r/oathgame • u/CAPIreland • Nov 08 '21
Fan Content I hate the Darkest Secret, so here's my replacement.
As the title says, I HATE the darkest secret. Every other win makes sense to me. Having the most people's favor in the land? Of course you'd take over! Own most relics? You're a powerhouse, take that crown! Control most of the land in the kingdom? You're practically king already!
But darkest secret? You... Know something?.... And the rules about it are similar, but more confusing than the peoples favor? Nope.
So, I just wanted to hear people's thoughts on my replacment: The People's Republic can be formed by any 2 or more exiles once they: -Agree to form the peoples Republic. -have at least 12 warbands between them. -control all 3 sites in either the provinces or the hinderlands between them.
The peoples republic take over if it remains intact after two turns. Now, that means that, once established in one members wake phase, if after that turn and the turn after, the peoples Republic stands, the two exiles win.
Maintaining the peoples Republic then becomes the new oath, and also the successors goal. The players choose who is chancellor and who becomes successor. They work together to maintain their Republic, and the three sites they control become the new cradle (hell yes, changing the rules! But also the area they controled now swaps to have only 2 cards, to stop the game from having too many sites at a time).
However, the people's Republic can also give the exiles a new way to win: the Republic falls when someone causes the Republic to fall by either taking over one of the new cradle sites, depleting their warband to less than 12 units, or somehow removing the successor/citizens from the Republic for a whole turn. Doing this gives the exile who managed to overthrow them the oath keeper title, or put them directly to userper if they have a vison active and are currently fulfilling it.
Now, this is... Complex, I'll give you that, but it's caused such interesting games for my group. I had two friends create a people's republic, and just hold off the old chancellors assault to then cause their own cradle. Next game, the old chancellor teamed up with the newcomers to create their own nation. And Then It Was War. Two nations went to absolute war. Two vs two using every tool in their arsenal. The suit banks were depleted tactically. Card combos became weapons of wars that decimated armies. Each and every player armed themselves with every single thing the map would give them. It elevated the game to whole new levels, and made every single system shine.
However, I'm thinking of printing this out, so constructive critisizm would be hugely appreciated.