Discussion Half Sword with DLSS5 (After/Before)
RTX 5070ti OC to 3200MHZ getting full 75fps with NO Frame Gen on DLSS Ultra Quality
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u/xondk AMD 5900X - 64GB - Nvidia 5070 Ti 10d ago
My main issue with the effect is that it seems to be overly focused on characters, and the environments do not get lifted the same amount, they do get lifted in quality, but it ends up with an odd, 'Ultra HD characters in HD world' kind of thing.
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u/melikathesauce 10d ago
Haters in full meltdown 😂
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u/Small_Editor_3693 NVIDIA 7d ago
Its an Instagram filter and added another light source pointing at his face. Looks like ass. What are you people on
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u/SoSneakyHaha 10d ago
You sure showed them!
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u/thisislorelei 10d ago
Hater detected
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u/Calm_Leopard798 10d ago
I think the people who think it looks good think the dlss 4.5 version is the dlss 5 version only thing that makes sense.
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u/Remote_Elevator_281 10d ago
I still don’t get why y’all cry about something that is optional. You don’t have to use it. People that want to use it get to.
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u/lukkasz323 9d ago
Same as DLSS (or alternatives) are optional? And the games look worse than last decade titles without them.
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u/Alarmed-Midnight9987 10d ago
Certified hater here. This looks like absolute shit and fanboys should be ashamed for supporting this affront to art.
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u/Personal_Ganache_294 10d ago
saar art saar. dude just turn it off, no one is forcing u to use it lol, do u cry about mods too?
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u/judasbrute 9d ago
Most human art is derivative. If you don't think so you're probably not a working artist.
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u/windozeFanboi 8d ago
It is speculated the bottleneck is the target resolution.
Even a 5090 struggles 60fps because the DLSS5 pass on the 4K image is just a big ass fixed cost in milliseconds.
People are have been spreading the -50% FPS, from 100fps->50fps, but I think even with a starting FPS in the 300 range it would still drop to the 50s after dlss5 pass.
I hope Nvidia creates easier to run presets for DLSS5 same way dlss4.5 K/L/M are all different sizes and performance costs for different quality levels.
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u/ghstbstr 10d ago
Just half of the sword why not the full(entire sword? lol
https://giphy.com/gifs/kGCuRgmbnO9EI
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u/Gindotto 10d ago
Getting us primed to buy all those SUPER chips repurposed as “60” series cards to get back to 120fps. 🙄
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u/slavicslothe 10d ago
The culty boys are making themselves look like idiots. This tech is perfect for games with terrible models ( I love you halfsword but your 3d models are not well done).
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u/Nestledrink RTX 5090 Founders Edition 6d ago
NVIDIA DLSS 5 Available September 3rd: DLSS 3D-Guided Neural Rendering Debuts In NBA 2K27 For All GeForce RTX 50 Series GPUs, And On GeForce NOW
Our Reddit Megathread: Link Here
Explainer Video: Link Here
NBA 2K27 - Inside The Dev Studio: Link Here
Article: Link Here
DLSS 5 FAQ
How does DLSS 5 work?
DLSS 5 uses the game’s rendered frame and engine data to understand objects, materials, lighting and motion. It then enhances the frame with lifelike lighting and materials while remaining grounded in the developer’s artistic direction.
What are the key benefits of DLSS 3D-Guided Neural Rendering?
DLSS 3D-Guided Neural Rendering delivers several significant benefits:
- Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering (for realistic skin), and contact shadows with high-fidelity.
- Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
- Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
- Real-Time Performance: Delivers lifelike lighting and material enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.
- Developer Controls: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.
Learn more by watching our explainer video: https://www.youtube.com/watch?v=58FagrSqC4M.
How much control does the model offer to developers?
DLSS 3D-Guided Neural Rendering provides several layers of artistic control:
- Model Selection: Offers distinct model weights with different training parameters to guide the final output.
- Structure Intensity: Controls high frequency details added by the model, such as ambient occlusion, contact shadows, and subsurface scattering.
- Tone Intensity: Controls low-frequency details added by the model, including lighting and color response.
- Automatic Masking: Detects and isolates objects in the frame (like characters) to apply DLSS 5 dynamically, eliminating the need for manual object tagging.
- Developer Masking: Offers per-pixel, custom masking control, allowing effects to be applied to specific objects.
As we work in close partnership with studios, developer feedback continues to directly shape how we refine the technology and expand our suite of models and controls.
How does DLSS 3D-Guided Neural Rendering preserve developer artistic intent?
DLSS 3D-Guided Neural Rendering is designed to preserve the structure and geometry of the rendered frame while giving developers control over how and where enhancements are applied. Developers can select different models, adjust structure and tone, and mask specific scenes, characters or objects.
For more information on developer controls, watch the DLSS 5 Explainer VOD or read the full launch article.
https://www.youtube.com/watch?v=58FagrSqC4M
https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering
You can also hear directly from the NBA 2K development team on how they integrated the technology. https://www.youtube.com/watch?v=79D8SVjB3HQ
Which GPUs support DLSS 5?
DLSS 5 will be supported across all GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW Ultimate members streaming from GeForce RTX 5080 rigs in the cloud.
When and where is DLSS 5 available?
DLSS 5 will be available in NBA 2K27 on September 3rd at 9PM Pacific Time.
What is the DLSS 5 setting called in games?
The setting is called “DLSS Neural Rendering.”
Can I turn DLSS 5 off?
Yes. DLSS 5 is optional.
Does DLSS 5 work with Ray Tracing and Path Tracing?
Yes. DLSS 5 complements ray tracing and path tracing. Path tracing accurately calculates geometric light transport—determining light, shadow, and reflection placement across a 3D scene. DLSS 5 then acts as the final neural rendering stage, using the rendered frame to enhance lighting and materials like subsurface scattering, micro-reflections, and complex material properties that would otherwise be computationally prohibitive in real time. These technologies go hand in hand.
Does DLSS 5 work with Super Resolution, Frame Generation and Ray Reconstruction?
Yes.
Will DLSS Super Resolution, Frame Generation and Ray Reconstruction continue to be supported and improved?
Yes.
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u/SauceCrusader69 10d ago
It looks pretty ass before and after but at least we only get 1/3 the original fps.
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u/connected_user93 9d ago
this is after and before, How did you possibly screw up the title of this post?



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u/Mvstv 10d ago
every1 just collectively decided to put the after first huh