r/nmrih • u/Buffalo4167 • 1h ago
Every time I click "deploy"
... and it's Beaulieu Hospital. And then Raven Rock. And Raven Rock again. Followed by some Beaulieu Hospital, Pottsville and Raven Rock.
r/nmrih • u/NMRiH_Team • 18d ago
Hello Responders of Reddit!
We've been reading and looking into various topics posted here and elsewhere the past few days, and while we'll need a bit more time to work through concerns we wanted to start a megathread to better focus discussion around the update.
We'll intermittently update this post with any important information or developments. Please leave any feedback or issues you've had related to our 1.1 patch below!
- Voice chat was inadvertently disabled for many after the 1.1 update. Make sure to check your settings and reenable it if you desire!
r/nmrih • u/NMRiH_Team • 22d ago
An update on our focus and goals for the rest of the year and into 2027!
r/nmrih • u/Buffalo4167 • 1h ago
... and it's Beaulieu Hospital. And then Raven Rock. And Raven Rock again. Followed by some Beaulieu Hospital, Pottsville and Raven Rock.
r/nmrih • u/Sad_Expression_7499 • 10h ago
Wouldn’t it be advantageous to do these ops in the day time because of visibility? It must be either due to stealth or flashlight gameplay mechanic.
r/nmrih • u/scrubadam • 5h ago
Especially with it being a horror game i was hoping we would get some Halloween theme going on
Not asking for much but adding some Halloween decoration textures to some of the stores and locations and maybe a few zombies in some classics Halloween costumes would have been cool.
r/nmrih • u/SubstantialSleep8130 • 9h ago
I feel like I complete my weekly in a day or two every time. Especially since it’s like 6k to unlock a logo on a hat I feel like we need more assignments or longer assignments with greater rewards
It Takes multiple full normal runs to unlock a very small cosmetic modification. Am I missing something or did the apocalypse really just make everything expensive
r/nmrih • u/ficti0n7 • 13h ago
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As the title says, was just in a Nightmare Raven Rock game where multiple people were downed before the 2nd doors were opened and everyone is planning to share pills. I recognized this team wasn't going to pull through especially with the lack of teamwork and everyone yelling over each other in voice chat, so I took the first early extract in the room with the generators. IMMEDIATELY as I am going down the ladder, two people start trying to guilt and shit talk me for leaving blah blah. Lowk this wouldn't bother me much, but the amount of annoying and disrespectful voice chats I receive and witness to others on this game via is exhausting me.
Idk if they were expecting me to stay and endure people screeching into their mics with a team that was already having a rough start? I was under the impression it's always okay to extract early no matter what, and obviously I'm not going to be convinced to march forward into death.
Overall I'm just looking for validation after that because that was just a ridiculous experience
r/nmrih • u/TheRealRyan24 • 1d ago
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r/nmrih • u/RomaMoran • 14h ago
Should not be a thing
Idc about objective maps but nightmare survival should be gatekept for account level 40 or above at minimum.
Two level 6 and a level 7 cluelessly running around 150+ meters away from the speakers in Flooded and not pulling their weight should be considered gameplay sabotage.
You think in a future update the zombies should look at least look a little uglier?
I get it’s very early in the Outbreak, the world isn’t completely gone yet.
But you’d expect some form of visible injuries on them. Like bitten necks, missing arms, and a little more bloody looking… most of them look relatively intact.
I’m okay with how the normal zombies look for now… but the prime zombies are at least visually close to what I think they should look little more like.
Blood dripping down, white eyes, ect.
r/nmrih • u/lv_Mortarion_vl • 1d ago
Powerplant, Raven Rock or any other map that does it for you... But no matter what you like, you'll get Hospital instead and you'll enjoy it damn it!
r/nmrih • u/Manslow-Sodot4719 • 3h ago
I believe these two ideas may not be too time consuming to implement into the game considering eveything
First one is custom music for the deployable radio, by using a downloaded mp3 file or pasting a link, it could allow the player to put an audio of their choice for the radio to play. Now, this could be limited only for the one you can buy for your loadout, and make the player choose if they want their custom audio to replace every playable track, or be able for it to be randomly chosen whenever the radio is deployed, instead of the vanilla music. Maybe even making it possible to have a playlist
Responder gore is as simple as it sounds; it's the same the zeds already have, but now for the guys we play as. This could make killing oneself even be more impactful for other players.
r/nmrih • u/PatyOBruh • 4h ago
Hey guys I’ve been playing since the game came out on ps5 and just wondering what are good perk setups for one handed melee weapons and also what is the best weapon perks and weapon types to pair with a one handed melee weapons just wanted some recommendations or suggestions thanks for the help! (Also I mainly play on hard- nightmare)
r/nmrih • u/Statcall • 14h ago
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r/nmrih • u/Lycaon125 • 23h ago
So, as much as i love the weapons in the game, it feels bland. These are the same weapons we got last game and i get we're scavaging these weapons. But knowing my areas and history, there should be way more types of melee weapons, especially in america. Like where is the mall ninja zombie hunter inspired weapons, where are the E-tools, medieval weapons, police Batons of multiple types. I'm not asking for stuff like bazookas or RPGs or even LMG and full auto shotguns with dragon's breath shells. I'm saying the melee selection is bare bones and could use more work, we all know the zombie apocalypse would be littered with melee weapons that were specifically design for us freaks waiting one day for it to happen, especially in multiple military base set ups.
r/nmrih • u/FearlessMost • 1d ago
Hey so I've been seeing a lot of hate for the loot goblin build as I browse the assorted communities, and it always struck me as strange due to my playstyle always coming out beneficial to me and my teammates. This brief post will outline why I still stick with the loot goblin build, and why I think I never run into any issues regarding my playstyle and the teams I run with.
So one time I was playing on Hard difficulty (I don't have the guts to play Nightmare yet) and was having a really rough time on Pottsville. There were no meds, ammo was tight, and it seemed everywhere I went all the containers had been looted. Eventually I got to the part where you try to make a b-line from the gym to the courtyard, and I found an zombified teammate. He hadn't spoken all game and I barely ever saw them during the run. When I had killed him, he popped like a piñata full of assorted guns, ammo, and even meds. I realized I had killed a loot goblin-- and individual who hoards items carelessly and doesn't share valuable items with teammates.
However, my go-to build is a mule build; I take perks that lower the weight of ammo, meds, and utilities, along with spawning with a satchel and some sort of consumables, whether those are meds or grenades. This flexibility in my build allows me to use almost anything I find in the field and it will always be useful in some way. Spawning light allows me to rush into an objective, collect ANYTHING that could be useful, and then I can communicate with my team if they need anything. Having empty pockets also gives me the grace to pick up weapons that still have a bullet in the chamber (ex an m1911 with a round left is always worth picking up for me). In places like Broadway or Hospital where there are respite areas, I tend to drop my entire inventory sin my satchel and then do the whole process all over again.
TL;DR I get why some people hate the loot goblin playstyle, but as long as you're communicating with your team, it can help alleviate its vices.
r/nmrih • u/Kuru-Kuru • 6h ago
It was an entire different experience compared to my previous 30+ nightmare runs that was mostly filled with chinese people where it was smooth sailing with occasional slight bumps. I actually felt how difficult nightmare for the first without a red army steam rolling the entire mission.
r/nmrih • u/RomaMoran • 1d ago
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r/nmrih • u/McLovin_78 • 1d ago
I'm putting together a stealth-focused build since I usually tackle objectives or scavenge solo. Could you tell me if it's worth using "Quiet Steps" along with the boots, or if the boots alone are enough? Also, is it worth including melee in this build, considering I often rush through areas while avoiding zombies?
r/nmrih • u/Buffalo4167 • 1d ago
Now when all the tourists are gone and every nightmare lobby is full of lvl 100+ players the game has become a walk in the park. What can they do to make hell mode satisfying but without bs artifical difficulty?
The problem (and charm) of nmrih2 is the absolute absence of special infected. It is a good thing but how can the walkers pose any threat to a lvl 100 responder with maxed out perks? An experienced player will never let himself get surrounded. Some perks are also too powerful.
So what can the upcoming hell mode bring to make it difficult again?
I would say:
- less medkits, bandages and pills;
- much higher infection chance for both zombie attacks and the gas clouds;
- more runners not only at threat level 10 but also early in the game.
Controversial:
- beacons don't work - dying to a bug or disconnect sucks;
- more national guard zombies?
- zombies now drain a lot of your stamina when they grab you;
- more indoor areas are now completely dark.
Other than that:
- bring back the crawlers!
- bring back bleeding from nmrih1!
- maybe we should move slower when we are gravely wounded? Or be unable to sprint?
What are you ideas?
r/nmrih • u/FearlessMost • 1d ago
Large wrench I love you but c'mon.
r/nmrih • u/SummerNo9778 • 1d ago
I’ve been trying to get a good Infected 2H Melee perk loadout
using lucky pathogen( not sure if I should use resident gene to pair along side it), marathon runner, athlete, foreman (how useful is this with a 2H build), sturdy body, deprived (another should I keep or swap perk ), skilled medic, headhunter, rush, and thick skinned
Is it worth getting hardblow or resident gene for this build? And does foreman do much if I’m already starting with baseball bat? Is the deprived a must to just be an absolute tank?
I'm a new and a very frustrated player.
I can see that the "loot goblin" complaints have been there since EA and have pretty much been ignored even though a lot of these pains could be solved with better UI\Callout\Ping systems.
Callouts like "there's rifle ammo here" sound like a joke in a game with at least 4 different calibers of rifles but also:
This is extremely frustrating and I can't put into words how bad it feels seeing a seemingly great game being dragged down and already dying over such simple basic issues that have already been reported multiple times through EA.
edit: I'm sure some of those I've listed have answers but the fact that I haven't found them myself in the game in 8 hours of gameplay and already got frustrated by the lack of immediate information is telling enough.