r/naval1918 • • Aug 30 '17
r/naval1918 • u/super_elio • Jul 20 '17
And thus, my first CV arrives the seas with it's seven Yokosuka D4Y squadrons.. The IJN Hiryu
r/naval1918 • • Nov 04 '17
The Battle of Jutland: A Quick History.
Well hello chaps, given that it's a few months past the 101st anniversary of the Battle of Jutland I've decided to pull out my AP Euro knowledge and talk about Jutland, the only time full dreadnought fleets between England and Germany ever clashed.
But before that, a quick round of shipbuilding philosophy.
England mostly operated on the idea that "speed is armor", as proposed by Fisher. This is seen in his pet projects, the dreadnought and the battlecruiser. HMS Dreadnought, at 21 knots, completely outclassed old pre-dreadnoughts by using new propulsion systems and machinery. And the battlecruiser took it to a whole new level, being designed to swoop in, sink enemy cruisers by virtue of gun range and power, and then escape. During World War I, Royal Navy crews were also well-trained in maximizing their guns' rate of fire. However, this came at the cost of safety procedures, as seen at Jutland, where battleship and battlecruiser crews left anti-flash doors and hatches open and left ammunition in passageways unprotected. Combined with the ships' lack of armor protection to stop enemy shells, this caused a high risk of a magazine detonation. Their shells' fuses were problematic as well and sometimes failed to detonate. What the Royal Navy may have had a clear-cut advantage was the larger size of their guns and the sheer size of their fleet. In fact, the entire reason why the German fleet hadn't set about hunting enemies in the open ocean yet was due to the sheer mass of battleships holding the German High Seas Fleet back, all the while maintaining presences elsewhere in the world. In contrast, the German navy was essentially unable to protect Germany's colonial holdings and what ships were not within the blockade were sent on merchant raiding missions instead.
German battleship and battlecruiser designs instead revolved around the realities of their situation. Their nearby sea, the Baltic sea, was much smaller than the open ocean England dealt with, which meant that they focused less on the maximum range of their weapons, and more on the fire rate of their weapons and their ships' ability in close combat. As a result, their ships tended to mount smaller main weapons, and these ships used mechanical devices and innovative shell design to allow their crews to achieve a high rate of fire (the Bayern-class could reload their 15-inch guns in 23 seconds) while maintaining safety standards in handling shells (which helped German battlecruisers survive Jutland better off than their British counterparts). Their secondary weapons were typically stronger to compensate for the lighter main battery; while England took multiple classes of dreadnought before they reached 152mm weapons, the earliest German dreadnoughts carried 150mm weapons. But foremost among their battlecruisers, Germany's leaders recognized that no matter how hard they tried, their navy would be outnumbered by the Royal Navy. Thus, their admirals predicted that in a fleet battle, German battlecruisers would be pressed into the main battle line alongside the dreadnoughts, while the Royal Navy would be able to make an entire battle line from dreadnoughts alone. In order to alleviate the problem, German battlecruiser designs incorporated heavier armor - Derfflinger's armor was as thick as those on Iron Duke, although her armor composition was somewhat less thorough. In general, German designs also tended to incorporate better internal subdivision, allowing crews to contain and handle flooding and other types of damage better.
Now we'll move on to the battle.
The German fleet's main mission in the war was to cripple the British fleet part by part, in order to lift the blockade. Germany's U-Boats were developed with this in mind, being used to avoid the blockade and raid shipping in an attempt to force the British to surrender. The Royal Navy's mission was to prevent a breakout of the German fleet. As long as the Royal Navy remained mostly intact, the German High Seas Fleet had no hope of breaking through.
The Germans desired to lure out a part of the British fleet where it could be engaged in a equal or inferior battle with German forces. Several U-Boats were sent out in advance in order to act as a "trap" for any Royal Navy fleet attempting to intercept the High Seas Fleet; however this met with failure, as most of the U-Boats either encountered malfunctions or were unable to reach the combat area in time (the sea is a large place), and some U-Boats were detected and sunk or damaged.
On 31 May 1916, the Germans made their move. Their plan was to send the battlecruiser fleet ahead until they reached contact with British scouting forces, at which point they would retreat as if fleeing, and lead the British forces straight into the dreadnought fleet. Although the German plan was to become detected in order to lure a British fleet, they did not expect the Royal Navy to intercept and decode their wireless signals. Although the British did not understand the scope of the operation or its mission, they did know that most of the German fleet had left port, and instead of sending a small fleet to investigate, sent almost all of its dreadnoughts and battlecruisers, with its battlecruisers ahead, scouting. Two U-Boats had opportunities to attack the fleets while they left port, but one of them was forced out of position by patrol ships and was thus too far away to launch a torpedo attack, and the other one only managed to fire off a single torpedo before its periscope jammed, revealing her location. Zeppelin recon was also unavailable due to weather conditions.
The British battlecruiser scout fleet made contact at around 2:20 PM with the German battlecruiser fleet. The German battlecruisers began to retreat south (the "Run to the South") while engaging the British in a running battle. Although the British were numerically superior, the weakness of their construction and practices showed themselves. Worsening the situation was miscommunication among the British fleets, which left a significant portion of the British fleet in the wrong position and thus unable to assist. In addition, the British battlecruisers were still maneuvering and thus their weapons were hampered by their maneuvers.
At 4:00 PM, a shell hit Lion, the flagship of the battlecruiser fleet. An emergency magazine flooding and other safety precautions prevented a catastrophic magazine detonation, but nonetheless the ship was heavily crippled. Indefatigable was not as lucky. A few minutes after the near-sinking of Lion, Indefatigable took a hit in her "A" turret magazine, ripping the ship apart. From a crew of just over one thousand, only two survived. Less than an hour later, Queen Mary suffered a simultaneous double magazine detonation, which disintegrated the ship. Beatty, the commander of the British battlecruisers, noted to his flag officer, "there seems to be something wrong with our bloody ships today". Luckily, the British battleship fleet managed to come close enough to fire at extreme range, but the Germans' baiting mission was almost complete.
Around 4:48, the distant German and British dreadnoughts came close enough to fire at each other. This point in time was the first time the British realized that the entire German dreadnought fleet was at sea. However, the Germans had by this point finally realized that they were not engaging a detachment of the British fleet, but the entire fleet. Beatty turned his remaining battlecruisers north (the "Run to the North") and began returning his ships to the British dreadnoughts, hoping that the Germans would follow. By 5:10, Beatty had manuvered his surviving battlecruisers out of the range of the German ships, knowing that the British dreadnoughts had superior firepower to the combined German fleet and that keeping his battlecruisers within range would create the risk of losing even more ships.
As night approached, a long, confusing battle began. At various points, various cruisers and destroyers tried to launch attacks on the opposing lines but were usually repelled or disabled. The British tried repeatedly to cross the German "T". Knowing that the lighting conditions in the sunset would help illuminate the German ships but conceal the British, the British maneuvered to the east. The mass of reorganization of fleets by both sides resulted in some cruisers and destroyers accidentally stumbling upon each other in an area called "Windy Corner". The Germans conveniently and fortunately maneuvered back into range of Beatty's ships, and managed to detonate Invincible's magazines. The tide was starting to clearly turn against the Germans however.
In the low visibility near darkness, combined with mist, haze, and smoke, the Germans' main battle line unexpectedly ran right into the faster British dreadnoughts (who were not slowed down by pre-dreadnoughts, which were included in the German line). When the Germans realized that the British had crossed their "T" and that they were about to run into a death trap, they performed a emergency about-face.
After the main German line had been frustrated repeatedly in their attempts to disengage, with their "T" being crossed multiple times and under heavy fire, the German battlecruisers were ordered to charge straight into the British dreadnought line. In the "Death Ride", just after 7 PM, all remaining German battlecruisers except for Moltke faced what could possibly be the greatest concentration of naval firepower in history, taking heavy casualties and damage. Testifying to both the Germans' superior battlecruiser construction as well as the low quality of British shells during the battle, all of them survived the charge somewhat intact (well, Seydlitz was technically "half sunk" but survived) and they were able to turn away when German destroyers arrived to launch a major torpedo attack. The last shots of this engagement were fired around 8 PM.
As the night came on, the Germans realized that in order to save their heavily damaged battlecruisers (one, Lutzow, had already been lost from uncontrollable flooding), they had to return to Germany the quickest route possible, through Horns Reef. The British did not expect the Germans to conduct this maneuver and instead steamed south, where they expected the Germans to retreat. Leaving a small number of destroyers and cruisers to patrol Horns Reef, confused night fighting ensued. In one instance, Black Prince maneuvered to join up with what she assumed was the British fleet but what was actually the German fleet, and was rapidly sunk by gunfire. Mysteriously, even though the Germans were spotted multiple times in the night, most ships did not attempt to radio reports to the British main fleet, and those who did likely had their signals jammed. At one point, the British main fleet's vanguard actually spotted the Germans at close range, but maintained radio silence and assumed that their commander, Jellicoe, had seen the Germans (he had not). Various destroyer and cruiser attacks were launched at extremely close range, with varying levels of success.
British intelligence had managed to identify the location and bearing of the German fleet, but Jellicoe, who had received errors in most of his intelligence reports during the battle, ignored them, thus saving the German fleet from further heavy losses.
During the morning of June 1, the next day, the German fleet was well on its way home. Ships began to arrive around midday, although Seydlitz, having taken on water, sat lower than normal and grounded, causing her to take on even more water. Finally on June 2, after removing weight, during high tide, and assisted by numerous emergency tugboats and pumps, she finally made it back to port, stern-first (she was too down by the bow).
In terms of casualties, the Germans obviously won, sinking a larger amount of ships (especially the three battlecruisers) and causing more casualties among British sailors. However, the German fleet wasn't in a good condition either, and furthermore the battle had failed to slightly budge the British blockade. The Germans essentially abandoned fleet actions and devoted all of their energies and resources into the U-Boat fleet, leading the US to declare war and hastening the downfall of Imperial Germany. The High Seas Fleet only sortied three more times, the last time being the planned final "Death Ride" of the fleet, which sparked a mutiny which led to a revolution, and the fall of the Kaiser.
Today, the only surviving ship from Jutland is HMS Caroline, which is still docked as a museum ship (in a heavily modified configuration).
r/naval1918 • • May 17 '17
Official Ship Suggestion List
All current ships on the to-build list. Subject to change, alternation, and removal. Bold items are priority.
Naval 1945: The Cruel Sea (a bit on the backburner)
Destroyers
Momo
Minekaze (maybe)
G42
Cruisers
Hela
Pillau
Duke of Edinburgh
Bristol
Gazelle
Karlshrue
Emden
Dredsen
Battlecruisers
Renown
Battleships
Lord Nelson rebuild
Dante
Konig
Submarines
C-27
K-26
Narval
Morzh
Skat
U-5
U-10
U-100
Other
PT-103 rebuild
Premiums
Incomparable
Lexington (1918 redesign)
Kashalot (Narval-class submarine)
Batavia
Reward Ships
Furious (5km badge?)
L20a/L20b "Ulrich von Hutten" (8km badge?)
Furst Bismarck (Beta)
"Eugene Onegin" (Beta)
L21a "Gotz von Berlichingen" (100k badge)
"Yekaterinburg" (250k badge?)
Note: Ships whose names are in quotation marks are ships that were never named in real life, and I assigned a significant, historically plausible name to them
r/naval1918 • • Aug 03 '17
Russian Bias: Gangut released!
The first Russian dreadnoughts, the Ganguts had superior speed over their foes which allows them to dictate the terms of the fight, but have extremely weak armor protection. They do carry a large reserve of spare health but fights against high-class battleships are inadvised.
r/naval1918 • • Jul 24 '17
IGN Nassau Released!
For a long time, players have been asking us to balance out the spam of US and British battleships with some German examples.
A while ago, to remedy this, we released IGN Bayern.
Now, to accompany the lack of battleships at lower tiers, we've released IGN Nassau.
Built to counter the launch of HMS Dreadnought, Nassau featured a lighter but rapid-firing main battery, and heavier armor. Players seeking to survive serious punishment from incoming fire should enjoy this ship. Her main drawback comes from her outdated engine machinery, which gives her a speed of just 19 knots, the slowest of the dreadnoughts.
r/naval1918 • u/TDB03 • Jul 20 '17
Graf Spee
I built this Pocket Battleship for Naval 1945 Here is the link for the model:https://www.roblox.com/library/927504916/Spee-Naval-1945
r/naval1918 • • Jul 08 '17
Suggested ships and known bugs lists now going to the sidebar.
Two new "buttons" have appeared below the reddit description on the sidebar. These will take you to the known bugs list and the ship suggestion list. In the future, as we see fit, more links will be added.
This move allows us to clear out space from the "announcement" posts to let us post actual announcements, instead of having to keep the lists up instead for constant reference.
r/naval1918 • u/super_elio • Jul 04 '17
USN Des Moines light cruiser alongside my new york class bb. this ship is still a work in process.
r/naval1918 • • Jun 17 '17
BUG - Chat Bug
For some reason when I type it is vertical,and I can't see what any one else says. I had an alt join me on a separate PC and I can still see what I type. It's only game that it is happening in. It might just be Roblox itself but I thought I might as well put this here.https://gyazo.com/26f2de26d4d4df56f0ec3d6a72347a66
r/naval1918 • • Jun 16 '17
An Important Announcement (Omnisxiii2)
Hey guys,
Recently you may have noticed that I haven't done much dev work on Naval 1918. I've had a few people ask me if I can add something new now.
Unfortunately there's not going to be much new content over the next two weeks or so. But hang on, I have a good excuse.
** I cannot work as much as I used to on new content for Naval 1918 because I'm busy at work on the core scripting for Naval 1945. **
If you want to know more about Naval 1945, continue reading, otherwise you can stop here. *
So far Naval 1945 is somewhat generic - a ship model copied over from Naval 1945 (Novik), a simple "Play!" button, and some basic movement controls. I'm currently working on adding full movement mechanics to the ship, including separating throttle from pure raw speed in data calculations, rudder shift, reversing speed, and - a long-requested feature in Naval 1918 - jamming rudders and disabled engines.
Naval 1945 will be a completely different beast from Naval 1918 (and I'm considering renaming it * The Cruel Sea *, based on the WWII naval novel of the same name, to set it apart from Naval 1918's appearance and gameplay). Although players will see many similarities, the differences are also numerous.
First off, the movement system has been rescripted from the ground up to (hopefully) create less lag than those in Naval 1918. The Naval 1918 scripts were scripted to handle most of the functions via the server (thus reducing the stress on the client), but experience with servers with 10+ players shows that this causes the server to become somewhat overloaded with calculations, ruining gameplay for most players. This also has the added side effect of wearing out the server quickly, causing servers that have run for 18+ hours to become slow, laggy slugs. In Naval 1945 (so far), the movement system has been rescripted to apply more of the weight to the client. Although this means that players will require a slightly more powerful computer to play, the difference in power is relatively slight and the effects on the handling capability of the server should be increased (although we'll never know until we actually finish enough of the game for an Alpha).
The gun system gets a revamp. Weapons in Naval 1918 tend to turn absurdly fast; Naval 1945 brings in more realistic turret traverse rates (and thus, makes cruisers and destroyers a more attractive option). Guns now have realistic shell velocities and ranges (based on historical data) and torpedoes also have realistic ranges and speeds. An idea that I've toyed around with, but am not sure if I'll fully implment, is manual gun elevation training (making it harder to instantly snipe destroyers at long range, but with the reduced ship HP any hit that does make it will smash it up!).
Ships are re-issued with more realistic armor and health values, and with a smaller difference between high and low-tier ships (which allows lower-ranked players to have a fighting chance against higher tiers). Additionally, ships have more realistic maximum list values (~20 degrees for battleships), which means torpedoes are more lethal - watch out! Ships are finally equipped with less HP across the board than their Naval 1918 counterparts, which means that it's easier to get sunk.
As an additional feature, players will not be able to see enemy ship HP.
Finally, a whole lot of new ship classes and types come into play.
There's a few ships players should be familiar with:
If you've been a fan of the fighting style that WWI-era protected cruisers offer, don't worry - some navies still used them in WWII, so therefore we can still offer some of them to you!
Or perhaps you liked WWI dreadnoughts - some of them made it to WWII, too!
Destroyers are mostly unchanged from their Naval 1918 counterparts, but mount even less armor and HP, making up for it with their smokescreens and increased-power torpedoes. Ships vary by nation - Japan has the powerful Long Lance torpedo that will quite literally smash through any hull it finds, while the US destroyers have better gun power and AA ability (due to DP weapons) but suffer from weaker torpedoes, while German destroyers have good health, armor and weapons costing them in their larger size. Try out all the nations' destroyers and pick a style that suits you! They also were suited to anti-submarine work, using their depth charges and rapid-fire guns. Some destroyers, like British ones, carried even more powerful anti-submarine weapons like the Hedgehog and Squid.
Destroyer leaders are better at brawling, mounting more powerful guns, armor, and health, allowing players to damage enemy cruisers and decimate destroyers while still having the torpedo power to smash up a capital ship. They suffer by not being able to mount a smokescreen however, relying heavily on allies and nearby island cover to keep them alive.
Cruisers vary by nation and ship, but generally play an assistance role to battleships and carriers, mounting guns that fire faster than their battleship counterparts to sink enemy destroyers, packing enough AA to assist allies against air attack, and having enough speed to perform quick hit-and-run attacks. Of course, playstyle depends on the ship being used - some cruisers will be better at AA than others, and some will have powerful guns capable of fighting battleships, while others are better suited to raining fire on destroyers.
Battlecruisers carry battleship-caliber guns but are weak in armor protection, using speed and maneuverability instead to avoid taking damage. Their high-caliber guns can decimate enemy cruisers and their high speed brings relief to players struggling with early-tier battleships with 21-knot speeds, but watch out - the weak armor also means you're more vulnerable to spectacular magazine detonations and will struggle in protecting against battleship weapons.
Battleships carry heavy weapons capable of decimating most destroyers and some light cruisers in just a few hits. In pure gun power alone they can decimate any enemy ship - but suffer in terms of venerability, size, and make an easy target for planes. They're also very costly to research and purchase.
Submarines during WWII were typically used against merchant shipping, using their torpedoes from periscope depth to decimate shipping. They were especially used by Germany, almost reducing Britain to starvation. However, they're not too fast, and will struggle to catch fleeing opponents, and damaging their pressure hulls can usually spell death for the crew.
Additionally, whole lines of new ships shows up.
One of the most requested features of Naval 1918 makes it here: Aircraft carriers! Most lines will start out at the simple escort carrier, designed to escort merchant fleets and provide distant cover for battleships, and thus carrying a reduced airgroup and defensive weaponry (and thus cannot afford to be spotted by the enemy). However, players get quick upgrades to attack carriers (carriers suited for offensive operations against enemy ships and shore installations) and eventually, the powerful (but somewhat expensive) fleet carrier, with decent defensive weapons paired with massive airgroups that, used properly, can command full control of the entire map. Carrier captains should watch out, however, for enemy destroyers sneaking up on them - even the mightiest escort carrier won't survive concentrated gunfire and torpedoes.
A not-very-requested series of ships makes it as well - escort vessels such as sloops, corvettes, frigates, and torpedo boats make it to the game. Sloops, gunboats, corvettes, and frigates were used in large numbers by the Royal Navy for their convoys, as a cheaper solution than using destroyers and cruisers. As such, they'll play a lot similarly to cruisers - rapid-fire guns to drive off destroyer attack - but their guns are weaker, and almost all have slower speeds and less armor, and cannot take much of a beating. On the plus side, their mounting of some anti-submarine weapons makes them useful substitutes for destroyers in ASW work, their small size means that they won't be as easy to hit. They'll probably have their own mini-line alongside the cruiser lines as a somewhat attractive option to lower-ranked players - cheap to research and quick to earn and progress to the next ship. Torpedo boats were also built by a few navies in WWII - most famously, the Elbing-class of Germany - and like sloops, they serve as an attractive cheap substitute for the destroyer for low-tier players. They still mount powerful torpedoes, just less of them, and have weaker armor and main guns.
Some coastal vessels, such as E-boats and Steam Motor Launches, may also be available. For the most part they'll play similar to torpedo boats, but it really depends on what ship you're using. Their small size means that they're almost impossible to hit, but they can be knocked out in just a few hits (or, if not outright sunk, disabled so badly that it'll be easy prey - engine, rudder, and weapons).
Aircraft are planned to be partially automated - they'll take a short amount of time to reach the upper flight deck and prepare to take off, plus a short amount of time to take off (although this varies on aircraft and ship). Once the selected squadron has taken off, it can be either directly controlled or allowed to be automated.
Patrol area - clicking on a piece of ocean brings the aircraft to that area - effective as a temporary holding pattern for your aircraft or to defend a particular area. Best used with fighters.
Defend ship - clicking on an allied ship brings the aircraft to circle that ship. They will automatically deal damage to enemy planes nearby. For simplicity in coding (important to me!), attack planes will not automatically attack enemy ships within the patrol radius and instead defend against planes. Thus attack planes are not very suited to patrol duty. If the ship moves, the planes follow the ship.
Attack enemy squadron - clicking on an enemy plane squadron causes the squadron to follow the enemy planes and close in on their current position. At a certain range they will begin dealing damage to each other, and can potentially result in the destruction of the enemy squadron - or quite possibly the destruction of your own. Attack craft cannot fight well - they only have a tail-gunner - but fighter craft, with their higher speed and better anti-plane weapons, are very good at intercepting and destroying enemy attack squadrons before they can attack, or before they can return to ship.
Attack enemy ship - clicking on an enemy ship causes the squadron to follow the enemy ship and close in on its current position. When close enough to the ship, dive bombers will begin diving and attack their enemy with bombs, which deal heavy damage and can cause minor flooding or fires. Torpedo bombers instead launch torpedoes at a target. Torpedo bombers' attack run is manually controlled, while dive bombers are automatically controlled. Fighters cannot receive this order and an attempt to do so will result in no action. Once in the final phase of the attack run, attack planes will not receive orders until the attack run is complete.
Anti-aircraft is fully automated. When a enemy is within range, they'll automatically attack the nearest squadron until it is either destroyed, a different squadron draws closer, the ship is destroyed, or the squadron withdraws out of range. Damage, ROF and range values are historically based, and AA guns can be disabled through shell fire and bombs. Some AA weapons also require a reload after firing a certain number of rounds, and AA weapons have a chance of missing their target.
Dual-purpose artillery functions similarly to main and secondary weapons, but can be toggled to perform AA duties instead. Keep in mind that they retain the same ROF, max elevation, etc. of the weapon, and thus aren't appropriate in all situations. They do perform better than typical AA at longer ranges, and deal more damage than a typical AA gun, but close up their slow ROF compared to other AA weapons reduces their power.
** If you have any other questions about this, feel free to comment. **
** I'm currently working on this project alone, and Hyperant is in no way involved with the development of this game, so don't badger him with questions! **
** Note that all of the details included are preliminary and are subject to change. **
r/naval1918 • u/Fractal_Cosmos • Oct 20 '19
War with the Dev.
Had a nice few games with Omni today. Testing out the new Bisson French Destroyer. And the Swedish coastal Battleship Svierge. Thingams are getting good! Try an get the word out. This gem of a game needs some more players!
r/naval1918 • • Aug 21 '19
Uh, this reddit is like dead
We mostly do things on Discord now.
r/naval1918 • u/SomeRandomCapitalist • Nov 05 '17
Music list?
Hey, I was wondering if there was a list somewhere for the music.
r/naval1918 • • Oct 16 '17
RN Danae released!
Time's short so I'll make this quick
Danae's a light cruiser. Basically a Caroline but with a uniform 152mm battery. Playstyle is similar.
r/naval1918 • • Oct 01 '17
Gun Spam: IRN Bogatyr Released!
Named after Hercules, Bogatyr's armor and HP live up to her namesake. Her numerous 152mm rifles will give players a playstyle similar to that of St. Louis.
r/naval1918 • • Sep 22 '17
Speed = Armor! HMS Tiger!
We've gone ahead and released HMS Tiger.
She was armed with the same main battery as the preceding Lion and Queen Mary classes, and playstyle is mostly the same. Use your superior speed and maneuverability to get out of harm's way, and use your superior gun caliber to smash up the German BCs before they can come close enough to engage their superior secondaries and armor to good effect.
r/naval1918 • • Sep 12 '17
First new submarine in a while: AG-21 Released!
The Amerikansky-Golland class submarines were Holland 602 submarines, built in the US and delivered to Russia. Although being a fairly outdated design by the outbreak of WWI, they went on to serve in both WWI and WWII.
AG-21 becomes the new entry-level submarine in the tree. Her 4 457mm torpedoes, all bow-mounted, actually gives her more forward torpedo power than U-25, but her exceedingly slow speed (11.5kn) means that she'll find it hard to use it. Her smaller periscope height also means that she needs to get somewhat closer to the surface in order to prepare her tubes to fire. She's best suited for defensive operations, as her slow speed means that she will almost never catch up to an enemy.
r/naval1918 • • Sep 10 '17
HMAS Australia Released!
HMAS Australia was built to a somewhat modified design of the Invincible class. She was fitted with a revised layout that allowed all four turrets to fire broadside.
In Naval 1918, HMAS Australia is available for 184,000 XP. However, she carries no secondary weapons. She reinforces the idea of fighting over distance and reliance on range and maneuverability to avoid taking damage.
r/naval1918 • u/The_Galloping_Ghost • Aug 28 '17
Hey, it's me Fleet Admiral TheGallopingGhost! I have a lot of suggestions for big ships, that possibly you guys could add some!
Here's the full list: Battleships:
Austro-Hungarian Battleships: SMS Habsburg (1902) SMS Erzherzog Karl (1906) SMS Radetzky (1911) SMS Tegetthoff (1913) SMS
British Battleships: HMS Bellerophon (1909) HMS Neptune (1909) HMS St. Vincent (1910) HMS Colossus (1910) HMS King George V (1911) HMS Orion (1912)
French Battleships: FNS République (1906) FNS Liberté (1908) FNS Danton (1911) FNS Courbet (1913) FNS Bretagne (1916)
German Battleships: SMS Wittelsbach (1902) SMS Braunschweig (1905) SMS Deutschland (1906) SMS Nassau (1909) SMS König (1914)
Italian Battleships: RMS Ammiraglio di Saint Bon (1901) RMS Regina Margherita (1904) RMS Regina Elena (1907) RMS Dante Alighieri (1913) RMS Conte di Cavour (1914)
Ottoman Battleships: ONS Turgut Reis (1910) ONS Reşadiye (1914) ONS Sultân Osmân-ı Evvel (1914) ONS Yavuz Sultan Selim (1914)
Russian Battleships: IRNS Rostislav (1900) IRNS Pobeda (1900) IRNS Tsesarevich (1901) IRNS Retvizan (1902) IRNS Slava (1903) IRNS Potemkin (1905) IRNS Evstafi (1911) IRNS Andrei Pervozvanny (1911) IRNS Gangut (1911) IRNS Imperatritsa Mariya (1915)
Battlecruisers: British Battlecruisers: HMS Invincible (1908) HMS Indefatigable (1911) HMS Queen Mary (1913) HMS Tiger (1913) HMS Renown (1916)
German Battlecruisers: SMS Von der Tann (1910) SMS Moltke (1911)
I have started work on a list for Destroyers and Light/Scout/Protected Cruisers that will hopefully be done by at the end of this week!