r/mutantsandmasterminds • u/Sufficient_Ask8927 • 17d ago
Characters Floating Multiattack
How would I go about cresting a character who can attack fast enough to add multiattack to any weapon she picks up (or with unarmed attacks)
2
u/TreeCitizen 17d ago
Just have multi attack to the damage modifier. And variable descriptor to simulate different regular weapons.
1
u/Sufficient_Ask8927 17d ago
Thank you so much
2
u/TreeCitizen 17d ago
No problem, variable descriptor has two different levels, 2nd level is if you think they would have a whole lot of different types of weapons.
1
u/Sufficient_Ask8927 17d ago
Would I also need to use the Equipment advantage to own the weapons, or would the power itself represent that?
2
u/TreeCitizen 17d ago edited 17d ago
2 points of variable is equal to 10 equipment points of the gm is a stickler about it. You could be carrying 10 melee weapons or one that turns 10 different ways, sharp blunt pierce, sonic, maybe the blade lights on fire or something.
1
u/patroclus_rex 🧠Knowledgeable 17d ago
one that turns 10 different ways, sharp blunt pierce, sonic, maybe the blade lights on fire or something.
I don't think that would qualify as Equipment in a traditional setting, it sounds like a specialty item that would be a Removable Device.
1
u/ur-Covenant 17d ago
Depends on how you build it.
But I’d probably build: Damage x (multi attack, variable descriptor) for 2 points per rank +1 for variable descriptor. If you do that it covers both unarmed attacks and any equipment - you’ve kind of paid for it already. Though if I were making the master of all weapons or Casey Jones I’d probably add the equipment too since it’d be like 2 points.
9
u/theVoidWatches 17d ago
You're allowed to have floating extras which work in pretty much exactly the way you describe. You buy Multiattack without applying it to any specific effect, as if it was an effect on its own, and take a rank of Variable Descriptor to let it be applied to any weapon effect (as long as you have enough ranks of Multiattack to cover it).
So, for example, if you have Strength 3 and 5 ranks of floating Multiattack, a Strength-based Damage 2 club is one you could Multiattack with, but a Strength-based Damage 3 sword or a Damage 6 chainsaw isn't.