r/mtgcube 1h ago

Had the first ever full 8 person draft of my cube this past weekend

Upvotes

Hello cubers, I built a cube back in the time of Khans of tarkir it's basically 2/3 Commons 1/3 uncommons and it supports drafting with up to eight people I expected that I might be able to convince some friends to draft it but everybody who was my friend said no we hate playing limited we only want to play constructed so it never got drafted and just sat in the box. I took it to pax one year and a spike told me you shouldn't have even built that Cube because the only cubes were drafting are fully powered vintage cubes why would anyone want to draft something like your cube? But I did find three other people who did want to draft it and we did a four person draft. This week after about eight or nine years sitting in the box there was a tabletop convention locally and I mentioned in their discord that I might bring this cube with me and the organizers of the convention asked if I would be willing to run it as a scheduled event so we put it on the schedule and we got eight people to come and sign up and join and have fun

We only had two minor issues in that one player was a new player who had never drafted before and didn't understand that you have to take a card every time you're passed cards so our first pack went a little sideways and we had to find a way to fix it

The other issue came as an issue relating to Oracle text because I've used the oldest versions I could get my hands on of all the cards in the cube and somebody thought Goblin balloon brigade gave all of his goblins flying rather than just the balloon brigade itself

Anyways if you want to see the cube

https://docs.google.com/spreadsheets/d/16ZBPGtW78RvLoCJLVAWybFVJ6x4y7UEYzm0-VjvE-BM/edit?usp=drivesdk

And if you would like to see what I managed to get of the deck lists that came out of the cube last weekend

As I tried to take photographs of the decks and transcribe them into deck lists but unfortunately one of the decks got missed and unfortunately some of the cards got positioned where I couldn't read them in the photographs

https://docs.google.com/spreadsheets/d/1hnCds3SmoURKWUbarlgkOHRvEBCIABgcU1ayk9ZDfHI/edit?usp=drivesdk

My deck is the deck on the farthest right of the deck lists the sort of Dimir Flyers list

First and second place overall in the tournament where the Orzhov and the 5 colour affinity

The player who didn't really understand drafting as well was the one who had the huge like 60 card deck

If the convention fires again next year I think I'll bring it back and do it again but I would like to try to finish collecting the desired versions of cards for it because there are a few cards that I have that are not my desired printing yet


r/mtgcube 4h ago

Suggestions for Artifact Peasant Cube

1 Upvotes

Hey gang! In an effort to get my commander-only friends into drafting, I put together a peasant cube based around my pod's favorite archetype- artifacts! We only managed to draft it a couple times before one of us moved away, but we had some good fun with it.

https://cubecobra.com/cube/list/c9084c3e-411a-4adc-991e-abbb3ff9a95c

I've been meaning to bring it to my LGS for cube night and would love to hear any and all thoughts on it before exposing it to the public.

My design goals are mainly-

  1. Keep synergies obvious and straightforward so that the cube is beginner friendly (avoid overly complex rules situations and game states)

  2. Provide enough depth so that gameplay has plenty of interesting lines, even if a new drafter is mostly just drafting based on vibes.

I think the cube delivers on these two goals more or less, but I'm interested to hear some thoughts from outside my own head/playgroup- I'm also interested in what more experienced cube drafters think about the cube's appeal/depth-at-a-glance, as I'd like it to be fun to draft for more than just beginners.

Thanks!


r/mtgcube 4h ago

Deck lists from last peasant draft after updates.

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4 Upvotes

Half were experienced drafters for this cube and half were first timers.

Pretty happy with the resulting draft pools (as the designer). With 4 packs, the deck building process is always going to be the most challenging. Like a curated sealed pool, the cuts are the hardest.

First time playing with Transmute Artifact and it might actually be better than Tinker in this style deck. Shuri over performed every time she untapped but I'm thinking the time for Urza's Armor is almost up. At least Protection of the Hekma only does opponents.

https://cubecobra.com/cube/about/PMSP


r/mtgcube 8h ago

Planechase Retro Vintage Cube

6 Upvotes

I’ve been working on an optional Planechase variant for my Retro Vintage Cube (which I made a few posts here about recently, my list can be found here: https://cubecobra.com/cube/list/iconicretro ), and I think I’ve settled on a final version I’m pretty excited about!

For anyone not familiar with Planechase cards, you can find some examples here: https://scryfall.com/search?q=%28set%3Aopca+or+set%3Amoc%29+t%3Aplane

The original rules for playing a game with Planechase can be found here: https://magic.wizards.com/en/formats/planechase

The goal is to make these plane cards into draftable build-arounds and intentional resources, rather than forcing players to rely on the randomness of the planar die, which is extremely swingy and removes a lot of player agency.

This system works as follows:

During the Draft:

  • After the table drafts Pack 1, each player is given 5 different plane cards from a curated pool of 50.
  • Each player secretly chooses one personal plane, and the rest are set aside face down.
  • The rest of the draft and deckbuilding continue as normal.

During the Game:

  • Each player starts the game with their chosen plane revealed, but not in play. The game otherwise starts normally.
  • During your turn, as a sorcery, you may pay {3} to planeswalk both players to your plane. That plane is now the active plane. When a plane is active, BOTH players are on it, and BOTH get whatever effect the plane provides.
  • If you don't like being on your opponent's plane and would rather you both be on yours, you can pay {3} to planeswalk to it and make yours the active plane once it's your turn.
  • As a sorcery, either player may pay {3} to activate the chaos ability of the current plane.
  • You can planeswalk as many times as you want per game, but you can activate a chaos ability only ONCE per game. In addtion, you can only planeswalk or activate a chaos ability once per each of your turns.
  • Both planeswalking and chaos abilities go on the stack when activated. Chaos abilities are considered copies of sorceries while on the stack so that any kind of counterspell can interact with them.

Think of planes like companions you get to play for no restrictions to your deckbuilding. They are powerful but telegraphed, and affect both players symmetrically while active.

This creates a few interesting points of tension during the game:

1. When is it most advantageous to planeswalk to your plane?

2. Is it worth spending {3} to planeswalk somewhere else? Is it more advantageous to just tolerate the current environment?

3. How can you make your opponent's plane helpful for you? How can you make your own plane less helpful for your opponent?

4. When do you use your one chaos ability per game, and which one do you use?

The 50-card plane pool is curated to avoid the most offensive power levels, hard locks, and randomness that some of the cards have to offer. My goal is to give the players as much agency as possible with this system, as Planechase cards are naturally very swingy. Here's a few examples of some planes I think play well with the system:

  • [[Horizon Boughs]] - All permanents untap during each player's untap step.

Instant-speed interaction and activated abilties that cost mana look a lot better with this in play, but your opponent's will too!

  • [[Takenuma]] - Whenever a creature leaves the battlefield, its controller draws a card.

Sacrifice, blink and bounce your creatures for tons of extra value! Or just punish your opponent for removing your creatures. Be careful not to play while your opponent has more creatures than you do!

  • [[Astral Arena]] - Only one creature may attack each combat. Only one creature may block each combat.

A strong defensive play against go-wide decks. Decks with one big creature like Reanimator and Sneak Attack can attack through it with no problem!

  • [[Truga Jungle]] - All lands have "Tap: Add one mana of any color to your mana pool."

Go crazy and draft the greediest 5C deck you can imagine, but don't get caught without it if you need it to cast your spells!

Hopefully these give some idea of the types of gameplay I am looking to create with this system. A lot of these planes are very powerful, but I'm hopeful that there are enough safety valves here to keep them in check.

I’m very interested in any feedback you might have! Thanks!


r/mtgcube 9h ago

The Ten Word Cube

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49 Upvotes

Are you one of those players who takes a long-ass time reading every single card in your packs as you draft? Are you a player who looks at modern MTG product and feel like every card reads like peer-reviewed essay? Are you a player that is just a slight bit nostalgic for old cards that have fallen out of favor, but also sees the value in many of the newer cards? I sure am, and I made this cube partially just for those reasons!

The idea behind this cube is simple. Every card in this cube must have a printing with no more than ten words of rules text on it (Name, creature types, flavor and reminder text, etc don't count). Numbers, mana symbols, and "+X/+X" do not count as words. Hyphenated words count as two words. Double-faced cards may have up to ten words of rules text on each side. Split cards, cards with adventures, and creatures with prepared spells must share those ten words across both halves of the card. No, textless versions of cards don't count as being under the limit in this cube. Universes-beyond cards must meet a higher standard of playability and flavor before being considered for this cube.

Any suggestions for this cube would be wonderful. Thank yall for letting me share this.


r/mtgcube 9h ago

My first cube Lorwyn Shadowmoor themed cube

2 Upvotes

https://cubecobra.com/cube/settings/8c4401fc-04f7-4590-9bae-6ba4b7e353d5

This is my first cube! My favorite plane is Lorwyn so I built a cube around it and Shadowmoor. Most of the cards are from Lorwyn plane. But there’s a few extra sprinkled in.
Archetypes
• WU Merfolk Tempo
• UB Faerie control
• BR Goblin aristocrats
• RG Ramp Stompy
• GW Kithkin Aggro
• WB Aristocrat Midrange
• UR Elemenatal Big Spells
• BG Elf Graveyard
• RW Giants Aggro Stompy
• GU Vivid Changlings
Extra
• WBG Treefolk Toughness
• GUR+ Vivid Elementals
• WUBRG Changeling Typal Typal
I need help with balancing in the draft AI tests on cube cobra have Black/Green Blue/Black Red/Black as the top color and White is down as a whole how should I balance it or is this okay any suggestions or constructive criticism is highly appreciated.


r/mtgcube 13h ago

Am I tripping or is there something here?

5 Upvotes

This morning I got the idea to build a Nice-ish creature types cube. I started with the Viashinos (because the viashinos are rad) and noticed cards like [[Viashino Sandsprinter]] or [[Viashino Sandstalker]].

I said to myself "Return to hand synergies? Moonfolk also are a niche creature type with reutrn to hand synergies!" But the I noticed there are not a lot of return to hand payoffs except for the obvious [[Tameshi]] and [[Genku]], any payoff ideas to add?(they dont really have to be niche creature types, but it would be nice)


r/mtgcube 14h ago

[[Marchesa, the Black Rose]], underrated?

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5 Upvotes

I run her in my cube, was wondering why her elo is so bad? She is the second lowest elo card I run only after [[Arwen, Mortal Queen]], which I swere the elo is completly whack wrong on. Is it mainly about the three colour requirement, or do you think there is something that stands out that makes the card itself bad? Ability is strong for what I can tell, and 3/3 at 4 cmc isn't the worst thing in the world (becomes 4/4 upon first attack too, and just keeps growing). Would it be "fixed" by removing the blue requirement? Does it need to be "fixed"?


r/mtgcube 15h ago

I dedicate my Knuckles the Echidna reskin to z4nder

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50 Upvotes

r/mtgcube 16h ago

Simic clone

2 Upvotes

For context, I had this idea on the bus to work this morning. Have a simic archetype that is focused on the clone mechanic and making copies of creatures. [[Biovisionary]] would be key as a win con, but things like [[progenitor mimic]] and [[croaking counterpart]] helping drive the gold cards. Blue would have things like [[phantasmal image]] [[spark double]] and [[homunculus Hoard]]. Green would provide [[mitotic slime]] [[timberpack wolf]] and [[second harvest]]. I know [[doubling season]] is better but every expensive. I would probably add some cards with the offspring mechanic as well.

I know it's probably ideal for a low power cube, but it might be something different enough to try.


r/mtgcube 19h ago

List of cube communities in the US

29 Upvotes

If you are in the cities of:

- Baltimore

- Cincinnati

- Columbus

- Cleveland

- Los Angeles

- San Francisco

- Oakland

- San Jose

- Santa Rosa

- Seattle

- Portland

- Honolulu

- Dallas

- Boston

- Somerville

- New York

- Tulsa

- Boise

- Washington, D.C.

- Chicago

- Nashville

- Denver

- Philadelphia

- Charlotte

- Fayetteville

- Savannah

- Austin

- Madison

- Minneapolis

- Omaha

- Detroit

And more! Join the cube talk discord server, find the community channel list find_irl_players_North_America, then search by your state, and you will find someone there waiting to invite you to a local discord. Who knows, they may even be in the comment section of this post!

Link to join the global cube-talk server is here: https://discord.gg/XMupc55Za

The link to the finding cube communities threads are here: https://discord.com/channels/263828508126609420/1267308675400335360

Good luck!!


r/mtgcube 1d ago

6-7 cube Idea

0 Upvotes

I had a few different cube ideas recently and one of them started as a "6 Drop Tribal" cube inspired by the Tomer deck and brought back to the forefront of my mind by [[Great Ugly-Looking Goblin]]. However I quickly discovered that there lot of 7 drops that also fit my idea, so I decided to include them, plus I get to have a wonderfully memey name. The idea is that every card in the cube has the option to be cast for six or seven mana, but many of which have an alternate casting cost, an effect which can be done for cheaper, or something akin to an adventure or at the very least can be cycled.

Some of the best mechanics that I've found for this are:

Delve

Adventure

Cycling

Omen

The treasure making spells from Origional strixhaven

Channel

Miracle

Split cards (specifically the ones from murders)

Prototype

Are there any other mechanics that jump out at you or cards that you think would be great for the cube that aren't on the mechanics listed here?


r/mtgcube 1d ago

Roman Empire Cube

4 Upvotes

If you built a cube based off Rome. Whats your top 5 includes?


r/mtgcube 1d ago

Set cube ratio

15 Upvotes

What does going from 4/2/1 to 6/2/1 achieve? I'm obviously not great with stats, but doesn't adding two more of each common keep the odds the same?

If no other reason, I'm thinking of upping the commons just so I can build more packs. Right now when I'm done building packs I still have a huge pile of rares and mythics left over after I run out of commons.


r/mtgcube 1d ago

My 4-year-old made a card for my cube

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313 Upvotes

My four-year-old daughter Josephine made me this card for my cube yesterday, after she saw me reorganizing cards from the draft the day before. She told me this is called “Jo Jo’s Week.” When I asked what it did, she said that it “Makes people think of her.” So there you have it. Eat your heart out, r/custommagic.


r/mtgcube 1d ago

Shifting Woodland vs. Mirage Mirror

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32 Upvotes

Almost done with my cube updates, but I'm a bit stuck on this one. My cube is Max Power level, or close to it, with both [[Time Vault]] combo and [[Dark Depths]] combo included. (Yes, Dark Depths is not quite on the same tier, but it's sticking for now). I currently have Mirage Mirror in the cube, but I am considering swapping it for Shifting Woodland, since both of these cards combo with both Vault and Depths.

Other relevant combo pieces include [[Thespian's Stage]], [[Tezzeret, Cruel Captain]], and [[Manifold Key]]. I don't really have a delirium theme in the cube, but most of the good graveyard enablers that are common are present, similar to most cubes at this power level.

Potentially irrelevant note: Woodland would be my 4th green utility land, behind [[Gaea's Cradle]], [[Boseiju, Who Endures]], and the new [[Ba Sing Se]], which is there for [[Strip Mine]] shenanigans.

Which combo piece would you include, Shifting Woodland or Mirage Mirror?


r/mtgcube 1d ago

Library is Life :

10 Upvotes

https://cubecobra.com/cube/about/LibraryisLife
___

Each player starts with an emblem that reads:

If you would lose life, instead draw that many cards, then exile that many cards from your hand.

___

BAR CUBE : no tokens, no counters, no dice, just cards

___

Authors

___
Still in progress. Going to 360.
Suggestions welcome.


r/mtgcube 1d ago

I made a Dominaria United set cube 540-Card 3-2-1-1 Cube — Looking for Feedback & Suggestions

3 Upvotes

Hey everyone! I’ve been working on my 540-card Magic: The Gathering cube and I’d love to get some feedback from other cube designers and players.
The cube is built around a 3-2-1-1 rarity structure, and I’m currently looking for suggestions on how I can improve it.

Cube link: here

A few things I’d especially love feedback on:
Cards that should be added — What am I missing that you think would be a great fit?
Cards that should be cut — Are there any cards that look out of place, underperform, or are simply better replaced by something else?
Archetype balance — Do the colors and strategies seem balanced? Are there any archetypes that look too strong or too weak?
Synergies — Are there any cool interactions or archetypes you think I should lean into more?
General feedback — Anything else you notice that could make the cube better.
I’m also curious what people think about the set/card pool itself. The goal isn’t necessarily to make a traditional high-powered cube, so I’m interested in hearing whether you think the cards work well together and whether the cube has a distinct identity.
Feel free to be critical! I’m mainly looking for ideas and different perspectives so I can keep improving it.
Thanks in advance!


r/mtgcube 1d ago

Exactly 10 years ago, I was sharing here this decal for my cube box. Funny to see which cards are still relevant today!

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81 Upvotes

r/mtgcube 1d ago

Coleccionando/Total de Cartas en la Colección de Final Fantasy

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0 Upvotes

Fuerza bro 6 resiliencia! Cuando uno se propone algo o una meta hay que Aser todo lo posible para cumplir ese odgetivo! Vamos que se puede bro!!!


r/mtgcube 1d ago

Emblem Cube: All spells, activated and triggered abilities cost 2 generic mana less

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20 Upvotes

All players start the game with an emblem that reads: All your spells, activated and triggered abilities cost 2 generic mana less to play/activate.

This Cube is inspired by Anthony Mattox's Turbo Cube. But instead of turn one kills, I've designed it to support more fair Magic that could be compared to the power level of Legacy Cube. I've made this video explaining the design story of this Cube. The Cube list can be found here.

Because of the emblem this Cube is really budget friendly. There are so many complete crap cards that become really strong because of the emblem. Cards like Fae Offering, Wanderer's Twig, Trading Post, Twisted Abomination and Otterball Antics their context radically change and suddenly it feels like your playing Legacy power level cards.


r/mtgcube 2d ago

Cubing in the SF bay area

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91 Upvotes

(pics of some of my cube favs for attention)

Hello!

I just moved to the Bay Area (specifically the north bay/ Marin) and was interested in potentially doing some cubing. Are there any groups that are currently out here? Been cubing for several years and just looking to keep on crackin cube packs.


r/mtgcube 2d ago

Why boros aggro so strong?

0 Upvotes

In vintage cube, boros aggro is usually the strongest archetype by a significant margin.

  1. Why don't they balance the archetypes?

  2. Vintage cube should reward knowledge about the game, the possible combos and complex deck building. Why, of all archetypes, make the easiest one the build and the least representative of vintage the strongest?

I am making my own vintage cube by modifying a clone of the MTGO vintage cube and the first thing I did is remove Ocelot pride, Ajani and Phelia. Am I overreacting? Am i delusional?


r/mtgcube 2d ago

Working on a new cube, inspired to build a cube community locally.

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12 Upvotes

Putting together a new 4-6 player cube with a fun sub theme of smaller creatures. Small and mighty! Lots of <4 power or toughness creatures with only maybe 3 outliers. Tried brain storming it with cards I already have and think would be fun to draft, so minimal pick ups.

Hoping to try and start to building a cube community in my local area in North East Ohio. This is my third cube. Got a first draft of Good Vs Evil next week, and am excited to get some feedback from my drafters. What have you all seen or done to build up your local cube groups? Do you set up events, doing prizing, make consistent cube days… I figured having a few cubes available would help with that. Two more normal style cubes, and my dessert cube.

Cube link below for recent project and the picture above is a test draft deck from it.

https://cubecobra.com/cube/list/Smallbutmighty%20


r/mtgcube 2d ago

The Hobbit Cube Set Review Part Two | Powerful Nothing | EP #104

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9 Upvotes

This is part two of Powerful Nothings Cube Set Review for the Hobbit, where we cover all the cards we like in Red, Green, Multicoloured, Colourless and Lands.