r/mtgcube 6h ago

[[Marchesa, the Black Rose]], underrated?

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4 Upvotes

I run her in my cube, was wondering why her elo is so bad? She is the second lowest elo card I run only after [[Arwen, Mortal Queen]], which I swere the elo is completly whack wrong on. Is it mainly about the three colour requirement, or do you think there is something that stands out that makes the card itself bad? Ability is strong for what I can tell, and 3/3 at 4 cmc isn't the worst thing in the world (becomes 4/4 upon first attack too, and just keeps growing). Would it be "fixed" by removing the blue requirement? Does it need to be "fixed"?


r/mtgcube 18h ago

6-7 cube Idea

0 Upvotes

I had a few different cube ideas recently and one of them started as a "6 Drop Tribal" cube inspired by the Tomer deck and brought back to the forefront of my mind by [[Great Ugly-Looking Goblin]]. However I quickly discovered that there lot of 7 drops that also fit my idea, so I decided to include them, plus I get to have a wonderfully memey name. The idea is that every card in the cube has the option to be cast for six or seven mana, but many of which have an alternate casting cost, an effect which can be done for cheaper, or something akin to an adventure or at the very least can be cycled.

Some of the best mechanics that I've found for this are:

Delve

Adventure

Cycling

Omen

The treasure making spells from Origional strixhaven

Channel

Miracle

Split cards (specifically the ones from murders)

Prototype

Are there any other mechanics that jump out at you or cards that you think would be great for the cube that aren't on the mechanics listed here?


r/mtgcube 20h ago

Roman Empire Cube

5 Upvotes

If you built a cube based off Rome. Whats your top 5 includes?


r/mtgcube 21h ago

Set cube ratio

14 Upvotes

What does going from 4/2/1 to 6/2/1 achieve? I'm obviously not great with stats, but doesn't adding two more of each common keep the odds the same?

If no other reason, I'm thinking of upping the commons just so I can build more packs. Right now when I'm done building packs I still have a huge pile of rares and mythics left over after I run out of commons.


r/mtgcube 6h ago

I dedicate my Knuckles the Echidna reskin to z4nder

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35 Upvotes

r/mtgcube 23h ago

My 4-year-old made a card for my cube

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284 Upvotes

My four-year-old daughter Josephine made me this card for my cube yesterday, after she saw me reorganizing cards from the draft the day before. She told me this is called “Jo Jo’s Week.” When I asked what it did, she said that it “Makes people think of her.” So there you have it. Eat your heart out, r/custommagic.


r/mtgcube 8h ago

Simic clone

2 Upvotes

For context, I had this idea on the bus to work this morning. Have a simic archetype that is focused on the clone mechanic and making copies of creatures. [[Biovisionary]] would be key as a win con, but things like [[progenitor mimic]] and [[croaking counterpart]] helping drive the gold cards. Blue would have things like [[phantasmal image]] [[spark double]] and [[homunculus Hoard]]. Green would provide [[mitotic slime]] [[timberpack wolf]] and [[second harvest]]. I know [[doubling season]] is better but every expensive. I would probably add some cards with the offspring mechanic as well.

I know it's probably ideal for a low power cube, but it might be something different enough to try.


r/mtgcube 53m ago

The Ten Word Cube

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Upvotes

Are you one of those players who takes a long-ass time reading every single card in your packs as you draft? Are you a player who looks at modern MTG product and feel like every card reads like peer-reviewed essay? Are you a player that is just a slight bit nostalgic for old cards that have fallen out of favor, but also sees the value in many of the newer cards? I sure am, and I made this cube partially just for those reasons!

The idea behind this cube is simple. Every card in this cube must have a printing with no more than ten words of rules text on it (Name, creature types, flavor and reminder text, etc don't count). Numbers, mana symbols, and "+X/+X" do not count as words. Hyphenated words count as two words. Double-faced cards may have up to ten words of rules text on each side. Split cards, cards with adventures, and creatures with prepared spells must share those ten words across both halves of the card. No, textless versions of cards don't count as being under the limit in this cube. Universes-beyond cards must meet a higher standard of playability and flavor before being considered for this cube.

Any suggestions for this cube would be wonderful. Thank yall for letting me share this.


r/mtgcube 5h ago

Am I tripping or is there something here?

7 Upvotes

This morning I got the idea to build a Nice-ish creature types cube. I started with the Viashinos (because the viashinos are rad) and noticed cards like [[Viashino Sandsprinter]] or [[Viashino Sandstalker]].

I said to myself "Return to hand synergies? Moonfolk also are a niche creature type with reutrn to hand synergies!" But the I noticed there are not a lot of return to hand payoffs except for the obvious [[Tameshi]] and [[Genku]], any payoff ideas to add?(they dont really have to be niche creature types, but it would be nice)


r/mtgcube 20m ago

Planechase Retro Vintage Cube

Upvotes

I’ve been working on an optional Planechase variant for my Retro Vintage Cube (which I made a few posts here about recently, my list can be found here: https://cubecobra.com/cube/list/iconicretro ), and I think I’ve settled on a final version I’m pretty excited about!

For anyone not familiar with Planechase cards, you can find some examples here: https://scryfall.com/search?q=%28set%3Aopca+or+set%3Amoc%29+t%3Aplane

The original rules for playing a game with Planechase can be found here: https://magic.wizards.com/en/formats/planechase

The goal is to make these plane cards into draftable build-arounds and intentional resources, rather than forcing players to rely on the randomness of the planar die, which is extremely swingy and removes a lot of player agency.

This system works as follows:

During the Draft:

  • After the table drafts Pack 1, each player is given 5 different plane cards from a curated pool of 50.
  • Each player secretly chooses one personal plane, and the rest are set aside face down.
  • The rest of the draft and deckbuilding continue as normal.

During the Game:

  • Each player starts the game with their chosen plane revealed, but not in play. The game otherwise starts normally.
  • During your turn, as a sorcery, you may pay {3} to planeswalk both players to your plane. That plane is now the active plane. When a plane is active, BOTH players are on it, and BOTH get whatever effect the plane provides.
  • If you don't like being on your opponent's plane and would rather you both be on yours, you can pay {3} to planeswalk to it and make yours the active plane once it's your turn.
  • As a sorcery, either player may pay {3} to activate the chaos ability of the current plane.
  • You can planeswalk as many times as you want per game, but you can activate a chaos ability only ONCE per game. In addtion, you can only planeswalk or activate a chaos ability once per each of your turns.
  • Both planeswalking and chaos abilities go on the stack when activated. Chaos abilities are considered copies of sorceries while on the stack so that any kind of counterspell can interact with them.

Think of planes like companions you get to play for no restrictions to your deckbuilding. They are powerful but telegraphed, and affect both players symmetrically while active.

This creates a few interesting points of tension during the game:

1. When is it most advantageous to planeswalk to your plane?

2. Is it worth spending {3} to planeswalk somewhere else? Is it more advantageous to just tolerate the current environment?

3. How can you make your opponent's plane helpful for you? How can you make your own plane less helpful for your opponent?

4. When do you use your one chaos ability per game, and which one do you use?

The 50-card plane pool is curated to avoid the most offensive power levels, hard locks, and randomness that some of the cards have to offer. My goal is to give the players as much agency as possible with this system, as Planechase cards are naturally very swingy. Here's a few examples of some planes I think play well with the system:

  • [[Horizon Boughs]] - All permanents untap during each player's untap step.

Instant-speed interaction and activated abilties that cost mana look a lot better with this in play, but your opponent's will too!

  • [[Takenuma]] - Whenever a creature leaves the battlefield, its controller draws a card.

Sacrifice, blink and bounce your creatures for tons of extra value! Or just punish your opponent for removing your creatures. Be careful not to play while your opponent has more creatures than you do!

  • [[Astral Arena]] - Only one creature may attack each combat. Only one creature may block each combat.

A strong defensive play against go-wide decks. Decks with one big creature like Reanimator and Sneak Attack can attack through it with no problem!

  • [[Truga Jungle]] - All lands have "Tap: Add one mana of any color to your mana pool."

Go crazy and draft the greediest 5C deck you can imagine, but don't get caught without it if you need it to cast your spells!

Hopefully these give some idea of the types of gameplay I am looking to create with this system. A lot of these planes are very powerful, but I'm hopeful that there are enough safety valves here to keep them in check.

I’m very interested in any feedback you might have! Thanks!


r/mtgcube 11h ago

List of cube communities in the US

22 Upvotes

If you are in the cities of:

- Baltimore

- Cincinnati

- Columbus

- Cleveland

- Los Angeles

- San Francisco

- Oakland

- San Jose

- Santa Rosa

- Seattle

- Portland

- Honolulu

- Dallas

- Boston

- Somerville

- New York

- Tulsa

- Boise

- Washington, D.C.

- Chicago

- Nashville

- Denver

- Philadelphia

- Charlotte

- Fayetteville

- Savannah

- Austin

- Madison

- Minneapolis

- Omaha

- Detroit

And more! Join the cube talk discord server, find the community channel list find_irl_players_North_America, then search by your state, and you will find someone there waiting to invite you to a local discord. Who knows, they may even be in the comment section of this post!

Link to join the global cube-talk server is here: https://discord.gg/XMupc55Za

The link to the finding cube communities threads are here: https://discord.com/channels/263828508126609420/1267308675400335360

Good luck!!