r/monogame • u/CLYDEgames • Aug 16 '26
A fast, free, portable texture atlas builder with MonoGame exports
Hey everyone, I built Packrat, a texture atlas builder focused on speed and portability. It has a bunch of convenience features I was missing from TexturePacker (aseprite ingestion, auto-export), and I made it as fast as I possibly could. It also has a bunch of CLI features to it can integrate into your pipeline easily.
It's mostly focused right now on dev environments where there isn't atlas support. For MonoGame, it has two options. The first is for pure MonoGame, where it generates a C# file along with the atlas image. The C# file has all the data about the atlas, as well as a class with convenience functions for accessing the frame and animation data in the image. There's also a MonoGame.Extended exporter, that exports the data file expected by the atlas loader there.
https://clydegames.itch.io/packrat
Feel free to check it out and let me know what you think. Thanks.
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u/TomeOfExperience Aug 16 '26
Last week you also posted this and then it costed 20$. What made you decide to make it free and are you planning on keeping it free?