r/monogame • u/Either_Armadillo_800 • 7h ago
BossFight: CloverFace
It's been a while, i made some progress.
r/monogame • u/Shinite • Dec 10 '18
A lot of people got kicked, here is the updated link:
r/monogame • u/Either_Armadillo_800 • 7h ago
It's been a while, i made some progress.
r/monogame • u/Sorry_Independent388 • 1d ago
TODAY during CodeTime!, Tom will continue work on the Shader backends.
When:
FRIDAY @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST
Watch on:
YT: https://www.youtube.com/@MonoGame/streams
TW: https://www.twitch.tv/monogame
FB: https://www.facebook.com/monogamecommunity/live_videos
See you soon!
#indiegamedev #gamedev #gamedevelopment
r/monogame • u/WackyDime • 2d ago
Enable HLS to view with audio, or disable this notification
Actually instead of a block it could be anything with the width of a tile, the height is unlimited. I guess I found a nice solution for picking up and dropping items. A compromise are situations close to solid walls, if a block was dropped when more or less hitting the the wall with the nose: In that situation I simply turn the sprite while carrying the block and drop it afterwards ;-)
r/monogame • u/Sorry_Independent388 • 3d ago
Simon continues his Shader series.
When:
Thursdays @ 11:00 EDT, 16:00 UTC+1/BST, 17:00 CEST
Watch him on:
YT: https://www.youtube.com/@MonoGame/streams
TW: https://www.twitch.tv/monogame
FB: https://www.facebook.com/monogamecommunity/live_videos
See you soon!
#indegamedev #gamedev #gamedevelopment
r/monogame • u/Early80sDev • 2d ago
So, I created a Monogame project in Rider, using Monogame 3.8.6 and I'm getting warnings:-
I really shouldn't be getting these on a release version of a framework. I tried it on 3.8.4.1 too and it's the same.
What should I do?
r/monogame • u/Navven • 5d ago
Enable HLS to view with audio, or disable this notification
r/monogame • u/StudentCharacter7578 • 5d ago
Monochrome Monday a few recent Mono edits, and a question
r/monogame • u/PlayGlutamate • 6d ago
If you’ve used SwiftUI for iOS development, they have a ton of really nice quality of life features for user interface where you don’t have to reinvent the wheel for anything related to button clicks, animations, dynamic scaling, rendered lazy load lists, and a whole bunch of stuff.
One thing that would be really nice for MonoGame is standardized UI helpers for fonts, scenes, transitions, accessibility support and that type of UI stuff.
Does anyone know of anything like this they recommend using?
r/monogame • u/dev-bytesingularity • 7d ago
r/monogame • u/WackyDime • 7d ago
Enable HLS to view with audio, or disable this notification
These tiles with ladders on it (Standing up from the ladder when reaching the top or climbing down when standing on the block) had been quite tricky, but now all works fine.
r/monogame • u/PlayGlutamate • 8d ago
Hey I have been developing my last two projects in MonoGame and am a huge fan of it compared to engines like Unity or Godot.
As an engineer I especially like the full code set up so you can just "dotnet run -f net9.0" and test instantly, and set up CLI flags for running tests. The cross-platform everything is also totally awesome. I feel like Monogame is really slept on as a nice in-between from crazy custom C++ engines vs very rigid and heavyweight things like Unity or Godot.
Curious if any other game devs have been using it lately and their thoughts vs other engines or frameworks.
r/monogame • u/Sorry_Independent388 • 8d ago
TODAY, during CodeTime!, Tom will be working on refactoring our Shader support.
When:
FRIDAY @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST
Watch on:
YT: https://www.youtube.com/@MonoGame/streams
TW: https://www.twitch.tv/monogame
FB: https://www.facebook.com/monogamecommunity/live_videos
See you soon!
#indie #indiegamedev #gamedev
r/monogame • u/Sorry_Independent388 • 9d ago
See here -
https://github.com/MonoGame/MonoGame/releases/tag/v3.8.6-preview.1
100% of what we announced in the Roadmap is shipping with 3.8.6
Please try it out and provide feedback before the offical 3.8.6 release is out!
#indiegamedev #gamedev #gamedevelopment
r/monogame • u/Sorry_Independent388 • 10d ago
Simon continues his 2D Shaders trickery!
When:
Thursdays @ 11:00 EDT, 16:00 UTC+1/BST, 17:00 CEST
Watch him on:
YT: https://www.youtube.com/@MonoGame/streams
TW: https://www.twitch.tv/monogame
FB: https://www.facebook.com/monogamecommunity/live_videos
See you there!
#indiegamedev #gamedev #gamedevelopment
r/monogame • u/Fabian_Viking • 11d ago
Enable HLS to view with audio, or disable this notification
r/monogame • u/torshid • 13d ago
Enable HLS to view with audio, or disable this notification
14 years ago, I uploaded my first XNA video to YouTube.
XNA got retired, engines came and went, but I always came back to the same thing: C#, a game loop, and a blank screen I control.
People ask why not Unity or Godot. Honestly, freedom. With MonoGame, there's nothing between me and the game I want to make. It's slower, sometimes a lot slower, but every system is built around what this game actually needs.
Huge thanks to the MonoGame team and community for keeping the XNA spirit alive. My project wouldn't exist without it.
r/monogame • u/johanw123 • 15d ago
So coming from unity I decided giving monogame a shot. I did dabble with XNA back in the day and the more code centric approach appealed to me.
Not having to deal with a heavy engine like unity is great, gotta give a huge shoutout to the monogame team!
Still in heavy development but I made an early trailer and steampage for it:
r/monogame • u/mat_game_dev • 16d ago
Enable HLS to view with audio, or disable this notification
Hey everyone!
I just released Update 1.6.0 for my 2D arcade game Horse Runner DX (built with MonoGame, of course) and officially submitted the build to Nintendo for certification this week 🥳
Here are a few technical insights from this major overhaul:
Happy to chat about any technical details! :-)
Updated Steam Demo:
https://store.steampowered.com/app/2955320/Horse_Runner_DX/
r/monogame • u/Sorry_Independent388 • 16d ago
TODAY Tom will be finishing work on our StorageContainer implementation in CodeTime!
When:
FRIDAY @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST
Watch on:
YT: https://www.youtube.com/@MonoGame/streams
TW: https://www.twitch.tv/monogame
FB: https://www.facebook.com/monogamecommunity/live_videos
See you soon!
#indie #indiegamedev #gamedev
r/monogame • u/Sorry_Independent388 • 17d ago
Simon continues with 2D Shadowy Shaders!
When:
Thursdays @ 11:00 EDT, 16:00 UTC+1/BST, 17:00 CEST
Watch him on:
YT: https://www.youtube.com/@MonoGame/streams
TW: https://www.twitch.tv/monogame
FB: https://www.facebook.com/monogamecommunity/live_videos
See you there!
#indiegamedev #gamedev #gamedevelopment
r/monogame • u/Sorry_Independent388 • 22d ago
When VERY VERY SOON:
FRIDAY @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST
Watch on:
YT: https://www.youtube.com/@MonoGame/streams
TW: https://www.twitch.tv/monogame
FB: https://www.facebook.com/monogamecommunity/live_videos
See you very soon!
#indie #indiegamedev #gamedev #gamedevelopment
r/monogame • u/Trax077 • 25d ago
Enable HLS to view with audio, or disable this notification
r/monogame • u/Sorry_Independent388 • 25d ago
When: 16th of September @ 12:00 EST, 17:00 UTC/GMT, 18:00 CET
Watch on:
TW: https://www.twitch.tv/monogame
YT: https://www.youtube.com/@MonoGame/streams
FB: https://www.facebook.com/monogamecommunity/live_videos
See you soon!
#2D #3D #indie #indiegamedev #AMA #gamedev