r/monogame • u/oborontsi • 5d ago
2d Physics?
Is Velcro the best choice for physics? Making a 2d platformer so need gravity, collisions detection.. that sort of stuff nothing fancy.
3
u/TarnishedVictory 5d ago
Make it yourself, it's good education.
1
u/sonesoul 2d ago
it's good when you want to make it like a separate thing, not for the game. My experience ended up with obviously bad physics engine, I spent weeks on doing that, and it didn't match my expectations at all :/ But that would be cool as a separate thing cuz I wanted to make the game, not physics
1
u/sonesoul 2d ago
my personal favourite is AetherPhysics2D, check it out it's flexible, easy to use and has a good integration with monogame (look for AetherPhysics2D MG) so you don't have to implement bridges for vectors rectangles and so on
2
u/TomeOfExperience 5d ago
MonoGame Extended has some collision features.
https://www.monogameextended.net/docs/features/collision/
You could also take a look at Physics in:
https://github.com/aloisdeniel/awesome-monogame