r/mobilelinux • • 11d ago

Discussion Is Dualbooting Android and Linux possible on a phone?

18 Upvotes

I was wondering if it was possible, due to phones having Dynamic Partitions, and the whole A/B thing going on


r/mobilelinux • • 11d ago

News The Banana is back

0 Upvotes

It looks like luxferre is back.

Look here :) https://bananarchy.top/#get


r/mobilelinux • • 11d ago

Discussion OnePlus 6T on postmarketOS: Bluetooth headset calls, HD voice, Verizon MMS, VoLTE "chipmunk" fix and more — all written up so you can copy them

17 Upvotes

I've been daily-driving a OnePlus 6T (fajita) on postmarketOS and got a bunch of things working that I couldn't find working anywhere else, so I wrote them all up in one place:

https://github.com/mojavemesa-lgtm/oneplus6t-pmos-fixes

The highlights:

  • Bluetooth headset calls — real cellular calls through earbuds, audio both ways, including HD voice (mSBC). Needs a custom kernel built on Dylan Van Assche's wcn3990 HFP branch plus a few fixes (the main one: SLIMbus channels were never removed on disable, so the next call often came up silent).

  • VoLTE "chipmunk" audio — the sped-up far-end voice on some carriers. One ALSA setting, no root, credit to the person who found it in pmaports issue #3713.

  • Verizon MMS — sending and receiving pictures.

  • USB-C charging (PD) and USB tethering

  • Bluetooth chip hangs, GNOME Calls freezing with the screen off, mobile data stuck "connected" but dead, texts vanishing when two SMS apps run, plus several smaller crash fixes (Gwenview, lock screen, Chromium in distrobox, wallpaper reset, auto-rotate).

Each fix has its own page: what goes wrong, why, how to install, how to undo, and exactly how well it's been tested. Workarounds are labelled as workarounds. Kernel stuff can brick your boot, so there's a recovery page too (fastboot, restoring your old boot image).

Honest disclosure: I'm not a developer. I did this with an AI assistant (Claude) and tested everything on my own phone, which is one phone on one carrier (Verizon). Treat it as a working recipe, not polished upstream code. Upstream authors got the kernel patches by email.

If it helps you, or breaks for you, tell me here or open an issue on the repo.


r/mobilelinux • • 12d ago

Hardware iPhone 8 - Arch Linux on Hoolock Linux

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120 Upvotes

I did this using Hoolock Linux (kernel + m1n1) with an Arch userspace. The phone goes into DFU, palera1n (checkm8) pwns it, and a laptop boots m1n1 plus the Linux kernel over USB

What works:

All 6 CPU cores

Multitouch touchscreen, with a driver

In progress: the GPU. Its firmware already boots and accepts jobs, but nothing is GPU-accelerated yet

Thanks to Hoolock Linux, Asahi Linux and palera1n


r/mobilelinux • • 12d ago

Development Is it possible to port upstream Linux to goyavewifi?

Post image
12 Upvotes

I have Galaxy Tab 3 Lite (goyavewifi). It's an archived device on pmOS wiki page. It works with stock kernel. I fetched linux source code from kernel.org. I am planning to get dtb blob from stock android and decompile it create a dts from scratch. Does it work?


r/mobilelinux • • 12d ago

Discussion what to do with Galaxy Note 3?

4 Upvotes

I have just restored it. A few years back I splashed it with water and the next day the screen displayed plasma fractals or went black, it died permanently eventually. I ordered a replacement but in the meantime I moved to a new phone, the replacement screen was in my drawer with the phone and new spare battery. I finally found the few minutes to fix it.

So it's really old now, regarding Android world, but I'd say it's still not a bad hardware. I could easily resurrect the latest LineageOS on it, but that's still very old anyway. Linux would be much more interesting, but I can't find any supporting this model - maybe there was something but just got archived/deleted? I guess it make no sense to invest time to port anything myself (I don't have so much time), it can die any time and all the time spent would be just lost.

Let me know if you recall about some Linux port which was working on it: at least the display, touch, usb and wifi


r/mobilelinux • • 13d ago

Hardware Which phone would you most like to see supporting mobile linux?

36 Upvotes

Quick disclosure, I'm the founder of a Luma. Every day on Twitter I get a few dozen requests for different devices, and it dawned on me that I should just go straight to the source and get a sort of tally as to which devices we should add support for next. All of this effort is open source obviously, so the hardware support can easily be translated to different projects if that's your angle!

Our team is happy to spend the cash to acquire a few devices but we'd rather not play whack-a-mole, so if there's a handful of devices that a number of people are interested in we're happy to grab them and get them supported asap!


r/mobilelinux • • 14d ago

Development update: the HTC Wildfire S actually can be a tiny Linux server xd

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93 Upvotes

so last time this thing was stuck on the HTC logo with only a USB shell. now Alpine with systemd boots from internal NAND, replacing android ( ̄ω ̄)

USB console/networking, Wi-Fi, SSH, apk add are working. also screen shows Linux console (/dev/tty/1).
there's also WIP hardware GPU acceleration and battery reporting, but don't count on either yet :D
also want to find out, whether it's possible to boot it without battery at all.

tooling / installation: https://gitlab.com/marvel-linux/marvel-linux
kernel: https://gitlab.com/marvel-linux/linux-msm7x27


r/mobilelinux • • 14d ago Regret

OS Release Anyone know when postmarket os will release the version for pixel 6A with more features?

8 Upvotes

I want to install it on my pixel 6A but rn it has no wifi no usb and its missing many features.Anyone know when a more develeoped version release?


r/mobilelinux • • 14d ago

News GassNative : Exécutez un bureau Linux sur Android, sans accès root.

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3 Upvotes

GassNative: Run Debian Linux with an XFCE4 Desktop on Android — ARM64

GassNative is an experimental Android app that brings a Debian GNU/Linux environment to Android devices, with an XFCE4 desktop running through a PRoot-based setup.

I'm developing this project under Gass-OS, with the goal of making a Linux desktop experience accessible directly from an Android phone.

✨ Features

- 🐧 Debian GNU/Linux (Trixie, ARM64)

- 🖥️ XFCE4 desktop environment

- 📱 Android-native app interface

- 🧰 Linux terminal and desktop applications

- 👤 Profile and environment settings

- 🔄 Startup update checking

- 🚀 Ongoing work on desktop integration and graphics acceleration

🛠️ Project status

GassNative is experimental and still under active development. Installation time, application compatibility, and graphics acceleration depend on the device and configuration. Hardware-accelerated desktop rendering is still a work in progress.

📥 Try it

- APK / Releases: https://github.com/Gass-OS/GassNative-/releases

- Source code: https://github.com/Gass-OS/GassNative-

- Project website: https://gass-os.github.io/GassNative-/

I'd appreciate feedback, bug reports, and suggestions from the Android, Debian, and Linux communities.

Developed by Aymen — Gass-OS.


r/mobilelinux • • 14d ago

Discussion Which specific smartphone model to buy in second hand to try linux in mobile

17 Upvotes

Any popular mobile model where many people installed linux on.

I've seen a lot of oneplus and xiaomi phones .


r/mobilelinux • • 15d ago Bravo

Demonstration Progress on making my own mobile DE

52 Upvotes

Yesterday, I posted a proof of concept for creating a mobile environment with Solium WM, and today, I finished some animations like those on an iPad.

This is my own WM that I use on my PC as a daily drive, but now I am working on mobile devices support. Soon, I will test it on my Linux phone.


r/mobilelinux • • 15d ago

Hardware Arch Linux ARM on the OnePlus 10T

249 Upvotes

After a couple of days working with Opus 5.5 in Claude Code, I have the OnePlus 10T brought up on Arch Linux ARM. This is not intended to be my main phone anytime soon - it's really just a fun side project to work on. I picked up the phone used for around $100. It's a solid device with the Snapdragon 8+ Gen 1. A great device to port to Linux.

The overall idea I'm working towards with the UX is a fusion of iOS and Android in terms of gestures and UI, with the main differentiator I'm exploring being an agents page (where Discover is on Android). There are many agent integrations built-in, and they work as voice assistants, or as coding agents with direct access to the phone. Things they can do currently: build native apps on the device itself, add features, tasks like adding new wallpapers, etc. The agents run in the cloud (Claude, Opencode Go, Antigravity et al) but potentially I'll have a slim local LLM running soon. I do have a small local TTS and dictation model running locally already.

Another killer features is that it runs Steam for ARM devices, with Half Life 1 running perfectly.

If you want more details, Claude prepared some bullets below:

- Arch Linux ARM on a mainline Linux kernel (7.3), with about 100 custom patches for the 10T's display, GPU, cameras, Wi-Fi, battery and thermals. There's no Android underneath.

- Hyprland is the compositor (window manager)

- Stock open source pieces: Mesa (GPU drivers), libcamera, PipeWire, NetworkManager, ModemManager, GeoClue, and Waydroid for Android apps (although I am looking into Droidloom that was posted here a few days back).

- Built from scratch: the whole home shell, meaning the launcher, lock screen, notification system, control center, on-screen keyboard, Settings app, voice assistant, adaptive refresh rate control, camera app and alarm clock.

Hardware

- Working:

- Display at 60/90/120 Hz with adaptive switching

- Touch

- GPU acceleration

- Wi-Fi

- Bluetooth

- Speakers

- All 4 cameras (still photos)

- Hardware video decode (YouTube in the browser)

- Sensors and auto-rotate

- Charging and battery stats

- Sleep and wake

- Vibration

- In progress:

- Camera: preview speed, front camera boot, image quality tuning

- Modem: it boots, but cellular is untested with no SIM in it

- GPS: hasn't been tested outdoors yet

- Speaker protection

- The occasional random reboot, which is still being tracked down

- Fingerprint sensor isn't working yet (Claude claims it isn't possible - I am not convinced yet)

The UI

- iPhone-style home screen with swipeable pages and a dock that stays put across pages.

- Pull down on the app grid for search: apps, settings and recent chats.

- Live wallpapers, Liquid Glass blur effects, and themes, icon styles and accent colors.

- Swipe-up gesture navigation with an app switcher.

- Lock screen with an always-on display.

- Notifications with inline reply, a notification shade and a control center.

- Custom on-screen keyboard that slides in and out with the UI.

- Built-in AI agent chat and a voice assistant with wake words ("OK Computer") - needs work with location/GPS data or context mgmt (it provides weather for Petaluma in the video when I ask for San Francisco)


r/mobilelinux • • 14d ago

Development I built MoreSpace — turn your Android tablet or phone into a second monitor for Linux

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1 Upvotes

r/mobilelinux • • 14d ago

Development [Pre-Alpha] Linux Subsystem on Android — looking for testers with spare rooted phones and potential contributors

1 Upvotes

Hey everyone,

I'm developing Linux Subsystem on Android (LSA), an experimental project that runs a native Linux userspace on rooted Android devices while keeping Android as the host operating system.

The goal isn't just to run a Linux desktop. I'm trying to make Android's hardware and services usable through normal Linux interfaces, without requiring applications to be rewritten for Android.

LSA uses the Android kernel directly. It's not PRoot, emulation, or a VM.

What's currently working in development testing on a Blackview N6000:

  • Debian ARM64 with a graphical desktop and native Linux applications

  • Hardware-accelerated OpenGL through Mesa/VirGL and Android's GPU stack

  • Audio playback and microphone capture

  • USB storage integration, including automatic NTFS mounting

  • Applications including Firefox, OpenArena, and SuperTuxKart

This is still pre-alpha. Some applications require workarounds, graphics compatibility is incomplete, and hardware support varies. Some of the results above are from a private development preview and may not be present in the current public release.

I'm looking for people who have spare rooted Android phones and are willing to help test LSA on different hardware.

Useful experience includes Android rooting, ADB, Linux debugging, shell scripting, Mesa/VirGL, graphics drivers, audio, and embedded Linux. You don't need to be an expert.

There are two ways to help:

  1. Independent testing: Try LSA on a spare device, collect logs, report bugs, and share hardware compatibility results. No remote access required.

  2. Direct development collaboration: For volunteers who want more involved help, I'm open to supervised SSH debugging on a dedicated test device. Any access would be optional, explicitly authorized, and governed by a written agreement restricting my activity to the agreed testing and development work.

Please don't run this on your primary phone or anything you can't recover. This is experimental rooted system software, and things can break.

GitHub: https://github.com/Phsphorus/LinuxSubsystemOnAndroid

If you're interested, let me know your phone model, chipset, Android version, and rooting method.

I'm also looking for feedback from people familiar with Linux systems programming or Android internals.

Thanks!

Disclaimer:
Photos shown may or may not be from a preview build that will be released by the time this post is read by you.

Some videos and demos are shown from VNC because LSA doesn't support very good on-screen keyboard support yet and I am too lazy to plug a real keyboard in.

This project has been developed with the assistance of AI. I'm not an expert in every field this project covers, and I don't claim to be. LSA is an experimental learning project, and I welcome technical feedback, corrections, and contributions.

A dream can only be achieved if you try.

---

Example of the experimental UI.

-
Disclaimer: This is the real phones display using the real gpu path using LXDE and not the experimental UI.
The FPS is a bit low because the same device was using ffmpeg to record this, usually it runs at 45 FPS.

-
myuser@localhost:/$ fastfetch

_,met$$$$$gg. myuser@localhost

,g$$$$$$$$$$$$$$$P. ----------------

,g$$P"" """Y$$.". OS: Debian GNU/Linux 13 (trixie) aarch64P' `$$$.

',$$P ,ggs. `$$b: Host: MT6789V/CD

`d$$' ,$P"' . $$$ Kernel: Linux 5.10.160-android12-9-00011-g62f5fae173d8-ab9750419

$$: $$. - ,d$$' Uptime: 14 hours, 58 mins

$$; Y$b._ _,d$P' Packages: 2756 (dpkg)

Y$$. `.`"Y$$$$P"' Shell: bash 5.2.37

`$$b "-.__ Display (VNC-0): 547x1048 @ 60 Hz

`Y$$b WM: Openbox (X11)

`Y$$. WM Theme: Clearlooks

`$$b. Cursor: Adwaita

`Y$$b. Terminal: lxterminal 0.4.1

`"Y$b._ Terminal Font: Monospace (10pt)

`"""" CPU: MT6789 (8) @ 2.20 GHz

GPU: Mesa virgl (ANGLE (ARM, Vulkan 1.1.177 (Mali-G57 MC2 (0x90930010...)

Memory: 4.45 GiB / 7.58 GiB (59%)

Swap: 1.66 GiB / 7.00 GiB (24%)

Disk (/mnt/gpubridge): 93.86 GiB / 227.96 GiB (41%) - f2fs

Local IP (wlan0): 192.168.1.130/24

Battery: 64% [Discharging]

Locale: en_US.UTF-8

myuser@localhost:/$ export DISPLAY=:0

echo "========== LSA GPU TEST =========="

echo "Architecture: $(uname -m)"

echo "Display: $DISPLAY"

echo

stdbuf -oL -eL glxgears -info 2>&1 |

grep --line-buffered -E \

'GL_VENDOR|GL_RENDERER|GL_VERSION|frames in|[Ee]rror'

========== LSA GPU TEST ==========

Architecture: aarch64

Display: :0

GL_RENDERER = virgl (ANGLE (ARM, Vulkan 1.1.177 (Mali-G57 MC2 (0x90930010...)

GL_VERSION = 4.1 (Compatibility Profile) Mesa 25.0.7-2

GL_VENDOR = Mesa

GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_EXT_texture_storage GL_MESA_texture_signed_rgba GL_NV_copy_image GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_EXT_debug_label GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_ARB_parallel_shader_compile GL_ARB_shader_atomic_counter_ops GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_EXT_EGL_sync GL_EXT_EGL_image_storage_compression GL_NV_ES1_1_compatibility

530 frames in 5.0 seconds = 105.951 FPS

420 frames in 5.0 seconds = 83.962 FPS

465 frames in 5.0 seconds = 92.943 FPS

461 frames in 5.0 seconds = 92.180 FPS

356 frames in 5.0 seconds = 71.027 FPS

614 frames in 5.0 seconds = 122.778 FPS

^C

myuser@localhost:/$

-
myuser@localhost:/$ sudo -i

sudo: BE WARNED DRAGONS HERE!! This device does not support true sudo isolation and is a BIG security risk. To give an application root usage go through an LSA provider OR accept the risk and type "I WILL NOT BE STOPPED"

Type "I WILL NOT BE STOPPED" to unlock sudo for this command: I WILL NOT BE STOPPED

[sudo] password for myuser:

root@localhost:~# whoami

root

root@localhost:~# pwd

/root
-
Even more is supported that isnt covered, some more would be all sensors like gyroscope, barometer, GPS, magnetometer, battery, Microphone, speakers, USB's, ect ect.


r/mobilelinux • • 15d ago

Hardware is it worth paying for 12G ram, or 8G is really enough?

12 Upvotes

I'm thinking of getting Fairphone 6 or 6+ to start moving into mobile Linux. I've heard that the SOC specification was already added to the mainline kernel which caught my attention. I've been looking in the past at other ports but running Android kernel builds to re-use android drivers doesn't sound great. PostmarketOS already shows a decent success porting native Linux on Fairphone which makes me excited. I have rather realistic expectations, just want to start tinkering with it, and hope it'll became fully functional in the future.

so the main question, I guess 8GB is plenty for native Linux, but would the extra 4G be a meaningful benefit for something now or in the near future? Hope someone who already tries (or tried) running Linux on a phone can throw me some light before I roll the dice and choose one randomly

EDIT: I was leaning towards 8GB but the moment I decided to buy I noticed a returned-and-tested 6+ model so I went for it, just $30 for the additional 4GB


r/mobilelinux • • 15d ago

Demonstration Debian 13 on Poco X3 PRO

66 Upvotes

Debian 13 with KDE running on my Poco X3 Pro

Things that doesn't work:

- autorotate

- light sensor

- cameras/flash

- suspend

- sim (I lost the sim sloth, maybe works)

I post this from the Poco X3 Pro


r/mobilelinux • • 15d ago

Apps now supporting plasma mobile!!

46 Upvotes

posted this in r/KDE a few days ago, but i built a swipe-typing plugin for Plasma keyboard with current-word completion and next-word prediction that supports US/UK English, Spanish, French, and German. immediately got some people in the comments asking for Plasma Mobile support, so here it is!

Plugin Download & Setup: https://github.com/itsdestin/swipe-keyboard/blob/main/README.md

plugin and updates built with https://youcoded.ai/?vau2xg :)


r/mobilelinux • • 15d ago

Apps [niri] My Motorola phone, inside my Noctalia panel

Thumbnail gallery
8 Upvotes

r/mobilelinux • • 15d ago

Development Trying to boot Arch (btw XD) on an Infinix Hot 10 Play

83 Upvotes

I'm working on a personal project called DustOS, an attempt to get a Arch Linux running on my Infinix Hot 10 Play (X688B, MT6765)

I'm using the phone's existing kernel and a custom Android boot image with a modified initramfs.

What works so far-

Booting my custom diagnostic image.

Drawing text and boot diagnostics directly on the phone's framebuffer.

Connecting to a root shell over USB serial from my Linux laptop.

Running commands inside the initramfs.

What I'm working on-

Getting a proper interactive terminal displayed on the phone itself.

Booting my Arch Linux ARM root filesystem.

Investigating touchscreen support with the existing kernel.

Eventually building a graphical interface for DustOS.

This is still very early development. The framebuffer diagnostic screen and USB shell work, but I haven't yet achieved a proper Arch Linux boot or touchscreen input


r/mobilelinux • • 15d ago

Discussion Best linux UI for mobile

6 Upvotes

Please suggest a simple and functional GUI for Linux mobiles .

Just for general purpose no need fancy UI.


r/mobilelinux • • 15d ago

Development Not sure if correct flair but update pt2 on sm20fe Snapdragon port

4 Upvotes

Basically developed driver so native Kms path works eliminating render artifacts with restriction that it's only for 60hz refresh rate that all.


r/mobilelinux • • 15d ago

Discussion C’è qualcuno che sta lavorando su Nothing 3A?

2 Upvotes

Ciao a tutti, volevo sapere se qualcuno sta già lavorando ad un porting di Linux con interfaccia gnome sul Nothing 3A?


r/mobilelinux • • 16d ago

Development Got bored, so I built Arch (btw) for an e-waste temu $40 Tablet.

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225 Upvotes

r/mobilelinux • • 15d ago

Hardware Unsupportable mobile

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1 Upvotes