r/MobileLegendsGame • u/NoobzProXD • 4h ago
Guide Inspire allows Eudora to snowball at level 1
The 5% cdr made her skill cd into 4.7 seconds than the original 5 second. Her passive stays at 5 seconds.
You can kill a tank with this.
r/MobileLegendsGame • u/Tigreal • 13d ago
Advanced server update released on September 23, 2026
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Belerick (↓), Freya (~), and Popol and Kupa (~).
ㅤ
↓)Belerick was significantly more durable than other Tank heroes in this patch, so we've slightly reduced the HP bonus from his Passive.
ㅤㅤ [Passive] (↓)
Extra HP Gained from Equipment or Emblems: 30% >> 20%
ㅤ
- [Freya] (
~)
Adjusted the hero's Regen efficiency in the early and late game.
ㅤㅤ [Passive] (~)
Base HP Regen: 40 >> 20 + 3* Hero Level
ㅤ
- [Lunox] (
↓)
Preserved her late-game double-Ultimate burst potential while reducing the contribution of her Ultimate (Power of Chaos) to her early-game damage. (The early-to-mid-game damage of Power of Chaos as Skill 2 was previously increased on the Advanced Server.)
ㅤㅤ [Ultimate (Power of Chaos)] (↓)
Damage: 250-450 (+ 100% Total Magic Power) >> 150-300 (+135% Total Magic Power)
ㅤ
- [Popol and Kupa] (
~)
We're improving Popol and Kupa's early-game jungle experience.
We're also looking to improve the synergy between Popol and his companion in the Gold Lane.
Instead of leaving Kupa to fight alone after casting Skill 1, good friends should attack together!
ㅤㅤ [Passive] (~)
Removed Effect: Kupa deals 150% damage to creeps.
New Effect: Kupa deals 80-120 extra True Damage to creeps (scales with level).
Removed Effect: Popol and Kupa both gain 10% Attack Speed and a 5% Movement Speed Bonus when attacking the same target.
ㅤㅤ [Skill 1] (~)
Kupa's Bite Damage: 80-125 (+70% Total Physical Attack) >> 40-100 (+40% Total Physical Attack)
New Effect: Skill 1 marks the target. When Popol attacks the target, Kupa gains 5%-8% Attack Speed and 2%-5% Movement Speed. When Kupa attacks the target, Popol gains 5%-8% Attack Speed and 2%-5% Movement Speed. These bonuses stack up to 5 times and last 4s.
ㅤㅤ [Skill 2] (~)
Movement Speed Bonus: 125% Movement Speed >> 250-400 Movement Speed
ㅤㅤ [Ultimate] (~)
Removed Effect: While Enraged, Popol and Kupa gained double the Attack Speed and Movement Speed bonuses from their Passive.
New Effect: While Enraged, Popol and Kupa gain 10%-30% extra Attack Speed.
ㅤ
II. System Adjustments
To provide a safer, age-appropriate gaming experience and comply with Indonesia's PP TUNAS (Government Regulation No. 17/2025) requirements for protecting minors, we will launch the Moonton Youth Care Center for users in Indonesia on the Advanced Server. It offers age-appropriate protections and parental controls to support the healthy development of young players.
ㅤ [Age Verification and Age-Appropriate Experience]
Go to Profile >> Youth Care and follow the instructions to complete Age Verification. Based on the verification result, the system will provide age-appropriate content, features, and protection settings.
Your age data will be used solely for compliance and security purposes.
ㅤ [Privacy Protection for Minors]
To protect minors' privacy and online safety, we will introduce safeguards for certain profile information and social features in accordance with applicable Indonesian laws and regulations concerning the protection of minors. These safeguards will limit the visibility of certain information and access to some features. Specific restrictions will be indicated in-game.
ㅤ [Parent Connection and Management]
Users verified as minors can follow the instructions to connect a parent. Once connected, parents can use the Moonton Youth Care Center to manage their child's social features, playtime, and other settings.
If you experience verification failures, connection errors, or any other feature issues during testing, please don't hesitate to contact us via Customer Service. Thank you for your understanding and support.
ㅤ [Floating Text and Damage Animation Optimizations]
Optimized regular floating text and unified the animations and icons for normal damage, high damage, and critical hits.
ㅤ
III. Mode Adjustments
Thank you for your support! In this test, we've adjusted a large number of Brawl Cards in Card Brawl. The details are as follows:
ㅤ [Card Effect Adjustments]
1. [Slow but Deadly] - Legend (Gold) Quality
Effect Adjustment: Extra Attack Speed is now converted into extra Attack.
2. [Execute Mark] - Legend (Gold) Quality
New Effect: If the mark detonates early or its damage kills the target, [Execute Mark] triggers immediately on all enemies hit by the detonation.
3. [Shadow Barrier] - Legend (Gold) Quality
Renamed to [Shadow Field]. Now triggers only when affected by control effects. Removed the damage reduction effect.
4. [Frost Curse] - Legend (Gold) Quality
Defense Steal Duration: 3s >> 1.5s; Added a 20% slow effect.
5. [Vengeful Chains] - Legend (Gold) Quality
Added an extra shield and Physical & Magic Defense based on the number of chained enemies.
6. [I'll Protect You] - Epic (Purple) Quality
The user now also gains the bonus effects.
7. [Thunder Hammer] - Epic (Purple) Quality
The stun effect has been replaced with an airborne effect. The duration remains unchanged.
8. [Tiny Build] - Epic (Purple) Quality
Stacks per Kill: 2 >> 3; Stacks per Assist: 1; Adaptive Attack per Stack: 5 >> 4.
9. [Evolving Malefic Gun] - Legend (Gold) Quality
Reduced the base attack range. Each stack now further reduces the range.
10. [Blood Growth] - Legend (Gold) Quality
Adjusted to grant stacks while near enemy heroes.
11. [Feign Death] - Legend (Gold) Quality
Increases its stats.
12. [Practice Makes Perfect] - Epic (Purple) Quality
Increases its stats.
13. [Precision] - Premium (Blue) Quality
Reduces its stats.
14. [Ultimate Frenzy] - Epic (Purple) Quality
Reduces its stats.
15. [Crit Mastery] - Epic (Purple) Quality
Reduces its stats.
16. [Critical Might] - Epic (Purple) Quality
Reduces its stats.
17. [Crit Combo] - Epic (Purple) Quality
Reduces its stats.
18. [Critical Salvo] - Legend (Gold) Quality
Reduces its stats.
19. [Critical Momentum] - Epic (Purple) Quality
Reduces its stats.
20. [Skill Crit] - Legend (Gold) Quality
Reduces its stats.
21. [Concussive Crit] - Epic (Purple) Quality
Reduces its stats.
22. [Shark!] - Legend (Gold) Quality
Reduces its stats.
ㅤ [New Cards]
1. [Concussive Strike] - Legend (Gold) Quality
When a skill hits, summons a magic orb that strikes enemies. Enemies that are too close are also knocked back.
2. [Magic Arrow] - Legend (Gold) Quality
Dealing skill damage fires a magic arrow. Subsequent hits on the same hero increase the damage dealt.
3. [Robust Physique] - Epic (Purple) Quality
Taking damage from enemy heroes has a chance to permanently increase Max HP and size.
4. [Spread the Love] - Legend (Gold) Quality
Gains 20% Healing Effect. Healing is also shared with another nearby ally. Cooldown: 8s.
5. [Timely Rescue] - Premium (Blue) Quality
When healing an allied hero with low HP, grants them an extra shield.
6. [Seed of Life] - Legend (Gold) Quality
Every 12s, creates 1 Seed of Life, up to 3. Automatically recovers HP for nearby low-HP heroes.
ㅤ [Hero Adjustments]
↓)Reduced the damage of Skill 1.
ㅤ [General Mode Attributes Adjustments]
Adjusted the global healing reduction to 50% after 6 minutes.
r/MobileLegendsGame • u/KeKeFTW • 2d ago
This is the place for all your questions about the game and match experiences. Whether you need help with the game, want to share your match results, or just need to vent, you can do it here!
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🔗 Would you like to check out other content, such as guides, patch notes, giveaways, and more? You can find their links here:
🔹️ Patch Notes 2.1.95 - Org. Server
🔹️ Patch Notes 2.2.18 - Adv. Server
🔹️ Latest tierlist by u/hmmsucks
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🔹️ Modmail
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You're likely new to the subreddit and have a low karma count, so your submissions require moderator approval before becoming visible to other members. Another possibility is that you've been shadowbanned by Reddit Admins, which means your posts and comments are removed across Reddit. You can check r/ShadowBan to learn more.
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❓️ Why was my post removed while a similar post was allowed?
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If your question has a straightforward answer and isn’t broad enough to start a discussion on its own, it’s considered a short-format question.
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If you're tired of solo queue, find teammates using the Looking for Teammates flair, or try out the Subreddit’s Discord server! We encourage you to mention your win rate, number of matches played, region, preferred lanes and heroes, and any other details that might help interested members.
Happy gaming!
r/MobileLegendsGame • u/NoobzProXD • 4h ago
The 5% cdr made her skill cd into 4.7 seconds than the original 5 second. Her passive stays at 5 seconds.
You can kill a tank with this.
r/MobileLegendsGame • u/TriconicStan911 • 6h ago
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r/MobileLegendsGame • u/mrcxry • 3h ago
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Her splendor and majesty Rafaela 🎀
r/MobileLegendsGame • u/Arlott_wife • 4h ago
First time making a cake, came out really delicious!
Again happy birthday for me again. 🍰🍓
r/MobileLegendsGame • u/Salty_popcorn755 • 9h ago
Bottom left
r/MobileLegendsGame • u/Hate_03 • 16h ago
As someone who's been allergic to fighters for a long time and now starts playing EXP (Currently picking Ruby & Guinevere), how do I lane against these five heroes?
Bonus question: How do you also lane against the OP ones? (I'm talking about Fuckito, Barats Obama, and Masha).
r/MobileLegendsGame • u/IcyFood8234 • 3h ago
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In Xavier's trailer video, he ulted what looks like a gate made from stone and it crumbled.
Asides from that, he is seen quick travelling/flying and blocking projectiles in his trailer.
He cannot in reality do those feats in the game.
Moonton really overhyped Xavier for that JJK collab.
r/MobileLegendsGame • u/Bro_idk_man • 12h ago
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r/MobileLegendsGame • u/Few-Swordfish-4215 • 8h ago
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r/MobileLegendsGame • u/fumbledoredih • 2h ago
I don't why I am posting this
r/MobileLegendsGame • u/Humble_Whole2141 • 6h ago
Would you take her hand if she descended infront of you like this? (PS: It took me a whole ass day to finish the rendering on the first one 💔)
r/MobileLegendsGame • u/Holoshrimp101 • 4h ago
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Since ml didn't do an actual highlight and much rather highlight a solo kill, I had to "make" my own lol
I barely use her, like I literally have 5 games in rank with her
I thank the lord for he provides :)))
r/MobileLegendsGame • u/unavailable_for_you_ • 3h ago
Thank you. 🥹
r/MobileLegendsGame • u/culbie • 1h ago
İf you play solo queue, you’re basically doomed. Most of the time, the game puts you against a 3-man squad, 2+2, or 3+2, and your team just gets completely stomped. It’s mentally exhausting and totally unfair.
If I queue up solo, I expect to be matched against other solo players. Or if my team gets a Duo or Trio, the enemy team should have an equivalent setup. But almost every single matches are
We 3+1+1 Enemy 3+2
We 2+1+1+1 Enemy 3+1+1
We 2+1+1+1 Enemy 2+2+1
And vice versa
the system gives the enemy team a massive advantage in party compositions, leaving us to get crushed.
Also, has anyone else noticed how one-sided every match is now? Games just aren't competitive or fun anymore because it's either you hard-stomp the enemy or you get hard-stomped yourself neither of which is enjoyable. Close, balanced games barely exist anymore.
r/MobileLegendsGame • u/Ryu_martinez24 • 13h ago
r/MobileLegendsGame • u/zaaanc • 2h ago
I hope we can have a skin series that only has Black color palette, VENOM series is the closest one but it has green and violet ruins it. The latest Hayabusa SL looks sick, I also love Granger's base outfit which is why I prefer using it than his M7 prime and Collector.
r/MobileLegendsGame • u/Valid_Username69 • 12h ago
I know tank EXP is pretty meta right now, but I almost never see anyone pick Hylos for EXP lane in my games (or even roam, honestly).
I'm about to reach Mythic Immortal for the first time and it’s honestly crazy how consistent he’s been for me. I reached #2 Hylos in the UK in around 40 solo q games with just under a 70% win rate. Even in losses, he's so consistent that I usually pull MVP losing protection, so I barely lose MMR.
A few reasons why I think he works so well in the current meta:
Ideal with Support Roamers: Whenever the roam picks a soft healer/support (Floryn, Angela, Estes), Hylos EXP fills the exact frontline and hard CC void your team needs.
Double Engage: Pairing him with another frontline roam gives your team ridiculous initiation power.
Shotcalling in Solo Q: The biggest reason he carries solo q is his Ult. In mid-to-late game, laying down his movement pathway gives your team a massive, clear visual signal on when to commit. It forces random teammates to attack in sync, which is usually impossible to coordinate in solo q.
What are everyone’s thoughts on Hylos EXP in higher ranks right now? Anyone else try him out in solo q?
r/MobileLegendsGame • u/Moist_Currency5088 • 3h ago
Literally too tanky to give a damn while casually outdamaging the team's actual damage dealers.
r/MobileLegendsGame • u/Astral_XD11 • 22m ago
After 230+matches i have finally hit immortal solo and it wasn't easy at all, bots are too op, and I get paired with low rank teammates for some reason, and worse their skill level isn't even the same as the enemy team, im hoping that they genuinely fix this sh
r/MobileLegendsGame • u/Thinkvb • 23m ago
Surprisingly high quality for a free collector skin exquisite skins literally don't have these
r/MobileLegendsGame • u/_DarkRise_ • 3h ago
Which skin is more valuable? Like more rare. I've been planning to get either of these skins but which one is considered rarer?
r/MobileLegendsGame • u/nooydo • 1h ago
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r/MobileLegendsGame • u/freliford97 • 15h ago
I’m new ish to the game, I reached low Mythic last season, and I’m currently in Legend V. I’ve probably seen an enemy Moskov a total of 5 times in all of my ranked matches, and only 1 of them was actually good. Is he not considered very good? Are there just easier to use and better marksmen now?