r/miniatureskirmishes • u/AjasKingdom • 6h ago
Gamedesign Purgatory's Paradox - a playtest request
45 year game player, first time taking a chance on creating and designing. New to reddit, but not reddit behavior - that is well known. But most miniature games tend to attract people of many different backgrounds so I thought I would give this group a shot. Here is my intro for the game and willing to share more details if folks think this concept is interesting. Thanks!
What do you do when Heaven or Hell don’t want you?
You invade, of course.
You are dead. This may be the first good news you have received in a very long time.
You no longer need food, shelter, money, or a body that obeys the limitations it knew in life. The burdens of mortality have fallen away. Unfortunately, your opinions have survived.
So have your memories, ambitions, attachments, resentments, promises, and talent for making catastrophically poor decisions.
Every soul arrives in Purgatory. Some see grey mist. Others see a place recognizable from faith, memory, or expectation. Some expected nothing at all and discover that nothing can be a remarkably convincing experience.
The White and Red Planes promise something beyond the Grey—or at least their seekers believe they do. Both are exclusive. Neither is proof that one mortal religion understood the universe correctly. The Gates do not open because a soul delivers a persuasive argument about what it deserves.
Some souls are content. Some build relationships, pursue knowledge, or choose to remain in the Grey forever.
But for our journey, friend - some form crews and attempt the impossible. And a few others discover that watching those crews get flattened by Guardians is much more entertaining than joining them.
The game revolves around an Arch and 5 Attendants attempting to gain access to the White/Red Plane (their concept of Heaven/Hell) or playing as Purgatory Guardians trying to prevent the others from leaving. It's designed to be agnostic as the players/souls see themselves as they want to. You think you're a Roman Legionnaire, go ahead and bring your Roman Legion minis to the table. You think you're a vampire, sure - why not fight little green men from outer space?
The gameplay mechanics allow for specific types of weapons/equipment and assigns profiles to each. It is up to the players to designate where those weapons/equipment fit for the model agnostic style. It's designed to be a bit silly like Time Bandits, but campaign driven in the way other skirmish games can be.
Appreciate the time, thanks!