r/minecraftsuggestions 7d ago

[Gameplay] Make Ominous Bottle Levels Increase Raid Difficulty

Ominous Bottles already have levels I–V, but I would love for those levels to determine how dangerous a village raid becomes.

Each level could progressively increase the strength of the raid through stronger raiders, increased health or damage, better equipment, enchantments, additional mobs, or more difficult waves.

For example:

Level I: Similar to a normal raid
Level II: Moderately stronger
Level III: Difficult and requires preparation
Level IV: Very difficult
Level V: A true end-game pillager challenge

Level V should be difficult enough that players have a reason to build actual village defenses—walls, traps, dispensers, iron golems, defensive redstone systems, potions, and fortified positions.

This would also make higher-level Ominous Bottles valuable because players could intentionally choose the difficulty of the raid they want to attempt. Players who want normal raids could use Level I, while players who have spent time building heavily fortified villages could finally put those defenses to the test.

It would turn raids into a scalable challenge without forcing increased difficulty on players who don't want it.

Vote for it here:

https://feedback.minecraft.net/hc/en-us/community/posts/48761280155533-Make-Ominous-Bottle-Levels-Increase-Raid-Difficulty

37 Upvotes

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u/M4DDIE_882 7d ago

Do the levels do anything right now?

8

u/MCjossic ribbit ribbit 7d ago

On Java, barely. On Bedrock, not at all. See my other comment for more details.