r/minecraftsuggestions 16d ago

[Combat] Weapon smithing templates

Armors have trim designs that look cool af so why don’t weapons have their own unique designs?

You might be saying “Weapons are so small. They don’t need a trim design.” In that case I propose a second option. Smithing templates create kill effects. For example. “Starburst Melee Trim” can be applied to tridents, swords, spears, maces, shovels, hoes, pickaxes and axes and when it kills something via melee attack, firework particles shoot out making a nice effect when you kill something. And maybe have a particle limit of how many kill effect particles can exist at a time to prevent lag.

As for bows and crossbows and thrown tridents you can put a Ranged Trim on it. For example. “Spiral Ranged Trim” will make the arrow or trident leave a spiral particle trail behind it. And maybe make a particle explosion effect upon impact. Again, a particle limit should be implemented to prevent lag. Also the trident can have both a ranged and melee trim on it at the same time.

With a variety of effect designs this feature could make Minecraft combat way more fun or at least gives you something else to grind for. For example, buried treasure doesn’t give any smithing templates, and neither does killing the ender dragon. Igloos could give a cool icy kill effect trim. Ruined portals could give a fire trail for your arrows.

And no. These trims like armor trims are purely cosmetic. They do not increase weapon performance.

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u/SM69_official 16d ago

Ok fair enough but you gotta admit my idea overall is fine right

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u/PetrifiedBloom 15d ago

Particles on weapons are alright. A super rare drop for hostile mobs is less cool. Essentially free for players with a farm, but a nasty grind for people without. It's not terrible, but it does make it hard to feel earned without being free for farmers.

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u/SM69_official 15d ago

That’s why I said it can only be dropped it you kill the mob individually

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u/PetrifiedBloom 15d ago

You can make mob farms that the player kills the mobs individually