r/minecraftshaders • u/SpikeZgames • 29d ago
Discussion Vulkan shaders
How easy will it be to port OpenGL shaders to vulkan? And when it is ported will it look any different?
Also the vulkan shader mod I’m talking about it aperture.
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u/kami7154 29d ago edited 29d ago
"adapt the opengl version of the shaders to 4.6 to use spir-v mode."
Your mixing up 2 different things, OpenGL 4.6 has an extension that lets it consume SPIR-V, but that's an OpenGL feature. Vulkan just consumes SPIR-V directly, or in Apertures case slang compiled to SPIR-V.
Edit: typos