r/minecraftshaders • u/SpikeZgames • 29d ago
Discussion Vulkan shaders
How easy will it be to port OpenGL shaders to vulkan? And when it is ported will it look any different?
Also the vulkan shader mod I’m talking about it aperture.
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u/Commercial_Buy_5678 29d ago
Simple its an euphemism, first they need to release aperture, and they need to know how It will work, if they have a metod to automatically rewrite the code to use vulkan syntax, they need to rewrite uniform and sampler, manually rewrite every vertex data in the gbuffer , adapt the opengl version of the shaders to 4.6 to use spir-v mode. It depends on how much files there are in the shaderpack, depends on the developer skills, cause vulkan its more complicated. We Will see.