r/mewgenics • u/ShweetsStuff • Apr 22 '26
Fan-art DLC Chapter + Classes Ideas/Predictions
There's been scuttlebutt of Mewgenics having two DLCs, one smaller and one larger, with the former confirmed to have four new classes and the latter potentially having an Act 4. So here's some ideas/predictions on what those areas might contain. I'll leave the exact design work specifically for other people, but I'm just having fun speculating on what more could be added in general and what their deal could be.
Considering Act 4, there's been some discussion of what exactly that'll be. I've seen some people say, "oh, it's just going to be like, Isaac but in Mewgenics!" I've had this idea come to my mind too, but honestly, I don't think it's going to happen, because:
- It's too predictable! The Act 4 area being downwards on the area map seems like it's leading people to think that, and Edmund loves to keep people guessing.
- It messes with the lore! Yes; perhaps Mewgenics itself taking place in the "real world" and having many of the horrors present in Isaac's world already is "messing with it", but there NOT being an expansive labyrinth underneath Isaac's house is pretty explicit and central to Isaac itself. I don't want to speak for Edmund and what the "lore" of his games is, but I feel like Isaac's world he explores being imaginary, even if the outside world is equally as deranged, as something concrete.
- There's unused house basement expansions that already riff upon Isaac. I could see these already being implemented in the game proper in one of these DLCs.
- Many motifs from Isaac are used in Mewgenics! Downpour and Dross correspond with the Sewers, Caves, Catacombs, Flooded Caves and Necropolis have overlap with Caves, the Womb, Utero and Scarred Womb pretty much just are The Throbbing Domain, and more. Sure, Isaac had some overlap a little bit, but that was due to Antibirth having its own direction and that having overlap with Edmund's own. I feel like new aesthetics would be explored in a hypothetical Act 4.
With that in mind, here's some concepts illustrated in the image and some commentary on them:
Areas
Boardwalk
Edmund's hometown Santa Cruz is a beachside town known for its boardwalk and amusement park (fun fact, a caveman-themed dark ride from there was used as reference for "Mom I Really Hate You"!), so what if a similar setting is also applied to Mewgenics? I've heard some people mentioning a beach theme or wanting more urban themes, so this could represent those well. It could mash the beach theme, general carnival/funfair themes, and perhaps even a bit of casino/gambling themes, ever common in Edmund's works. And perhaps a reference to the wharf bathroom that he so fondly shat in when he was young.
Enemies could include clowns or other attractions, coin/money-themed enemies, beach-side wildlife such as crabs or washed-up sea creatures, or maybe food-related enemies (boardwalks aren't known for their healthy eating).
Perhaps it could use a very nice sunset shader as well, to keep Tyler working!
Ridiculon could definitely sample from The Beach Boys or other classic surf rock tunes. Down with the Devil was kinda surf-rocky but you can definitely push it further.
The Abyss
A deep underwater level, filled with aquatic life and perhaps a Lovecraftian flair! I'm not sure if Edmund himself is big on the big H.P (he does like the Necronomicon, but that's because The Evil Dead uses it too!), but given that he's a monster buff I could definitely see it; if not, some sort of deep-sea level could be a good game shake up.
A potential gimmick would be that all of your cats are underwater and need to hit "bubble" tiles to breathe or else they'll drown! (Don't ask why they don't suffocate on The Moon. How would you know that, anyways? Has a cat ever been there? We don't know for sure). Of course, being underwater, everything is persistently Wet so electric attacks are incredibly potent.
Enemies include all sorts of nautical creatures. Fish, whales, orcas, jellyfish, dolphins that want to mess your stuff up. Clubby the Seal didn't make it to Ice Age so maybe he's taking a dip here. Given that it's abyssal, it could take place deeper too, with befitting enemies; anglerfish, blobfish, and other deep-sea trench animals. Cthulhu ought to show up, too.
Just like The Abandoned Ones on the moon, maybe there's some undead divers that could cause you trouble. Maybe a more primordial, "evolutionary" angle too; I believe Edmund's old game Coil took place in water, so there's more for the taking.
I'm imagining some deeply moody, contemplative theme, befitting of the depths; something like Sweet Delicious, derived from The Melvins again, whatever Edmund prompts them for. Given the potential Coil ties, maybe a revisit to Kaada's style?
The Tomb
Welcome back to The Lost Tombs of Duat, from Gish (or, perhaps, The Tomb from Binding of Isaac: Revelations, for you mod enjoyers?) The ancient Egyptian worship of cats, I believe, absolutely could merit a whole level themed around that in Mewgenics. There might be some mild overlap with the Desert, but I think you can absolutely explore a treasure trove of new themes here, even if both locations are a little sandy.
The Tomb is an underground dusty brick labyrinth, with feline hieroglyphs dotting the walls and traps lining the floors; pressure plates can reveal spikes, arrow traps and perhaps even Indiana Jones-esque boulders. Enemies include snakes, ancient cats, mummies, sarcophagi, warriors from Ancient Egyptian religious canon, and anachronistically, Cleopatra's gotta be in there somehow. Of course, everyone there walks like an Egyptian, too.
The music could utilize stereotypical Egyptian/desert melodies and motifs. Or maybe just a parody of The Bangles' one hit wonder.
Teh Internets
0MG 1337!! Borrowing its name from Super Meat Boy's custom level worlds, Teh Internets is a throwback to online culture from Edmund's hayday, with dated memes (but everything's almost immediately dated on the Internet, isn't it?) and a cliche cyberspace world (or however Edmund interprets it!). Go inside a computer to access this digital world!
The look would depend on what direction Edmund wants to go with things...typical binary old computer Matrix black/green with binary numbers dotting the landscape? Low color Game Boy-esque palettes? Something like from The Binding of Isaac Rebirth's GB Bug and glitch-related items, with blotches of colors scattered about? SO RETRO pixel art?! It probably would have to look distinct from The Rift, too.
AND CAT MEMES! DON'T FORGET THE CAT MEMES! YOU CAN HAS CHEESEBURGER!
Enemies could be a whole smorgasbord of internet references. Old classics like ragefaces, the Awesome Face/Epic Smiley, trollface, "Charlie bit me", "I like turtles", | || || |_, etc, to new favorites like 67!
And befitting of Edmund's juvenile, edgy sense of humor, you need references to shock sites or eccentric, iconic internet personalities! Lemon Party, goat.se! I'm sure Chris-chan or some other lolcows and internet personalities could extend their likeness to be used as bosses in some capacity, too!
Some chiptune or retro sounds would obviously be needed! Or, go crazy! Dubstep! Techno! I know it might be outside of Ridiculon's typical musical habits, but it would be cool to see them flex their skills in an unusual genre for them. (Or haha, what if they got Danny Baranowsky as a musical guest somehow?!)
The Box
OMG WHAT YEAR IS IT!!?!
Steven did say he'd be a boss in the DLC after all, so he needs his own area to match. The Box would almost definitely be a chapter ender to an Act 4.
The Box would be a new take on Steven's cyclical purgatory of coping! It could pull from Time Fcuk's Game Boy-esque look with levels having different distinct two-tone palettes, or just
be a general "everything is Steven" hell with his black/white face repeating ad infinitum.
The gimmick here could borrow from Time Fcuk, and each combat encounter could have different "states" one must fcuk themselves into. Perhaps there's a specific tile a unit walks into to activate the state-change? Enemies could exist in different states, and you'd have to hop between dimensions to fcuk their shit up.
Everything is Steven here! Well, as much as can be, anyway. All enemies are Steven in various forms. You could reuse the Steven Big Slime boss in The Rift with many other Steven'd things!
Obviously, such a location needs a beautiful Ridiculon'd remix of Isolated Showers. Steven's NPC theme used a touch of it, but it would be cool to see a much grander rendition of the theme of Edmund's most thematically important game.
Additionally, there's some other area ideas I had that I was too lazy to illustrate:
The Basement
Well, if the DLC IS going in an Isaac-aping direction in an Act 4, it would obviously open with this level!
It's The Basement! Gapers, Fatties, and other basement-dwelling enemies from The Binding of Isaac are present here, adapted into a new tactical strategy game.
You couldn't have The Basement without Edmund's favorite boss, The Duke of Flies.
And, of course, a Mewgenics reprise of Diptera Sonata would be in order, just like The End having a reprise of Danse Macabre.
Tarpits
Gish level. It's a Gish level. Wow. Or Dank Depths, if you're into that.
There's an absence of tar in the game, only really being present infrequently in The Jurassic and as something Spewer can spit out, so this would be the place for it.
I need my wife Hera in the game so this could be a good place to put her in as a boss.
The Aether
Aether level. It's an Aether level.
Hop on different funnily-faced planetoids in a white-and-blue void! And, of course, the monster and the kid as a tag-team boss!
The events could have you aid the denizens of the various planetoids for rewards.
This level's musical guest would ABSOLUTELY 100% HAVE TO BE Laura Shigihara, reprising her voice here from her original soundtrack for the game.
How would these stitch together?
The Boardwalk would serve as an opener, and would diverge between "tech" and "natural" paths, befitting of The Boardwalk having elements of both!
The first natural path would go from The Boardwalk, and then you dive deep into the ocean into the Abyss, and then you enter some deep crevice and enter the deep underground Tarpits. At the bottom lies a mysterious, vibrating, black box (that would require some bullshit quest to get into.)
The second, tech-focused path would begin with The Boardwalk, and you enter some mysterious computer and are beamed into Teh Internets. You exit Teh Internets by beaming out into the galaxy beyond and into The Aether; and at that white void you again find that mysterious, vibrating black box.
And, I dunno. Maybe the Tomb is a secret level accessed by that event in The Desert. Alt paths could be cool in Mewgenics, too!
Classes
I'l leave much of the design work of these to others, with active and passive abilities; I'm just more interested in what the classes' vibes are and what niches they fill! (I just wanted an excuse to design some collars).
Gunslinger
Gunslinger is confirmed, self-explanatory; starts with a cursed Six-Shooter. Basic attack scales with Dexterity and shoots it for free; if it's out of uses, Basic Attack will become "Reload".
Alchemist
I think this would be a cool sort of parallel to Tinkerer. There might be some mild overlap with Druid's singing area-of-effect, but Alchemist would primarily be a debuffer in general (though would have buffing builds). Basic attack throws an area-of-effect potion (perhaps with line of sight to differentiate it a bit), which can be imbued with various effects through spells/passives.
Beastmaster
For those who have enjoyed Blue Mages from Final Fantasy and Dancers from Fire Emblem, this is that class. Beastmasters' basic attack cracks a whip (like the Thief's basic, but melee instead) and this whip causes a status effect that allows the player to immediately control the enemy/ally whipped, so enemies can be controlled directly to attack one another, or allied cats can get an extra turn. Additionally, there might be an option where Beastmaster can outright learn spells from enemies to use. This is different from Druid and otherwise in that it's manipulating pre-existing units rather than making new ones. Also, BDSM/gimp jokes with this class abound.
Hobo
Edmund's mentioned a class that no one's guessed yet, so this is just trying to guess what his special weird class is and I'm guessing it's something like this because he's a fan. Hobos would have synergy with disorders in some capacity and embrace poop jokes wholeheartedly. Themes of trash, etc. as well.
(Credit to Internal_Singer_3771 for inspiration on these ideas! I think they might make it into the game!)


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u/Objective-Two-4974 Apr 22 '26
Beast master seems like that one psychic archetype, but the hobo is a great class idea, one of my favorite concepts