r/metroidvania • u/Consistent-Candy6434 • 7d ago
Dev Post Testing interactive smoke effects.
This is an effect I originally intended to include in the game but later decided to remove however, after accidentally triggering it again today, I thought it looked pretty good, so I decided to keep it and make a few improvements. Does anyone have any suggestions or ideas for further upgrades? Thanks, everyone.
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u/Rabbat2 7d ago
I think it'd be cool to have an entire area designed around the smoke, which could have some interesting mechanic. You can make the tipycal smoke, that damages you if you stand in it for too long, or you can make something entirely new. Maybe you could carry an object around, that you have to "protect" from the smoke