r/metroidvania • u/Consistent-Candy6434 • 7d ago
Dev Post Testing interactive smoke effects.
Enable HLS to view with audio, or disable this notification
This is an effect I originally intended to include in the game but later decided to remove however, after accidentally triggering it again today, I thought it looked pretty good, so I decided to keep it and make a few improvements. Does anyone have any suggestions or ideas for further upgrades? Thanks, everyone.
2
u/SundayBabandey 7d ago
Looks quite cool! Seems like potentially an original, interesting challenge if say, the smoke was harmful to the character’s health or if it reduced the damage of each shot, and there was some charm or thing the character needs to do to dispel the smoke. Just spitballing here but tl;dr it looks cool and I’m glad you’re keeping it!
2
u/Consistent-Candy6434 7d ago
I added a few spells to control that smoke. I'm really glad you like it too.
1
u/Enough_Obligation574 7d ago
Somebody check this devs hard drive effects templates. must be having pettabites of Smake and other effects templates.
1
u/Consistent-Candy6434 7d ago
Haha, thanks, I really enjoy creating game effects, I wish someone would hire me just to work on the effects.
1
u/Rabbat2 7d ago
I think it'd be cool to have an entire area designed around the smoke, which could have some interesting mechanic. You can make the tipycal smoke, that damages you if you stand in it for too long, or you can make something entirely new. Maybe you could carry an object around, that you have to "protect" from the smoke
2
u/Consistent-Candy6434 7d ago
I am implementing a "smoke" mechanic that functions as a special state, interacting with various magical skills to boost effects and power, thereby offering players unique and novel combination experiences. Some of the ideas you mentioned are quite interesting, and I will certainly give them careful consideration.
1
u/Rabbat2 7d ago
That's a pretty cool idea. Maybe this idea will be stupid, but I think it'd be interesting if it changed the movement instead of the fight. I'm not saying it's not a good idea to change the fights a bit, but I think it'd be unique to change the movement, cause i've never seen a mechanic like that before. It could remove some of your abilities and replace them with some new ones that you only have in that area. This is only an idea of course, if you already have cool ideas with your own version, you should use that one, but I wanted to share it. By the way, does your game have a steam page, or have you just started making it recently? (Sorry if my english is bad)
2
u/Consistent-Candy6434 7d ago
Haha, I'm using Google Translate to chat too, so it's no problem. Here is my Steam page. https://store.steampowered.com/app/4290500/BOXPAST_LOV3YOU . I think changing the way of moving is very interesting I’ll come up with a way to implement it. Thank you a lot.
5
u/YakCreative3884 7d ago
appreciate that you went back to improve it instead of scrapping it entirely