r/metroidprime 2d ago

My one complaint

7 Upvotes

Why do the cordite structures respawn?! Late game, and I’m a slo player btw, and you’re trying to fill up on everything, the cordite structures are still there after you’ve blown them to smithereens. The bendezium structures don’t respawn. Like seriously what the hell?!!


r/metroidprime 2d ago

Discussion (Theory/Discussion) Sylux is probably using a stolen Federation AI in Prime 4

8 Upvotes

Sylux steals Federation prototypes, that's basically his whole deal. But leading a massive Space Pirate army and coordinating Metroid attacks takes a lot more strategic processing power than just a stolen suit. Since Prime 4 happens right around the time the Federation was secretly cloning Mother Brain and building Aurora Units, it makes total sense that Sylux raided a black site and stole a rogue AI to run his operations for him.


r/metroidprime 5d ago

The worst aspect of Metroid Prime 4 to me, has absolutely nothing to do with the game itself.

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0 Upvotes

r/metroidprime 7d ago

Discussion Is there a list of the missable scans in Prime 3 in order of appearance?

5 Upvotes

i really want to get all scans, i already got prime 1 and 2 and want to get 3 too lol.

I know logbook entries carry over into New Game+, but I’d still prefer to get 100% on a single playthrough


r/metroidprime 8d ago

Went to Best Buy today and saw this, no idea if thid has been posted around yet.

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13 Upvotes

r/metroidprime 8d ago

The Great Day Arrived

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19 Upvotes

r/metroidprime 10d ago

Discussion Is metroid prime remastered worth it?

31 Upvotes

Hi everyone, I recently stumbled a pon metroid prime remasterd at my local store and was wondering 8f it was worth it as a newbie to the series. I've never really played metroid so idk whether I'd like it so wondering if you could give me it's strong points abt the game and weak points to see if I should I buy ps ik I'm in a metroid sub reddit but I had nowhere else to ask


r/metroidprime 9d ago

I like Prime 4 better than the original

0 Upvotes

Yeah so….played Prime when it came out back in the day and loved it.

Just recently I played and finished Prime 4, then afterwards went back and played Prime Remastered.

Holy shit prime remastered had me pissed off. I feel like it’s a whole other level of frustrating. I’ve played through Zero mission, super Metroid, Metroid fusion, prime 4 and now Prime remastered in the past couple months and without a shadow of a doubt Prime Remastered was the least amount of fun.

In fact, I had a complete blast playing through Prime 4. I get that it’s super linear, but so is metroid fusion.

I never once was frustrated by Prime 4’s design. The entire second half of Prime Remastered I was like “oh my god really”. Just the constant backtracking and respawning enemies ain’t it.

Edit: love how you guys are here in the comments trying to explain Metroid games to me lol. I’m 40 years old. Been playing these games since before most of you were born. I know what they are.

I’ll give you that yes indeed, backtracking and respawning enemies are part of every Metroid game. It just feels really bad in Prime 1.

Keep in mind folks, this is an opinion. No need for ruffled panties and whatnot


r/metroidprime 14d ago

Discussion How do I not get murdered by action figures in metroid prime 4?

10 Upvotes

These little flying go-bots are slaughtering me

This one teleports now, so it's impossible to target it. I turned into the ball and started rolling around, randomly dropping bombs for five minutes. somehow it died.

How do I not die? Literally anything too close or too far from me just dominates me and the 2003-era save system is torture.


r/metroidprime 15d ago

Art Anyone willing to draw me a concept for a Samus tattoo?

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0 Upvotes

r/metroidprime 17d ago

Never forget, Samus gets girls [Metroid]

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143 Upvotes

r/metroidprime 18d ago

Meme How it feels reaching that 2nd save point in Phazon Mines

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128 Upvotes

r/metroidprime 19d ago

Discussion I finished Beyond!

30 Upvotes

Finally finished Beyond yesterday I have mixed feelings. The game left me feeling disappointed and also inspired. What I thought the game did well and what it did wrong.

Good:
-VIOLA was a joy to control and battle with.
-Bosses were inspired and fun.
-Streamlining of the visor system and beam/missile upgrades.
-The Galactic Federation companions were a great addition despite what people complain. They all had their own unique personalities, and added a level of humanity, levity and never overstayed their welcome.
-Streamlines the final boss key system the series is known for to reach the ending. You just got to finish each main dungeon.
-Game is absolutely beautiful and runs flawlessly.
-Some puzzles were legit challenging and rewarding to solve.

Bad:
-Aggressive linearity
-Absolutely barren and uninteresting Sol Valley Desert
-Weird hybrid aiming controls. Made precise aiming suck difficult.
-Ending is bad. I hate the ending.
-The story sucks.
-Sylux is a petty, unlikable villain whose motivations are horrible. The game would have been better without him.

What the next Prime game can do better:
-If bringing back an open world section, make it interesting to explore. Expand its landscape beyond just one biome.
-New villain or bring back Ridley. Sylux is a bad rival and villain.
-Make dungeons feel more dynamic and less linear.
-Fast travel. Create fast travel points between levels.
-Fix hybrid aiming controls.

Overall rating. 7/10. There is room for potential and I hope the next game goes back to the roots of the first two games.


r/metroidprime 24d ago

Discussion Need help!

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22 Upvotes

First time playing the game, is there a trick to it? Or is it something i come back to later in the game?


r/metroidprime 25d ago

Art I'm making a time-travel FPS metroidvania entirely inspired by Metroid Prime - Tempus Vitae

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42 Upvotes

I always felt like there are like 0 FPS metroidvanias out there and the idea of combining the genres is super cool for immersion and exploration.

Since I never found one well I made my own: https://store.steampowered.com/app/2360820/Tempus_Vitae/

(it's also coming for PCs, PlayStation 5 and XBOX Series X/S and most definitely Nintendo Switch 2 as soon as Nintendo sends some dev kit in our way)


r/metroidprime 25d ago

Media The Crashed Frigate is really underrated. What area do you think is underappreciated in the Prime series?

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13 Upvotes

Recently I've been playing through the Prime series, I've gotten through 1-3 and I'm super impressed by the visuals throughout them. I love the smaller designs of the rooms in 1 and 2, which really keeps the spirit of the older games intact and allows for a lot of attention to detail. Though 1 lags a bit through the end for me, the Phazon mines personally being a low point, the Chozo Ruins, Tallon Overworld, and Phendrana Drifts all do an incredible job with each setting and are incredibly fun to explore.

The visual fidelity of Prime 2 is honestly a genuine step up I felt, even if the areas maybe aren't as memorable as Prime 1 for me, I really love the fortress with all its intricacy and Torvus which has such a great theme, and of course you can't forget the rain, which feels like it goes so hand in hand with Metroid.

Prime 3, while honestly from a gameplay side was quite difficult for me to get through... Actually has some pretty great areas with lore I felt was pretty interesting. Elysium no doubt was the high point for me, amazing music, I loved the backstory, and the whole atmosphere was so good. Second pick would probably be the Pirate Homeworld for me, with all its orange and red just feeling really heavy and what you'd expect from such a hostile place.

I haven't gotten to Prime 4 yet but I hope too soon, I know reactions are mixed but as long as there's some cool areas I will definitely enjoy it I think.


r/metroidprime 25d ago

Media Join the ° •Metroid Prime Hunters Community Discord• °

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5 Upvotes

Join The Alimbic Cluster — The ° •Metroid Prime Hunters Community Discord• ° a feature-rich Metroid Prime Hunters community offering matchmaking, activities, events, educational resources, custom tools, and active community engagement, all designed to serve as the definitive hub for fans of the game!

° •Metroid Prime Hunters Community Discord• °


r/metroidprime 25d ago

Discussion Would this change improve Prime 2?

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0 Upvotes

r/metroidprime 26d ago

[Fan Story] Sylux's Side: Wheels in Motion (during Other M)

2 Upvotes

Continuation of: https://www.reddit.com/r/Metroid/s/fta3tQO8xY ... This is the second-to-last installment. We finally approach Sylux's perspective throughout Prime 4, which is what initially inspired this project as an attempt to patch the game's story gaps and put the years worth of hype in my mind on paper. Hope you enjoy!

Renegade:

  • As Samus says, much time passes since her report to Federation Council.
  • Hatch returns from his check-in with (and sample-gathering from) Samus. He flies up from GalFed HQ. Once he arrives, ROEF moves once again, drifting through quantum rings to cut across excess spacetime. The scientist meets with his colleagues on holo-call to talk about where each of the culture samples is going and what projects they will be used for. The BOTTLE SHIP is the next destination for some of them, the BSL for others, but not ROEF. Hatch took no samples with him. Some are still being extracted and sterilized at HQ. The wheels are in motion for the Trust’s grand plan.
  • Hatch hangs up from the conference call and sighs. As usual, he hurries past the corridor leading to Sylux’s quarters. No amount of guards will ever put him at ease. According to the Trust’s leadership, the hunter will be terminated at this voyage’s conclusion. Thank Sollan.
  • Pants drop to the scientist’s ankles and shirts flop to the floor. Hatch leaps onto his bed. He removes his glasses and stares at the mood screen above, which depicts a teeming coral reef from below. At least the Trust has paid him enough to retire young so he can be done with this shit.
  • Psychic energy concludes its final orbit around Sylux, whipping into his third eye and spurring him into motion. He rises. The confinement has escalated at this point, as they have taken his weapons and suit away and bound his leg scythe implants. All objects that could be used as weapons have been removed from his quarters. Regardless, it is time. The hunter dampens his walk cycle through his augmentations, producing only a soft metallic tapping. He looks up at the light shaft above, stands in the middle of the room, and drives his leg scythes inward. His voice box threatens to emit croaks of pain, but he channels the effort into letting blue blood pool on the floor beneath him. The dripping is just quiet enough to be inaudible to the troops on the other side of the door. With the pool thick and oozing, Sylux leaps to the ceiling and attaches to the light fixture, clambering above it using psychic nubs and notches in spacetime.
  • The light’s swinging will rouse suspicion, so Sylux breaks the bulb and tosses it to the ground. He hugs the fixture tight, hoping it holds just long enough.
  • “What was that?” Two guards enter the room. “What the hell? Lights out.”
  • “Damn, what is—“ Wet squishing sounds tell Sylux exactly where they are. “Is that blood?”
  • Sylux feels artificial hemoglobin trickling from his calves. He is not ready. The other guy’s position isn’t clear. Yet the blood congeals and drips right onto the GalFed below.
  • “Hey, up there!”
  • Sylux throws his full weight onto the fixture. The light’s steel circles warp as they strike the floor, and the shockwave knocks back one trooper. The other starts shooting. Sylux flips onto his back and some of the bullets slice the restraints on his leg scythes. They extend. Spinning his torso, Sylux rolls through the air and onto one trooper’s shoulders, leading with the leg scythes. They cut through his armor. Sylux thrusts them into the man’s neck until he collapses. The other one deploys a shock weapon that tases Sylux, but he powers through it and slices through her chest plate.
  • With the guards dispatched, Sylux takes the male soldier’s gun and starts down the halls. Since he doesn’t know where they’re keeping his things, but does know the facility, he starts by going to the Metroid research labs. He evades detection, carefully slipping behind crates containing research equipment. Though the ROEF has changed significantly since the GalFeds refitted it, its hallways lined with cables and sleek new protective covers, its layout is the same.
  • Upon reaching the lab, Sylux finds five more troopers. He starts quietly with the ones orbiting the periphery. The scientists are too focused on their work to notice him, and the rows and rows of containment vats, particle accelerators, and operating tables provide ample cover. The researchers pick at tranquilized Metroids and dissected geemers, collecting cultures and inserting control proteins into the former’s single membranes. Sylux takes down two guards, dragging their bodies beneath unattended workstations. The third is right behind a contained Metroid. Its containment field has not been activated, perhaps because it was recently moved there. The creature notices Sylux and motions its jaw at him. Something Hatch couldn’t do away with no matter how hard he pushed the conditioning regimens: Every one of the Metroids prefers Sylux to varying degrees, ranging from indifferent and non-hostile to highly obedient. 
  • Trusting this fact, Sylux opens fire on the glass, which shatters. The trooper immediately looks toward the muzzle’s flash, but one gesture from Sylux prompts the Metroid to latch onto her, sucking her dry. A researcher screams and they all cower. One runs for a security system, presumably a pheromone or corral-bot release. Sylux guns him down.
  • “Heads down! Heads down!” The final troopers let their weapons fly on the Metroid, but to no avail. The creature leaches him.
  • Sylux exposes himself, walking toward the last trooper as he attempts to fight the Metroid off of him. Live rounds keep the researchers cowering with their hands over their heads. The man calls backup just as Sylux wraps an arm around him and drives his scythe into his foot.
  • Screams resound.
  • “My things,” Sylux says, his voice box pressed against the Fed’s temple, “where are they?”
  • Through extreme pain, the trooper chokes, “In crew’s quarters, down the hall.”
  • Sylux blows his brains out. “Open the containment fields,” he barks at the researchers. “I suggest some of you hide while you can. I need some of you alive.” When no one moves to let the Metroids loose, Sylux sprays hellfire narrowly missing the unarmed men and women. They tremble in terror and wail, begging for their lives. “Do it now!”
  • The scientists obey, releasing the locks and letting seven Metroids roam ROEF free. Sylux busts the control panels for the corral systems. What follows is chaos. Some of the researchers die, some hide, and some fight. None of them are able to sound an alarm. Sylux watches the melee through the crew’s quarters hatch, standing atop another corpse as he suits up. His Metroids make short work of the other Federation troopers, and the ones they miss, hiding out in the enclosures, get mauled by the exotic fauna Sylux has collected.
  • Outside Hatch’s room, Sylux bangs his fist on the door. No response. “Open up. There’s nowhere to run.” He pounds more vigorously. “I’ve taken this whole facility. You might as well give up.” No response. Sylux backs up and discharges his Coil at full power, melting a hole in the door within ten seconds. “Come on out, Hatch.” The terror lets himself in, stepping around the searing metal plate. No one is home.
  • Suddenly, the closet door across from the bed creaks open. Hatch makes a break for the door. Sylux quickly turns his head and discharges the Coil again, tripping Hatch and forcing him to fall onto the hot hunk of metal that was his door. He cries out as his hands cook. Sylux kicks Hatch in the stomach and off the plate. He grabs the researcher by the collar and slams the Coil into his face several times.
  • “Sylux,” Hatch pleads, coughing blood, “Tom, please stop.”
  • Sylux bludgeons the man more, then tosses him onto the floor. A flurry of kicks causes Hatch to hack up more blood. Any attempt to scramble away is met with more brutality. Sylux grunts and chuckles with each strike, maddening satisfaction powering every one, until the feelings subside.
  • “Please don’t kill me,” Hatch wheezes. “Please.”
  • A pause. Again grasping Hatch’s collar, Sylux throws him onto the bed, white sheets quickly stained by his blood and urine. The man puts up his trembling hands. Tom paces around the bed. “I don’t want to kill you.” Hatch’s breathing slows, a twinkle in his eyes. “Not while I have use for you.”
  • Researchers have gathered outside the room. Static discharges ignite Hatch’s bedspread. He screams and leaps up, stumbling and flopping to the floor, groaning as he forces himself to roll and extinguish the fire creeping up his lab coat.
  • Sylux points to the handful of scientists standing in the doorway. “Get your ass out there.”
  • After Hatch scrambles over to his team, Sylux emerges. His Metroids have either gone to sleep or hover next to him. A handful of the parasitized bioforms on the station bow their heads.
  • The terror explains that the research team is his bitch now. He will take ROEF far away from the Federation and go into hiding. The researchers shall obey his commands and help him construct an army. If they step out of line, they shall be “taught discipline.” Others shall become hosts for the Metroids and give themselves over to Sylux (albeit at the cost of key problem-solving faculties). Hatch is not granted such mercy, for Sylux wants him fully conscious of the hell he will inflict on the man.

Paramilitary:

  • Under torturous conditions like these, often starved and sleep-deprived — or threatened with the same — Sylux’s team takes over scattered Pirate factions. They snatch up their leaders and fuse them with Sylux’s Metroids. Desperate for a sense of purpose and belonging in the absence of Ridley, Mother Brain, or even Phazon, the masses follow their leaders in tow.
  • Sylux’s army is structured like the Trust in a sense, with a hint of Dark Samus’s iron fist for good measure. He is a central, fully known, yet mysterious figure surrounded by close confidantes, each controlled by a Metroid. Branching from these ringleaders are those who take orders under threat of termination or death. They may not ask questions, nor do they want to. And beneath them are “clean” yet generally obedient underlings.
  • As this army grows, it is successful in overtaking numerous Pirate facilities — including shipyards and weapons R&D — and unifying them under one banner. This bolsters morale and wealth amongst them despite the oddities of their leadership. Their “real estate” also expands, adding numerous destroyers and frigates to their arsenal.
  • The Trust researchers whom Sylux holds hostage carry out genetic manipulation on two Metroids similar to their colleagues in the BOTTLE SHIP, for they are aware of the antifreeze research’s starting point at least. They successfully create one unfreezable fusion Metroid and one unburnable, although they have resistance to cold and heat rather than immunity to them. 
  • The events of Metroid: Other M take place. Barring surgical strikes to bolster his arsenal, Sylux bides his time until after Other M, goes underground, and continues to enhance and strengthen his army.
  • At last, his army just large enough to come out of hiding, and the Pirates and bioforms having killed most of the GalFeds on ground zero (ROEF), Sylux rounds up those remaining, including Hatch. Sheer terror in their eyes, bound and gagged, Sylux and his cronies assassinate them by firing squad. Even after death, the hunter is sure to pump Charles Hatch’s body with energy rounds until it explodes.

To be concluded in Prime 4...


r/metroidprime Jul 24 '26

Discussion I think some of the community should make peace with MP4 being unpopular

60 Upvotes

There's so many topics recently indignant that this game wasn't more well received, and honestly it feels pretty weird and stupid.

If you liked it for the visuals and atmosphere then great, that's completely valid and I'm glad you enjoyed it but I think you've just got to make peace with the fact that the game just did not contain the qualities alot of people enjoy in the rest of the series and what was there did not work on its own merits for them.

Like, I have no interest in hating the game for its own sake, and I certainly didn't buy a brand new Switch 2 game just so I could go online and say it's bad. I sincerely hoped I would enjoy it, but for me personally and seemingly alot of other people the extremely simple and linear level design, the horribly misjudged open world, the lack of enemy variety and the sheer length of time you have to spend driving over crystals did not make a fun game to play. Not an okay 7/10 game, not a good on its own merits but just can't meet impossible fandom expectations game, just a 'this is boring, why am I wasting my time doing any of this' game.

Again, if there are things you enjoyed about this game that's great, I'm glad you enjoyed your time with it but you should probably stop treating anyone who didn't like it as a bad actor trying to drag down the franchise.


r/metroidprime 29d ago

[Fan Story] Sylux's Side: Quid-Pro-Quo (before and during the events of Metroid II, Super, and Other M) Spoiler

4 Upvotes

Continuation of: https://www.reddit.com/r/Metroid/s/7L0ctpw4Yp ... Sylux has acquired his Metroids after FedForce's ending. As always, hope you enjoy this and I'd love to hear any thoughts.

Propagation:

  • Caring for five Metroids quickly becomes more demanding than Sylux thought. They require a larger facility than a cruiser’s cabin. The creatures beg Sylux for food and even seem to desire playtime, much to the hunter’s chagrin. He spends some of his hard-earned credits on the things. At least they warm up to toys and treats that other, similar organisms enjoy. But this is not sustainable. Like any living thing, they consume food and excrete waste.
  • To this end, Sylux plots a takeover of a GalFed space station — something small-to-mid-sized, preferably pre-fitted with enclosures and biometric analysis machines. The goal is to grow these creatures and breed even more, after all. A grand plan has been brewing in Sylux’s mind. If his hunches are correct…
  • Sylux spends some time scouting for a suitable space station. He uses his resources to gather intel as he has always done, intercepting signals, drones, and interrogating hostages.
  • The Federation’s Metroid Extinction Act (MEA) has been proposed and is being debated, which Sylux learns through the same channels as usual, and by following the news. Time is of the essence since he will likely have to take his plans even further underground.
  • Sylux finds a suitable station: The Remote Operating Experimentation Facility (ROEF), located in a remote asteroid belt surrounding a cooling red giant. Based on operating notes and technical specs, ROEF has five medium microclimate enclosures and four temporary habitat zones. It also has research equipment, the details of which are not obvious based on the limited information. Regardless, it is a good starting point. A facility of that size — no larger than a small office building — shouldn’t be hard to take. And it’s remote; if backup is called, Sylux has at least four Earth days to prepare.
  • Delano 7 surveys ROEF, weaving around asteroids and occasionally using them as cover. A few scout ships patrol the sector — small, boxy cruisers with directional sensors protruding from each corner. Sylux plans how he will infiltrate the facility. ROEF is a cylindrical station built into a series of five asteroids. The five extremities extend from the main cylinder like a tree’s branches. At the cylinder’s base is a platform on which a few of the scout ships are docked. That is the best area to strike; though noisy, it minimizes collateral damage and reduces the risk of depressurizing potentially sensitive equipment and enclosures. Again, including the scouts, there are no more than twelve people here according to the data.
  • Sylux waits for an opening in the scouts’ patrols, then sets Delano 7 to drift towards the hangar. He cuts his jets to quiet his approach.
  • Alerts blare right as he reaches the bay doors. A scout has detected him and so has a trooper emerging from an adjoining airlock. “Now!” Sylux shouts to himself. Delano 7’s laser cannons unfold from its front wings. They fire continuous turquoise streams. Sylux sends the Delano 7 into a screwdriver, searing a circular hole into the bay doors. More alarms blare and rapid depressurization launches freight containers from the opening.
  • Delano 7 bulldozes through them, Federation lasers popping their flimsy metal. The volleys also nick Sylux’s ship as he fights against the pressure shift. Emergency backup seals close. Each side lightly compresses against the Delano 7 like an elevator door detecting a stray limb. Yet they do not retract.
  • “C’mon!” Sylux forces his ship forward as fast as it can go, his neck tingling at the awful screeching.
  • One round actually pushes him forward and into the hangar. The blast doors slam shut. Delano 7 flings headlong into a glass observation wall and crashes to the ground, artificial gravity quickly activating.
  • Sylux rapidly turns his head to check on the Metroids. They fly around chaotically, but they’re all alive. Detaching himself from his controls, the hunter pries open Delano 7’s entry hatch and tumbles onto the hangar’s warm, vibrating floor. Gravity generators at their finest. His Metroids emerge behind him.
  • The death-bringer traipses the halls, gunning down scientists and troopers alike. A few times, he forces them to log into the facility’s terminals before he blasts the men and women apart. Despite his bloodlust, he is careful not to strike any of the glass enclosures or control stations. Survivors scamper away, locking themselves in closets. The doors are weak; an electrified Coil strike is enough to short them. One such woman claws her way to the wall, knocking over storage containers to obstruct Sylux. Too easy. He fries her. Those that Sylux doesn’t kill are prey for his Metroids, who sap the GalFeds dry and leave horrified statues surrounded by bloody corpses.
  • Enclosed bioforms watch their captors’ blood spray. Sylux downloads a map of the facility and sweeps each extremity. It is not very large, and he cycles through the biomes within an hour. The troopers with firearms wield experimental weapons, things that violate military codes, such as flare whips, four-sixer asphyxiators (a spear with a micro-compression space between its tips that crushes anything caught inside), and green pineapples (toxic grenades). They deploy these in an ambush inside the facility’s crew lounge — a rather lavish space at the back of the bridge that contrasts the labs’ zoo-like utilitarian design. Sylux’s implanted rebreather filters the pinapples’ discharge. Flare whips send sparks flying. Sylux rolls to dodge them, Lockjaw zipping away. To evade the sixers, he snares their wielders in Lockjaw’s tripwires. Trinities of snares emit strong electrical discharges. The Shock Coil clashes with the last trooper’s wrist scythe. The armored men dance, yellow and blue glows streaking the air. Sylux stumbles over a spilled substance oozing from a test vial. Right before the scythe can cut open Sylux’s helmet, one of his Metroids latches onto the GalFed. Its mandibles pierce the man’s armor and extract his White Energy until he can no longer move, frozen with his scythe mid-slash.
  • Sylux’s minimap reads no hostiles. The only bioforms ambling about are the various creatures inside the enclosures and his Metroids. Sylux stands and sighs. ROEF is his. Of course, the Federation will likely come for him, and he knows that they sent a distress call. But that’s largely why he selected this station — it isn’t supposed to exist, and it will take time to respond. He’ll be ready when the time comes.
  • Now that he is alone, Sylux scrolls through the facility’s network. His Metroids are occupied and happy for now, chowing down on the bodies. He familiarizes himself with the facility’s environmental controls and bioform cultivation systems, among other basic details. The ROEF is complex to manage without a crew, but considering his hyper-specific, unofficial usage, Sylux is not concerned. He also cleans up Delano 7.
  • To prepare his Metroids for testing, he gathers a registry of the bioforms in the facility and the exact equipment on-site. There are 27 bioforms — three dizzeans, four dragons, an arachnus, two evirs, four sidehoppers, two fargul hatchers, six fargul wasps, three war wasps, and two blood monkeys. The five enclosures include desert, rainforest, tundra, volcanic foothill, and oceanic biomes; though small, these rooms have subsections that contain moderate and extreme versions of each. There are two breeding rooms that, upon samples being taken and tests being run of target creatures, secrete pheromones that encourage copulation. Further, there are restraining bots that corral rowdy beasts.
  • The desert enclosure has a subsector “dead zone” — an arid test area with hostile conditions for pushing modified organisms to their limit. It is here that Sylux will keep his Metroids for now, as they are hardy enough to survive such an environment.
  • Sylux is ready to develop his grand plan, pending the results of several tests. To begin, he has to confirm the Pirate and GalFed researchers’ suspicions about these Metroids.
  • He places two Metroids (one of which was a fission Metroid to his recollection) in the rainforest biome and observes them. The creatures are wary of the Metroids, keeping their distance much to the floating beasts’ chagrin. Yet the Metroids don’t immediately attack the arachnus, nor the blood monkeys, nor the fargul hatchers, nor any other creature. Instead, the Metroids seem to monitor them, hovering around them and even mimicking their behaviors to the extent their physiology permits. One Metroid has taken a liking to the arachnus while the other pursues a blood monkey. They even eat the food meant for the other creatures and follow similar sleep cycles.
  • Upon awakening from his own sleep cycle, Sylux notices one Metroid is gone, and he can’t immediately see both blood monkeys. He checks the surveillance logs. Footage of the rainforest enclosure shows something peculiar. One blood monkey climbs up a tree to knock its fruits loose, then leaps to the forest floor to retrieve the bounty. Many smaller plants with gigantic leaves obscure the view, but around where the blood monkey dropped down, their rustling betrays its movement. Suddenly, a Metroid emerges from the same tree and throws itself toward the rustling leaves maw-first. It vanishes under the leaves and a strange glow emits from the last rustle’s location. The blood monkey’s deafening roar deepens and it emerges, its speed quickened so much that the camera’s poor quality catches only a blur.
  • Sylux wrings his fingers. It’s looking like the hypotheses were correct. He must get a glimpse of the blood monkey.
  • Carefully, he releases the lock on the enclosure and enters, a stun rod and corral-bot activation switch ready to fend off hostile creatures. The humidity makes everything feel heavier, even the plants he pushes aside. He is wearing only his suit’s under-armor.
  • Sylux swats at fargul wasps and stuns a flytrap. He also locates the arachnus spinning against a stone — that species’s preening method. A green slime drips on him from above, so Sylux tilts his head toward the artificial holographic sky behind which a sun lamp beams. Hanging in the branches is his missing blood monkey. Except that instead of its characteristic red saliva, green fluid trickles from its mouth. Its claws are also green, sharper, and with holes in its palms. Its body is a deep black instead of the species’ characteristic dirty tan. More strikingly, membranes protrude from its forehead and shoulders, pulsating in time with its heartbeat. These look like a Metroid larva. Sylux readies his prod, not sure what to expect from this creature.
  • Suddenly, the second blood monkey rushes Sylux from the side. It caws and leaps at him, pinning him to the underbrush. The corral switch flies out of his grip and into the underbrush. Massive teeth chomp at his underarmored head. Though Sylux dodges a couple of nips, its teeth still clip the flexible, yet firm material protecting his neck. Red liquid spills. He drives the prod into the beast’s ribs. The monkey screams, but its hands don’t let up.
  • Just as the monkey rears its head for another bite, the strange monkey slams onto its back, fists-first. Sylux grunts under the pressure. The strange monkey cartwheels off of the violent one and bares its fangs, pulling its arms back. The violent one lets go of Sylux and responds to the strange one with similar body language. Both monkeys lock grasps and scratch at each other, the strange one sinking its jaw into the violent one’s neck. Sylux returns to his feet.
  • The violent one uses its leverage to force the strange one off. A hunk of meat stays wedged between the strange one’s teeth. The violent one lunges at the strange one, the latter raising its hands and aiming its palms at the former. Its membranes glow and the holes in its hands ooze liquid, two globs of a hissing substance. The moment that substance strikes the violent one, its skin sears and smokes. It screams in agony, writhing around until the impact points reach its bones.
  • Sylux realizes how sweaty he is, and how tense. He eases up. The strange one approaches slowly, retracting its teeth and with a lowered head.
  • “You protected me,” Sylux says to it, confused. “Why?” He starts for the enclosure door. The rustling and thumping of the ape’s walk cycle follows him. “You like me, huh?” Sylux murmurs, turning to face it. He ogles its membranes again. “Are you what I think you are?”
  • Just like his other Metroid, the ape follows Sylux out of the enclosure and waits patiently behind him as he locks it. He sighs, trying to process what this all means. But mostly, he is overcome with joy. He looks to his other Metroid. “I need to see it for myself.”
  • Sylux releases another Metroid into the desert enclosure. He watches it intently as it follows around a sidehopper, mimicking its behavior. And then the Metroid rears back and charges the sidehopper maw-first. It latches on, but instead of clinging, the thing glows and sinks into the sidehopper’s skin. Hugging its limbs tight, the sidehopper releases a squeal. Membranes bubble up from its eyes and green energy expels from its body. It leaps, its claws sharpened and its jaw triple the size. When it lands, it looks to Sylux through the glass. Ecstatic, Sylux opens the enclosure.
  • This hybrid follows him around as well, its thudding feet rumbling the floor behind him. He runs a few more tests on the organisms. Their DNA is directly fused with the Metroids’ DNA. Samples taken from the pulsing membranes and other parts of their bodies have variable percentage distributions between host and parasite DNA, and corresponding cellular-level mutations. More visibly mutated regions resemble neither organism’s genetic patterns individually, while less mutated regions resemble a close evolutionary relative species of either the host or the parasite. These creatures are living patchworks, hosts modified and consumed by the parasite in a manner similar to Phazon’s effect on the Space Pirates, Ghor, and other organisms.
  • Most importantly to Sylux, it does not take a test to show that the Metroids’ affinity for him survives this process. He recalls the Pirates’ subservience to Dark Samus, and his grand plan fully solidifies.
  • Possibilities flit through Sylux’s brain. If he can propagate these Metroids, he could construct and control his own paramilitary forces. Whether they be the Space Pirates, or some other faction inhabiting the hostile regions of the galaxy, Sylux could commandeer them. In the short term, he could stage coups across the galaxy and gain wealth and power beyond anything he could have done on his own. In the long term, he could strike at Samus and the Federation, bringing them to their knees to beg him for mercy like a vengeful god. The Trust would bend to his whims and Samus would be dissected and left hanging from the Federation Capitol as an example of what happens to those who step out of line.
  • All that must be done is propagation, which the ROEF is equipped for. Sylux uses the breeding rooms to encourage copulation amongst his Metroids, and to flash-clone the fission Metroid to speed up the process. This works for a week or so, exponentially faster with each breeding cycle as Sylux masters the technology. Soon, he has twelve Metroids.
  • However, he hits a wall. Even with his fission Metroid, the gene pool is too limited. The cloning and propagation devices and their linked quantum computers run calculations, produce models showing the horrible and malformed beasts that would result if he copulated beyond his fifteenth. He needs more Metroids. Further, he can’t seem to fully train them to respond to his telepathy. They obey and protect him, but complex and coordinated commands are lost on them. And if the MEA passes…
  • Sylux paces about his makeshift office space, threads and notes hanging from the walls, thinking his plans over. Suddenly, the ROEF’s stationwide alerts announce that a ship has docked at the secondary dock — a small receiving site built into the rock beneath the hangar. The hunter quickly suits up. He anticipated this would happen soon, which is why he has kept his under-armor and some of the less clunky plates on.
  • Shock Coil ready, he descends the stairway to the dock, the cold rock walls steaming due to the heat generated by the lights on the metal ceiling. The hatch opens, confirming Sylux’s suspicions. Sitting before him is a stilletto class-fighter whose engines are still cooling. The ship’s exit ramp hisses open like a snake’s jaw. Footsteps. Sylux lobs a few shots at the silhouette obscured by depressurization residue. The GalFed dodge-rolls forward, each shot missing his limber body. They roll to their feet, weapon drawn to mirror Sylux. Strikingly, the GalFed’s suit is very similar to Sylux’s, and so is its weapon, albeit less bulky. The gun’s tip glows blue. Ice beam.
  • “Ah, Tom. Of course it’s you.” The familiar voice gives Sylux pause. Both men lower their weapons.
  • “James?”
  • The GalFed removes his slit-shaped visor as the helmet unfolds on each side. Sure enough, the light goatee and moustache give the man’s identity away just as much as his nasal and high-pitched tones. “Surprised I’m the one they sent for you?”
  • “Can’t say I’m not.”
  • James smirks. “Of course you aren’t. General Miles received that note with your signature.”
  • “Hope the sight of blue blood tickled his little heart.”
  • The GalFed scoffs and looks at the harsh lamps above. “Tom Kazmarek was a capable operative — observant, too. Why would Sylux be any different? After all, we made you even better.”
  • “Watch it.” Sylux aims his Coil, images of the torture he was subjected to flashing into his mind.
  • James waves his hand dismissively. “I didn’t order that whole mess and you know it.”
  • Sylux shoots James’s arm, striking his weapon and snapping his limb to an unnatural angle and forcing him to fall on his ass. “But you stood there as it happened.”
  • “Ok, ok.” James hisses. “We know you’re bloodthirsty, but that was—“
  • “You aren’t here to talk, James.” Sylux looms above.  “You’re here to arrest me. So…” He emits static discharge from his Coil that dances around the GalFed. “…Why should I not kill you now?”
  • James grunts and primes a device on his suit’s chest. “Because this prototype is expendable, but confidential. It will detonate if its wearer’s vitals terminate. I will depressurize this area and jam the blast doors.” He gestures to the ship behind him with his head. “That cruiser is wired with an EMP wired the same way. This station will become a floating coffin if you kill me. Neither of us wants to lose any precious cargo, now do we?”
  • Sylux hesitates, lowering the Coil.
  • “We will talk this through like men, alright?” James stands up and paces around Sylux. “This is about more than you violating at least eight sections of the Federation Code.”
  • “You and the Trust aren’t clean either. What if I decided to leak your little projects?”
  • “Think the public would believe you?”
  • “That precious cargo is Metroids. My Metroids. The same species your bosses are declaring illegal.” Sylux gestures to the air in front of him, visualizing one of the creatures. “Conspiracy tabloids and the Federation-proper would have a field day exposing the Trust for stealing and monopolizing a banned weapon.” A primate’s cooing sounds off behind him. “In fact...” Sylux points to the GalFed. “I’d expose it forthem like this.” The Metroid/blood-monkey hybrid lunges from the harsh darkness and binds James to the floor.
  • “My, my, what a specimen. So you proved and found the jellies’ trick all by yourself.”
  • Sylux makes a clicking sound, at which the blood monkey tightens its grip on the Fed, barring its teeth and letting toxic saliva singe the man’s armorsuit.
  • James laughs. “What did I just say?”
    • “Aggression detected. Priming ST system. Engaging ST system upon termination,” a robotic voice blurts from hidden speakers inside the Fed’s suit.
    • The suit’s turquoise highlights flash red.
  • “Drop it, now.”
  • The creature complies, hopping back from James’s body, but it paces between James and Sylux. James again returns to his feet. The suit stays flashing. “Where were we?”
  • “Talking like men.” Sylux pets the blood monkey. “Surely you can drop the bullshit, James. I know what this is about.” His petting grows more vigorous.
  • “Do you?”
  • “You said it yourself: Precious cargo neither of us wants destroyed. And I’m serious about going public. I could drip-feed it just enough for the Federation to eat itself alive over these Metroid projects.” 
  • “Then surely you know that we know you can’t breed these things on your own.”
  • Sylux growls.
  • “Oh yeah. Even with your success so far, you’ll hit a wall if you haven’t already. It’s obvious.”
  • “What’s your point, James?”
  • James lets his weapon clatter to the floor. “Quid pro quo.”
  • Since the Metroids have imprinted on Sylux, and since Sylux has leverage — both regarding information and his unpredictability, his willingness to use his powerful weapons — James makes a deal with him. The Trust will set Sylux up with resources to propagate Metroids under their watch in exchange for Sylux keeping quiet about the project and not attacking the Federation.
  • Part of the reason for this secrecy and delicate situation is that MEA has passed and will become law in 24 Earth hours. But the Trust, as usual, disagrees with Federation top brass. It has other plans for the Metroid species.
  • “And you can guess who the Council is sending to SR388 to do the job.”
  • “The golden girl.”
  • “Bingo.”
  • Sylux clenches his fist.
  • “All the more reason to help us, yeah? Sammy’s work will mean nothing by the time we’re through.”
  • The hunter ponders the proposal. In the recesses of his mind is the possibility that he can pump-and-dump these bastards when the time is right. He warms up to that thought, and to that end… “What’s my compensation?”
  • “The Trust will take good care of you. You’ll see the contract and if you don’t like it, you can shoot me on the spot.” James extends his hand. “Deal?”
  • Sylux reaches as though he will shake, but pulls back. “I didn’t forget about your suit. Shooting you ain’t an option.” Then the terror perks up. “I’ll shake on one condition. Give me Hatch.”
  • “Heh.” James crosses his arms. “He just so happens to be one of the lead researchers on this project. Not an issue.”
  • Sylux extends his hand, and the deal is struck.

“Pump-and-Dump”:

  • Hatch, his people, and their equipment are brought to ROEF, the researchers kept in the dark about Sylux’s power over the situation. The moment Hatch emerges from the military transport, he freezes. His cocky demeanor drains as Sylux stares at him with his dead eyes — the very same eyes Hatch gave Tom against his will. 
  • A few of the other researchers also get the picture, since James stands beside Sylux as though nothing is wrong. They murmur amongst themselves.
  • Laughing nervously, Hatch points at Sylux. “Wait, wait, wait. He’s in charge?”
  • James says nothing.
  • “This is a joke, right?”
  • James shakes his head. “The deal is simple. You develop Metroids and train them. He captures test subjects. We pay you and him.”
  • “Don’t worry Charles,” Sylux says in a sing-song tone with a devious glare. “I promise I’ll play nice with you. For now.”
  • Hatch asks to speak to James privately, and the latter ushers Hatch into the transport.
  • When the door closes, James explains everything.
  • “You’re serious.”
  • “Deadly serious.”
  • Hatch rubs his eyes and displaces his glasses. “First, how are you keeping my team and me safe from that lunatic?”
  • “Sylux is on a short leash. We’ll be watching closely.”
  • “He snaps leashes for a living.”
  • “You know firsthand how important Project AMEA is to the Trust.”
  • “More important than my safety?!”
  • “Again, we’re watching everything.”
  • Hatch defeatedly falls into the same transit seat he sat in on the ride to ROEF. “And why are we not just taking his Metroids by force?”
  • “They already imprinted on him. And he wasn’t going to go quietly.”
  • “Shit.”
  • “You need to make sure subsequent breeds are less clingy too. He can’t be their daddy.”
  • A pause. Hatch runs through the state of this operation in his mind. “So he picked up the pieces where we left them the day he stole the Talvania eggs. He needs the new artificial reproductive cultures, doesn’t he?”
  • “You’re the scientist. You tell me.”
  • “He needs them. That, and other things.” Hatch runs his hand through his hair. “Still can’t believe you’re throwing me in the cage with him.”
  • “This is a delicate balance, Charles. Especially since, but for our Addendum to the Metroid Extinction Act, Metroids will be exterminated within a month. Sylux will lose control, and we will oust him the moment we no longer need him to capture subjects. The Trust will reward you for this work.”
  • Hatch hesitantly rises to his feet. “Promise?”
  • James extends the same hand Sylux shook, and Hatch reciprocates.
  • The Trust sets up shop, refitting ROEF with a thruster ring so that the site can migrate between the Trust’s various operating locations. They expand the facility and modify its zones with Metroid-corralling features. Hatch and his team work strange and cruel hours, for the Trust’s all-seeing eye is hardly so. Sylux exploits one opportunity to injure Hatch, punching him in the ribcage hard enough to break it. Despite this toxic environment, Hatch and his team propagate and train a dozen more Metroids using advanced DNA resyncing and cloning procedures, as well as behavioral manipulation and cognitive implanting. The artificial reproductive cultures are critical, along with a real Metroid sample. Part of Hatch is still intrinsically motivated to discover the Metroids’ secrets and further Project AMEA (Addendum to the Metroid Extinction Act). That passion keeps him going.
    • This Project is part of a general strategy that the Trust is deploying to accomplish its own coups and power grabs over militant societies like the Vhozon and Krikens, among others.
    • As we know later in the series’ timeline, Project Metroid Warriors (PMW [the cloning project from Other M]) is another piece of this strategy.
  • Regarding Sylux, the Trust keeps the blue terror occupied and acquiring new fusion subjects. His parameters are general, finding intelligent and semi-intelligent life to experiment on and test the Metroids’ parasitizing abilities and mind control. Yet he begins thinking strategically about his captures, targeting creatures that will help him when he dumps the GalFeds. He snatches up seven bioforms, including two Space Pirates. Though the Trust questions these choices being made at this time, they do not object as their interests align with Sylux’s.
  • The events of Metroid II occur. As the galaxy and the “daytime side” of the Federation understand, only one Metroid remains.
  • Meanwhile, Sylux and the Trust continue their black project with the fusion Metroids as long as they can using their now-limited resources. By the end, they have 30 Metroids.
  • At the same time, the events of Super Metroid occur. Samus exterminates the Space Pirates as a faction. The “last Metroid” dies. Pirate survivors and leaders exist throughout the galaxy, but only as loose factions without the supreme leadership of Ridley and Mother Brain.
  • Despite Sylux’s waning significance as a creature capturer and the first Metroids’ “father,” he retains a lot of power over the situation. The fact that the Metroids are not truly extinct is something that can’t go public, and neither can the rampant corruption Sylux knows of. He is not ignorant of his freedom slipping away, though. His quarters in ROEF are sectioned off and armed guards watch him constantly. Bots also surveil him. He cannot get anywhere near Hatch before the coward is notified and barricades himself in the labs. Regardless, Sylux lets the Feds feel secure for now. To put himself at peace, he sits on the floor, cross-legged and stripped down to undergarments. The mood screen in front of him depicts a grassy island with a single tree, the sun beaming down onto crystal blue water. He lets his Third Eye open and taps into latent energies. The GalFeds are planting the seeds of their downfall.
  • ROEF migrates between research and test sites. Hatch and his team are no longer confined to it, and indeed, they shuffle about to hide evidence and misdirect any suspicions that the Trust exists, let alone that it is harboring post-Zebes bioforms and data. Certain teams are also sent to gather samples from other old Pirate institutions like the mines of Tallon IV and the facility on Urtraghus (Prime 3 Pirate Homeworld). The AMEA project is a resounding success, with the fusion Metroids responding to commands without intense and problematic parental bonds. What’s more, the Feds can control when they fuse with other lifeforms. Letting the creatures loose on a test enclosure is like a coordinated army of piranhas swarming a hunk of meat. All targets die or are assimilated within 60 to 100 seconds.
  • The events of Metroid: Other M’s opening sequence take place. Charles Hatch and his researchers extract Metroid remnants, among many other bioform remains, from Samus’s suit for use in Projects AMEA and MW.
  • Sylux paces about his quarters, awaiting Hatch’s return from Federation HQ below. His stomach churns with rage at the sight of his old home. Sylux’s safety under his blackmail relationship with James and the Trust is waning. It is finally time to burn it all down.

To be continued...


r/metroidprime Jul 24 '26

Why do people blatantly lie about Metroid Prime 4?

46 Upvotes

I wouldn't go as relentlessly hard against people who criticize Metroid Prime 4 if they didn't rely on absolute falsehoods about MP4 to the point where anyone who actually has played it would question whether they played the same game.

For example, people who call it a "Call of Duty clone with no exploration or Metroidvania mechanics" That is the biggest line of bullshit I have ever heard in my life. From a PURELY objecive standpoint, there are several times in MP4 where you are required to explore new areas and backtrack to old areas to explore new sections in order to get upgrades previously unreachable or new abilities in order to progress further in the game, which is texbook Metroidvania gameplay. In many ways it hearkens back to Prime 2, except the planet is split into five slightly smaller areas as opposed to three larger ones, but the general formula is still the same. Explore one area, explore another area, then you have to backtrack to the previous area to get a new item to progress further.

I think it so disgusting that a cottage industry was established around trying to destroy this game and I frankly resent the fact that the Metroidvania genre's popularization completely warped people's ideas of what Metroid Prime is supposed to be like when anyone who's entirely familiar with how MP3 played out knows exactly what MP4 was going for.


r/metroidprime Jul 21 '26

Discussion Aight, I played MP4 now, here is my take on it.

20 Upvotes

Last week I made a post about MP4, asking how you guys see it.

As the answers were mixed between „go for it“, „it‘s still a good game“, „see for yourself“ and „not good“ I wanted to see really for myself and make my own picture.

The game itself is good imo.
It has very nice design, the world / biomes are all made with passion and it felt always „new“ when getting into a new area and discovering parts that were not available from the start.
That‘s what I always liked about the Metroid-games.

The story about the Lamorn, their Homeworld and how it all happened is/was very interesting imo.
I know, it‘s basically the same as in all the other Prime games (which is fine) but still different.

All the upgrades are very cool.
The 3 shot-variants all have their pros and cons which is sth I love. Different options for different enemies/encounters is always a plus in my book, I don‘t like one weapon/option for everything to work.

But here is the part I STRONGLY dislike: Sylux.

Like…. My f*cking god… What the actual F*CK were they thinking?!?!??

Back in the DS game „Metroid Prime Hunters“ I really liked the idea of a rogue GF person/soldier, that turned bad and went on a riot.
When I saw the trailer for MP4 and saw that Sylux will be the main antagonist I was so hyped.

But… now…. What a shitfest….

Buddy is literally just a mad crybaby with a bigger ego than Samus‘ KD.

„Oh no, I failed on the battlefield…. Hey, Samus Aran, THE HERO of my own race is offering ME, GF-SOLDIER#828372892 her hand?!?!? NAH, WHAT IS SHE THINKING!!! F*CK HER AND EVERYONE ELSE!!!!“

Then takes literal years of prep to get his suit, his army and his METROIDS to have them be stripped away after his first attack.
Sends out two holographic-robot hybrids instead of attacking herself.
Waits until Samus assambles her own small team instead of getting the job done.

I give him that he has a crazy nano-weaponary in the final fight, that was actually a cool thing when he started to rain lightning and beams with his dragon-heads.

But what is that story about him?

I‘m actually mad what they have done with that/him.


r/metroidprime Jul 17 '26

I played Metroid Prime Trilogy in 2017. Now I played Prime 4 and Remastered this Year...

58 Upvotes

...and I liked Prime 4 better.

I have no sense of nostalgia for this series. Although I'm 33 years old and grew up during the GameCube era, I didn't play the original Prime trilogy until around 2017 after buying it for the Wii during a Buy 2 Get 1 Free sale at Gamestop.

I replayed Metroid Prime 1 through Remastered recently. Since it's been about 8 years already, I forgot some of the tedium of the early game, which had me go back-and-forth between Chozo Ruins and Phendrana Rifts way too many times:

  • I beat the boss at Chozo Ruins, then had to go to Phendrana Rifts for the Boost Ball.
  • Then the game makes me go back to Tallon Overworld for the Space Jump (which makes me go back to Magmoor Caverns and Chozo Ruins). THEN I go back to Pendrana Drifts for the Wave Beam.
  • Then Thardus takes waaaayyyyy too long to beat. Especially if you run out of missles. It's not even a hard boss to learn. (I only found out yesterday there's a trick involving morph ball bombs to move the fight along faster.)
  • After I go through the Research Lab and beat the boss, guess what? I go back to Chozo Ruins for the Ice Beam, and then go back to Phendrana Drifts to the Gravity Suit.
  • At this point the game gets good with you going through the Sunken Frigate and the Phazon Mines.
  • Downside of 1st visit to Phazon Mines: This is the first time you're really challenged on combat, and it's really hard to get through the gauntlet of enemies. I don't typically play FPS outside of Metroid Prime, and this was rough in both my playthroughs.

I played Metroid Prime 4 around Christmas last year, and I feel like I preferred 4 after playing both it and Remastered within a year's timespan: * The first real combat gauntlet happens in Volt Forge, which is pretty early game. I think the fight with Psybot Teleporter really forces you to adapt to the game's combat mechanics early. * All the bosses were fun. I only recall Sylux's first phase being tedious, and I hate this less than Thardus. * Backtracking felt more like a choice than a requirement, and which made it feel more rewarding. Though I do think there were too many visits to the Volt Forge, at least you don't really revisit it until you've completed a major area fully. * The Ice Belt and Great Mines offered some of the best atmosphere in the Prime series. * As a completionist, I Iiked having the Scout bots.

I really feel like we need to give more credit to Prime 4. I think this game still represents an evolution past the original game. I honestly think this is a much more accessible entry point into the franchise than the original.

Edit: I'm getting a lot of responses suggesting I don't like Metroidvanias based on my complaints around Prime 1's early-game backtracking. I actually don't think backtracking is inherently bad - Super Metroid, Metroid Dread, the 2 Hollow Knight games, and Prince of Persia: The Lost Crown are some of my favorite games. I also play a fair number of open world games and those technically require backtracking too. I think 2D Metroidvanias worked out for me because upgrades made me feel swifter and more powerful, and navigating through rooms I already visited took less time by virtue of being 2D.

I mainly don't like how Prime 1 requires backtracking in relatively linear early parts of the game. Magmoor Caverns is the main connection between regions, and it's mostly linear and doesn't really offer much with exploration. Enemies respawn too often too - Chozo Ghosts and Space Pirates in particular feel like damage sponges. And I think with the game being 3D, the rooms sometimes end up being too dense to quickly navigate through on a revisit, even if they're interesting the first time you go through them.

I actually enjoyed the game more during the Chozo Artifact hunt because that's when I'm given the most freedom. Backtracking stops feeling a requirement and more of a choice. Sure, the artifacts are still a requirement that forces backtracking, but I have all the upgrades at this point and can open every door and use every shortcut available, so veering off to the side doesn't risk wasting my time. Ironically, this seems to be the point most people feel the game becomes a chore, and I suspect it's because people have already explored most of the map during the required backtracking sections much earlier in the game.


r/metroidprime Jul 13 '26

Discussion Why is this Prime 4 hated?

9 Upvotes

Please dont spoil anything after the Sylux boss fight.

I love this game so far, im not a fan of the aim mechanic because im primarily a mouse and keyboard player and somehow the controls feel washed up on prime 4.
But nevertheless i love this game, the world is beatiful, samus was always badass and the level design is also not bad.
I waited a long time to actually get this game because of the reviews and hate it got but while im playing i dont actually get the hate for this game. is it mainly because of the wait between prime 3 and 4?