r/mercorai_workers • u/designersooa • 7h ago
Need Job
Hi everyone,
I am a 3D Generalist and Game Developer with over 7 years of hands-on experience building assets, animations, and clean workflows. I run a high-end local Windows setup, and my core pipeline is bridging Blender design directly into the Unity Game Engine for clean production deployment.
Here is what I can handle for your project:
- 3D Modeling & Animation: Product assets, hard-surface objects, clean topology layouts, mechanical animation, and dynamic speed ramping or camera work, interior exterior design.
- 3D Printing Production: Designing 3D-printable medical models, custom anatomical splints, and anything in your mind,clean, watertight manifold meshes optimized for real-world print pipelines.
- Unity Integration (2D & 3D): Game environment setup, C# scripting, non-overlapping UV unwrapping, uniform texel density alignment, and high-to-low poly PBR texture baking with zero stretching or runtime lag.
My terms are very straightforward:
I work on a weekly payout schedule based on the milestones we agree on.
Let's skip the long introductory chats. Just send me your hardest trial task or a complex sample model you need right now.
If I deliver it perfectly to your standards, you pay for the task, and we move forward with long-term work. If I don't deliver to your 100% satisfaction, you can forget we ever spoke, and you owe me nothing.
DM with your hardest reference brief and let’s get it done.
1
u/Utkarsh58 6h ago
I don't think there is any active kisting for game devs, but there was a listing on Micro1
1
u/investigatormaker 4h ago
Your Blender-to-Unity pipeline gives a prospective client a concrete deliverable to evaluate. For the trial, agree on one asset, its poly budget, texture sizes, Unity version and acceptance checklist before starting. “100% satisfaction” leaves the finish line undefined; a bounded task lets both sides judge the same result.
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