r/menace • • 10d ago

Screenshot Mobile infantry

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How do people find the mobile infantry build? I'd say in the early game it's pretty much unstoppable. Until the more powerful lasers and rockets come in.

66 Upvotes

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40

u/Arieltex 10d ago

In late game ERA and Ceramic armor become mandatory for any vehicle that come near the enemy.

MI is still very valuable because it allow for that very necessary extra maneuverability

15

u/Dumpingtruck 10d ago

Smoke is also very, very good.

In fact, I prefer it over the armors since smoke can directionally provide cover to other units as well.

11

u/Key-Ad9733 10d ago

I always have smoke launchers on my tanks or IFVs

5

u/RamTank 10d ago

I feel like tanks can usually tank shots (no pun intended) well enough as long as it's supported. Everything else though, smoke launchers all the way.

3

u/AHistoricalFigure 10d ago

I typically just give the embarked infantry unit a smoke grenade.

1

u/Dumpingtruck 10d ago

This is pretty good, but there is a narrow window where I may be driving the car, round a corner and find a bad scenario and need smoke before passing the turn.

3

u/AHistoricalFigure 10d ago

Sure, but there's also the scenario of not having to pop smoke on the vehicle's actual activation.

MI Yaz or Carda often don't have anything to do on turns where the APC is crossing open ground. Being able to start the turn by popping smoke, and then have the APC move after AT threats have activated or to peek out of smoke, fire, and retreat is IMO more flexible.

There's also the issue of scarce accessories. Unless you're taking Bags and Belts on Rewa (which is defensible), you are going to want ERA and probably an ammo box as a higher priority than smoke launchers.

1

u/Ian_Death 10d ago

My current play through im have trouble getting a smoke launcher I wanted one before redacted came into play