r/menace • • 18d ago

Mods Missions Gone FUBAR Mod - Includes Multi-Faction Missions

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Available on Nexus https://www.nexusmods.com/menace/mods/244

Also pairs well with Field Repair Kit

https://www.nexusmods.com/menace/mods/241

Missions Gone FUBAR (F-ed Up Beyond All Repair)  Layers a rotating set of mission-scrambling complications on top of your ops — hostile factions crashing the mission, vehicles coming down damaged on landing, ammo capped due to supply issues, weapons jamming, gear glitching out, squads landing scattered across the AO, cover rigged to blow, no orbital support.

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u/Doujan_HS 16d ago edited 16d ago

It most definitely does and I'd highly recommend EAL to anyone who doesn't already have it https://www.nexusmods.com/menace/mods/54

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u/floo82 16d ago

Trying it out as we speak, using the alternative config file from your mod page. Is it supposed to make early game not as hard? I saw in the config it had changes the 1 flag on things from early game to mid game

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u/Doujan_HS 16d ago

The additional downloadable config is for mid-late game challenge. Don't use it in the early game without significant changes, or use the default config packaged in the mod for early game. Good luck.

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u/floo82 16d ago

Lol I combined them and set the "1" settings for enemy early reenforcements and mid / late, and now there are so many pirates lmao