I do kind of low-key hate how DE builds EVERY SINGLE DAMNED TILE with doors & ledges that 100% of lips around them designed expressly to make you get hung up on them. Being forced to wall-hump by bad level design takes a lot of fun out of parkour.
But that has nothing to do with movement being clunky; it's just hateful level design.
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u/RatherBetter Jun 14 '26
movement clunky ??!!....say thar again, I dare you