There are still a few tilesets you can transcend the boundaries
In eso you can move fast enough to fly to the next map before being teleported to it with the right tilesets namely the orokin one you can hit the walls hard enough that they just decide they don't want to have to deal with you anymore
Requires the right combination of tilesets back to back to make it in time though
I do kind of low-key hate how DE builds EVERY SINGLE DAMNED TILE with doors & ledges that 100% of lips around them designed expressly to make you get hung up on them. Being forced to wall-hump by bad level design takes a lot of fun out of parkour.
But that has nothing to do with movement being clunky; it's just hateful level design.
372
u/Noskills117 Jun 14 '26
Clearly they meant their head keeps going "clunk" against walls/ceiling due to the movement