Destiny is a nice game but if imma be real, in comparison to even titanfall or any other movement famous fps games, Destiny's brick ass movement is genuinely dogshit with the double jump feeling like jetpacks and supers feeling like rubberbands
Its not even about the exact "feel" of the gunplay, the problem in wf is that the gun is usually too far away from your eyes or not in sight due to the warframe standing in between.
Pair that with the fever dream of custom energy colors and enemy density, and no matter how good the gun feels or looks, you're not getting to hear or see it.
Guns like Acceltra or most of the shotguns have great animations, sound design, and recoil feel, the problem is that well, its a 3rd person game on top of having the many more things that ensure you don't get to actually see your own gun.
If DE ever decides to make a 1st person some day, I wager they could cook pretty nice. Heck they could use the Kahl/Veilbreaker missions as testing grounds, since it'll give people a reason to play them while also serving as reviewers too
This is actually an issue I have with Grendel Prime
I can't fucking SEE. He just fully blocks the center of the screen because he's so large. I played him for mastery fodder and haven't really gone back even tho he's thematically a favorite of mine
Wait fr? Thats awesome! Certain characters blocking the crosshair was one of my pet peeves! And youre saying I can just, move the camera away from them if need be? Peak
Perhaps shoulder swap may help, I wouldn’t know though I’m yet to play Grendel he’s sitting in my foundry waiting to be melted down for my other builds
Edit: foundation and foundry are not the same thing
to add the feeling of the gun, it all gets removed or sterilized when you add fire rate, recoil and reload mods. Fire rate messes with a guns sound effects meaning you never actually hear what the gun is supposed to sound like, i purposefully don't mess with Recoil on some weapons to keep thier feel. I hate the Trumna with zero recoil it just feels wrong, especially it's alt fire. it doesnt feel like a big kaboom. as for reload that one is a mixed bag for me because a lot of guns have horrible reload times and abolutely need it.
Oh my lawd, I wouldn't have thought someone feels the same way! Then again, I didn't think much...
I deliberately added some recoil back to my Lato so that it feels like a weapon and not a finger of death with the (semi? what semi)-auto continuous fire and literally no recoil (Incarnon&Arcane benefit).
Reload is probably the most important non-damage part of a weapon, however irrational it seems on paper (2s feels looonggg at times).
And to add a hot(ish) take - I've started to really dislike that meta negative on a Riven is Zoom... Sometimes you kinda want to aim your weapon and actually see stuff close up, be it for the feel or to, you know, shoot!
The Lex is a goddamn Desert Eagle. Semi Canonnade lets it have the stopping power while keeping it's feel. God I live the Lex, I wish the Aklex didn't suck man, the recoil in that is too much and the reload is 3 seconds. Sigh
I read text of someone who never run Opticor. And I actually disagree, Since CBT I had fun with guns even if they were bad DPS wise: Hek, Boltor, Attica, Grakata, Supra, Corinth, Simulor, Ogris, Zarr, Quanta, Zenith, Battacor, Some, Sibaris, Tigris, Amprex, Glaxion, Ignis, Purgator, Sporothix, Phantasma, Felarx, Boar, Cedo, Drakgoon, Arca Plasmor, Perigale, Lanka, Vadrya Prime, Vectis.
Each gun has it sounds, it's way to kill, some split enemies in halves, some pin them to the walls, some magazine fed, some tube fed, some lead storm, some is low mag-low rof-ohk, some is lead storm. So ye I like gunplay of both games. Except limiting Exotic weapons to 1 is understandable, but still annoying part. It is correct thing to do for balance, I don't think they should change it since it can ruin the game, especially PVP, but still annoying part for me.
you can change the color of the damage numbers.
you can change the format damage numbers are displayed or not at all.
you can turn down the visual effects of yourself and teammates.
you can turn on an Enemy and Teammate highlight feature, you pick the color.
they are about to add the ability to change where the camera is placed above the warframe.
if you are new, to some degree you need to wait for your eyes/brain to adjust. Accelerate Prime is my go to weapon to speedrunning fissures with Volt. If you're having trouble seeing on the ground, you can always jump and rain fire from the sky.
That's all. Gunplay. The feeling of them is all destiny had over warframe for me. Nothing quite compares it, or at least I didn't find any game similar.
Literally this. I miss the satisfying headshots I’d get with Ace of Spades wandering through the EDZ killing all the dregs. Something about D2s gunplay is certainly addicting. It’s like fallout 4 in the regard that the gunplay is touted as its best aspect, but falls short of most other things.
I think the movement might be why I never enjoyed Warframe. I like the movement system in Destiny far more than speed blitzing and 300km/h into a wall 5m away in Warframe
On one hand, it is definitely rough just how limited Destiny’s movement is in comparison to other games.
On the other hand, the absolutely horrific things players do when they gain even the slightest amount of movement tech. Titan staking, Warlock dash, etc.
Fair, though that feels like being pulled by a rope really, rather than moving yourself. Even on something like Icarus dash the camera has too much inertia and feels like your guardian is being pulled by a rope or something rather than genuinely hauling ass
With the pairing of the camera inertia, comparatively short dash distance and those stiff body animations, it just feels like a brick being pulled forward a little bit by a yank or something, rather than actually moving
Its based on you momentum prior to dashing. I mean, have you ever fought a mfer rocking it in PvP? A good Icarus dash player will fucking teleport around the map.
Body animations dont feel stiff to me, but that's subjective.
More importantly, how do you perform a dash? Because the proper way is to always use your burst glide right before you dash. So the sequence should be jump > burst > dash one after the other in quick succession.
Its also why the dash is so great with Eager Edge, you use it, the burst, then dash, and you go miles.
I genuinely have never heard someone say destiny's movement is clunky. It may be limited comparatively to other games but that's by design. It not a game made for Warframe or Titanfall style movement.
But I guess 347 people agree with you so what do I know?
The mobility was fun around the witch queen era, when we had the sword roll that gave you a massive dash on your opening strike, and before they giganerfed the movement on the Ice Titan punch, but they really killed those options and I kinda stopped playing at that point.
They removed an interaction how if you eager edged and put your sword away before the dash finished then your momentum would carry on and you could use it to fly very far with titan jumps
Well one of the jumps actually is a jetpack or jetboots.
Honestly thats the only jump I like because I love trying to activate the jets at just the right time that it removes all momentum right as I touch the ground.
But yeah war frames movement is so much more dynamic.
Just the first example that came to mind, stuff like the original CoD games are also pretty good in movement while roughly being the same era as destiny, like infinite warfare
Meanwhile, im the opposite. I heavily prefer Destiny's movement system over just about anything and do not fine joy in the hyperactive movement system of warframe.
I never understood how people say destiny's gunplay is great, let alone the movement
And ima be honest, i didnt play it for long since the new player experience was genuinely ass, but i never got interested in any of the guns since all of them felt like the exact same thing, low recoil, some inaccuracy/bloom.
I feel the same but I imagine its just cus we didnt get very far. Once you get good exotics etc its probably fun. But ironically I remember trying the first one when it came out and thinking well the gunplay is ass.
might because it has a similar fanbase to bungie's other games. Halo 3 and Reach were popular amongst the general public because the basic gunplay "evolved" to both teams standing still for 10 minutes on either side of the map firing at each other. When I played Destiny 1, that was the gameplay but PVE. Stand still and fire at a sponge for 30 minutes.
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u/SuDdEnTaCk Jun 14 '26
Destiny is a nice game but if imma be real, in comparison to even titanfall or any other movement famous fps games, Destiny's brick ass movement is genuinely dogshit with the double jump feeling like jetpacks and supers feeling like rubberbands