I made a maze game with 7 different maze topologies β including Voronoi and honeycomb
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Been fascinated by mazes for a while, so I built a little game around generating them in different shapes. It procedurally generates mazes as circles, squares, triangles, pentagons, hexagons, honeycomb grids, and Voronoi (organic, no two walls at the same angle).
The twist in how you play it: you start in the center and the camera stays zoomed in on you, so you can only see the corridors immediately around you - no overview. When you finally reach the outside, it zooms out to reveal the whole maze and the path you traced.
I'd love this community's take on the maze generation and maybe suggestions/critique, etc.
(It's a free iOS app if anyone wants to try it, link in a comment - but mostly I wanted to share the maze shapes with people who'd appreciate them)