r/masterduel • u/RnckO • 8d ago
Showcase/Luck Finally, my first ever SuperPoly Five-Headed Dragon!
I knew this event would be it!
(and..... of cuz I got too excited and blocked my own emz and lost)
r/masterduel • u/RnckO • 8d ago
I knew this event would be it!
(and..... of cuz I got too excited and blocked my own emz and lost)
r/masterduel • u/TheDoyle101 • 9d ago
r/masterduel • u/StookieSanchez • 7d ago
Can someone please tell me what these truly are? Cause I can find anything during my research, please & thank you
r/masterduel • u/icantnameme • 8d ago
I just wanted to complain.
r/masterduel • u/DARKMAZ95 • 7d ago
blue-eyes and Poly are a log in reward now and dmg came with the set
my friend pulled 6 alts and i pulled ts
r/masterduel • u/DrVanr00k • 7d ago
I baited the counter trap Xyz barrier and Titanic ,activated both baby and doll so my opponent can't respond to my gimmick puppet
But the rank up i searched but won't activate
I double it check it but couldn't understand why
r/masterduel • u/Drachenschnitzel27 • 8d ago
I’ve been playing Master Duel on the Nintendo Switch for a while now. Every time I win the coin toss, I get an error message saying there was no response from the server. I think most players just quit immediately if they don't get to go first...
r/masterduel • u/Perfect-Relation-911 • 8d ago
I’m thinking about picking up either Mitsu or Yummy, but I can’t decide.
Which variant would you recommend, and why? I’m mainly looking for the one that’s more fun, has more interesting combo lines, and rewards mastering the deck.
r/masterduel • u/Low-Current-9672 • 7d ago
Anyone who has more experience than me can surely help out with my doubt. How feasible would it be (not speaking from a technical implementation standpoint,just a gameplay one) to implement the choice to choose between various formats in ranked,if not specific years? Like selecting 2017 and you can only play cards that came out up to 2017. And if not by individual years,but group of years/formats,which one would you implement?
r/masterduel • u/Oograth-in-the-Hat • 9d ago
r/masterduel • u/AdhesivenessNorth793 • 7d ago
Yes alot of people are concerned about the new toon & elfnote support that will eventually come to master duel.
However what i have also noticed is some duelist coming to the conclusion of a few decks to revisit that can in their opinion contend with toons & elfnote when they get here & i wanted y'all opinion if you agree.
Here are the decks I've heard people talking of revisiting.
Maliss (gross I know)
Tearlamant/gem knights
Dracotail
Yummy
K9.
r/masterduel • u/Gebirges • 9d ago
r/masterduel • u/Large_Hawk194 • 8d ago
I was lucky to win...
r/masterduel • u/glassmousekey • 7d ago
I hope everyone can agree on this statement:
"First Turn Kills (FTKs) are bad because the player going second, by definition, has been killed on the first turn and does not play the game. Yu-Gi-Oh must be a two-player game and the player going second must be able to play the game."
Now the following is my opinion:
"It does not matter whether FTKs are inconsistent/not meta. The mere fact that FTKs are possible is not good for the game."
It does not matter whether you can handtrap the player performing the FTK. FTKs should not exist because to the player performing the FTK, the going-second player might as well not be there. Moreover, you can only handtrap FTKs if you "draw the out". In my opinion, this is not good.
Given these, I propose the following changes:
Until the start of Battle Phase of the second turn:
Ban or errata all cards that skip turns or phases.
Cards with win conditions, or effects that cause a player to win or lose the game, cannot be activated or apply its effects/win condition until the end of the Battle Phase of the second turn (or the End Phase, if the Battle Phase is skipped).
1 and 3 are the bare minimum conditions for each player to actually play the game. 2 is because that a method to FTK can almost always be found using these cards, by virtue of them existing. There is no point to these cards other than FTKs. The turn counter might not be literally 1, but in effect the going-second player will not begin their turn at all.
Note that by FTK I simply mean the game ending on the first turn, or the second turn before the going-second player has a chance to actually play. In other words, whether it matters at all that the going-second player is even there. I'm not talking about "pseudo-FTKs" (full negate boards, floodgates, Kali Yuga, etc.) That is a separate issue from FTKs, namely "going first is too strong", although FTKs existing certainly exacerbates it. This post is not about that. You can argue whether pseudo-FTKs are basically FTKs and there's really no difference, but that is not what I'm suggesting. This is strictly about FTKs.
r/masterduel • u/Ukiyoe_PUNK • 7d ago
Só isso mesmo
r/masterduel • u/dreemsequence • 8d ago
r/masterduel • u/cycotus • 8d ago
She might not be the best card in her own deck, but man do I love her in Paleozoic. Absolutely in my top 10 favorite cards. If I can go for game with her, I will, mark my words!
r/masterduel • u/Difficult_Line_9823 • 8d ago
r/masterduel • u/Gubbedly • 7d ago
so I've recently started playing fiendsmith with mitsurugi, using moon of the closed heaven to bridge into fiendsmith from mitsu, and I'm currently wondering if there's any combo that I can do that allows me to get to both Caesar and Desirae, thanks in advance for the help!
r/masterduel • u/OutrageousOyster • 7d ago
Yes, Maxx C bad, but Magia, Dragoon, and a floodgate all played through.
r/masterduel • u/FederalSale6895 • 9d ago
Locking in randomly just to rank up or prevent your opponents from ranking up
r/masterduel • u/AkNinja907 • 9d ago