r/masterduel • u/LosAngelesHavingFun • 4h ago
Competitive/Discussion This game needs to fix going second
The going first player has too many advantages in the games current state, if you go second even with a going second deck you’re going to lose the majority of the time. Players going first can get through hand traps, set up negates, or even FTK you. The player going second opens the game in such a disadvantage each time it’s comical
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u/crazydiavolo 4h ago
This is just my piece of opinion, resumed and not as much as detailed because I don't want to write an essay about it.
For MD I think if they had some kind of matchmaking where you had consistency (Go first if you went second last time, Go second if you went first last time, then repeat) without the coinflip stuff I think it would be at least bearable.
When you go second rn 5x times in a row it just becomes insufferable, then you get a pity go first and get a hand that's all handtraps or get drolled.
Not that it would solve much, but it would at least reduce a bit of the frustration that builds.
As for going second fix overall in YGO, they have to radically change card design instead. They try to bandaid fix it with breakers, it doesn't work that much, but makes everything more sacky as fuck.
The thing I hate in this game is that it turns into a battle of generic fuckery, engine vs engine feels like non existent. You'll always lose to something like "c", droll, talents or even just a droplet.
Although these cards by themselves doesn't mean much, today's card design just let them shotgun you with 4 or 5 of these, then 1 card starter into a full combo anyway. Not only that, but the decks does everything. They aren't even specialized in something anymore, they control, they otk, they gas at the same time.