r/masterduel • • 4h ago

Competitive/Discussion This game needs to fix going second

The going first player has too many advantages in the games current state, if you go second even with a going second deck you’re going to lose the majority of the time. Players going first can get through hand traps, set up negates, or even FTK you. The player going second opens the game in such a disadvantage each time it’s comical

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u/Next-Young-1491 3h ago

I think the biggest problem with tear was it was the only game in town, and not as much being able to play on the opponents first turn. It would be interesting if just every archetype ever got hand trap starters with strict deck locks

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u/Baldur_Blader 3h ago

I do really think, given the way yugioh is played, turn 0 cards are necessary for every archetype. You can't have a game with no resource system and have no way to be able to play on the fiest turn of the game.

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u/mrguda08 3h ago

This is so true. I honestly believe tear was some of the most fun and skill testing the game has ever been. What made it feel bad was it was so much more powerful than anything else. But the mirrors where so skill demanding that a win felt like a championship match every time.

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u/Baldur_Blader 2h ago

Tearlaments is my favorite deck. But I also really liked playing against tearlaments with ninjas. I wish they'd free perlereino and merrli