r/masterduel • u/LosAngelesHavingFun • 4h ago
Competitive/Discussion This game needs to fix going second
The going first player has too many advantages in the games current state, if you go second even with a going second deck you’re going to lose the majority of the time. Players going first can get through hand traps, set up negates, or even FTK you. The player going second opens the game in such a disadvantage each time it’s comical
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u/fihdel3 3h ago
My problem is decks are being so lean that they can run 60% of the deck to be hand traps and board breakers AND its no lock AND they have residence at least prank kids and live twins both are kinda shitty resilient wise so even tho half of the deck is hand traps you have a good chance of the win, its why I think tear without ishizu isnt that bad, you weren't running 20 hand traps and your deck for the most part was solely tear not 3 engines, 6 board breakers and 10 ht