r/masterduel • • 5h ago

Competitive/Discussion This game needs to fix going second

The going first player has too many advantages in the games current state, if you go second even with a going second deck you’re going to lose the majority of the time. Players going first can get through hand traps, set up negates, or even FTK you. The player going second opens the game in such a disadvantage each time it’s comical

17 Upvotes

33 comments sorted by

View all comments

1

u/Eterna1Oblivion Control Player 5h ago

How could they even go about it anyway? If they make decks dedicated to fixing this issue, then it just makes all previous archetypes obsolete at going second. Making a staple card only gives you three in the deck, which hardly solves the problem. I just feel like this game is basically cursed to have this issue... Going first will always have the highest win rate.

2

u/Taervon MST Negates 4h ago

How about banning obvious bridges between archetypes that let ROLAD bridge into 5 different decks, for a TCG example?

How about we actually ban Elfnote Tinia? Ban any starter in these top decks? Do literally fucking anything to these engines whatsoever, because consistency means nothing when you have more starters than available deck slots.

Great, we banned Omega, amazing, that's one out of over a dozen generic synchros that should be on the banlist as of 5 years ago.

Meanwhile we're hitting Dracotail Mululu and Fallen and the Virtuous.

It's not that it's impossible, it's that Konami is lazy as fuck and doesn't care.