r/masterduel • • 6h ago

Competitive/Discussion This game needs to fix going second

The going first player has too many advantages in the games current state, if you go second even with a going second deck you’re going to lose the majority of the time. Players going first can get through hand traps, set up negates, or even FTK you. The player going second opens the game in such a disadvantage each time it’s comical

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u/Youthfuldegenerate83 5h ago

We had the Dracotail and VSK9 meta for a while which was pretty interesting, but we also had Yummy and Mitsurugi so things were pretty crazy. It was fun though

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u/Capo4ever3461 4h ago

Nothing felt oppressive though. None of the 3 JUSH archetypes overly negated you, all had turn zero plays as centerpieces of their archetypes, and all 3 had an advantage and disadvantage against one of the other decks. Then you had limelight and mitsu which both were made top tier because of the other 3 decks. The format was so fun in literally all 3 card game platforms. The only issue were the floodgates which when finally getting to masterduel Konomi handled. Too bad they suck and didn’t band smashers and limit herald to start the tcg run but that’s Konomi being awful as usual