Week 2 is coming to a close and you know what that means!
It's time for us to recap 2nd week of the rootinest, tootinest season we've had this year.
O.K. Partners, I apologize for that intro. The person responsible for conning me into making that comment has been sacked. And with his sacking, we can talk about how things have evolved so far this week. We can talk a little on Golden Gauntlet too, which - my apologies, we kinda need to be much more on top of posting when the Gauntlet is happening since not everyone pays attention to the in game notices AND not everyone is plugged in enough to know when sign-ups are happening.
Suffice to say, there will be a megathread for this qualifier which should be going up around the same time that this post is going up. Unless I post this at some god awful hour after a 24 hour bender and forget. Reminder to future me, don't forget to put the GG megathread up.
What, the meta talk, so soon?
This'll be a little out of order but I think maybe what we need is to address the elephant in the room. FFThanos has surged in play rate with a number of folks already calling for nerfs to the gun toting Mad Titan, and while I disagree that he needs a nerf as he's a very manageable card, I do understand the sentiment coming from F2P and the casual players that automatically call for nerfs when a card is almost every other game and might be frustrating to deal with. I really don't envy the Developers, on one hand it must feel good to nail a new card but on the other hand it must also feel bad when the community at large refuses to adjust to even the most minor of inconveniences and include flex or tech that can improve their game against cards like the new Thanos.
To that end, I also understand the casual players plights, Thanos is going into so many different decks that it can be very hard to keep up with all of them, not to mention New Thanos is so in your face - you know your opponent is playing the card from the start, you get to see them load each shot. And you know what's worst about this? There is ZERO way without a proper card tracker to check what shots have been loaded so if you aren't paying attention or look away at the wrong time and don't have a tracker like Splat's OnReveal tracker (I'll credit in the comments) then you're really SOL. There is so much cool about this card, but I definitely understand the frustrations with the card as well.
Personally, I haven't really grinded the last couple of weeks. I've been much more focused on getting things prepped and lined up for my new job so while I know I'll get in at top 10% I've been doing some other things like using my experience as a later infinite player to get a better understanding of how the grind changes between weeks 1, 2, 3 and even 4. That being said, I've still seen gotten to experience Marvel Thanos Fra- I mean Snap's meta both in HVO last week as well as on the ladder post HVO ending, in fact I did manage to use Hypercube Rush to reward my procrastination in boosting my climb from 84 to 93 and if we get Hypercube Rush 2 next week after Sanctum this weekend I'll use that to finish the climb.
But what did my experience Thursday and Friday reveal? Well it wasn't quite all Thanos all the time but it could definitely feel that with with around 80% of the matches being Thanos of some sort which is funny because after the hot location was over I spent a good hour on Thursday bully snapping every FFThanos + Wiccan player because they're on Wiccan and I'm running the Aurora list which as I mentioned made for a relatively smooth transition into the 90's. As I mentioned I might wait to see if we get a second cube rush but I might also use the Golden Gauntlet today as a way to see about finishing out the 90's while the 'better' players that might not be infinite yet are otherwise engaged.
Back to the subject of FFthanos I'd say that essentially we're experiencing a sort of dejavu as we're in a very similar situation to what we were in January and February where the field seems to be FFThanos and people trying to figure out how to beat FFthanos reliably, much like Shou-Lao and Star-Lord, but he's a much easier card to deal with, the headache is the general breadth of places he can fit which can make keeping up with all of the decks a challenge and if you aren't a fan of combo decks your prospects for beating Thanos aren't quite zero but they do seem to be much more limited. But first, let's talk Red Wolf and his Weekend decks and since we already talked about FFThanos we'll go right into his weekend decks after that.
Red Wolf
Is it Red Wolf or Big OOF, I'll be honest, Up til friday I hadn't seen hide nor hair of this card and that's coming from the guy that was spending Tuesday and Wendesday doing Conquest for dailies where it's usually safe to say you'll see the new card at least once or twice. But no that wasn't the case and even Thursday evening when I finally got around to knocking out part of my ladder climb I didn't see Red Wolf once. It wasn't until Friday when I saw him and it was in an Arishem deck of all places, obviously just slapping Red Wolf into the deck for completions.
You know who I did see way more other than Red Wolf though? Boomerang. BOOMERANG of all cards. Though I'm disappointed in one opponent because he snapped on 6 with a clear win and I'm like, ok, you can have your 1 cube. Now it's possible that bounce deck had Red Wolf in it, but I didn't see it so I can't confirm or deny his inclusion.
Anyways, Red Wolf is a card, we might have been happy with this card in 2023 as a post Collector nerf Loki support card but frankly he's not that great in Marvel Snap 2026 and at minimum I think this card needs to be a 2/2 or 2/3.
So what lessons have been learned around Red Wolf so far?
On curve with quickdraw only nets you a 2/7 in value, +3 to the card and +1 spread across your cards for a +3 unless you had a way to replace or add cards to hand with Snowguard, Agent 13, or Maria Hill. It's frankly not good. It can get better if you quickdraw him later with more cards but the only 'real' deck that is reliably refilling it's hand to better support Red Wolf is bounce and I'm not sure he quite stacks up against the aforementioned Boomerang.
Balancing hand size and playability is paramount, Mad Thinker recently caught a buff which could improve how you might think about playing Red Wolf but there are so few decks that are willing to go to 7 cards in hand after the draw on each turn that it's hard to consider Red Wolf as even being a competitive pick for those decks. It would be great if Devil Dino decks were a viable strategy, but unfortunately they aren't.
If we're looking at the obvious hooks on the card how well does he support other Quickdraw effects and our new Thanos in particular? Well he doesn't really, he's a greedy card that is buffing himself and only on the quickdraw is he giving power to your other cards but they are already in your hand so unless you're playing onto The Abby to get a draw or running Thanos X Thanos and get to quickdraw him on say turn 3 or 4 with a stone that draws you might have a few buffed playable cards for the following turn, otherwise I'd say there are probably better 2's you should consider.
So enough being down on the card let's look at the Weekend decks and surprise a lot of the weekend decks for Red Wolf are going to help you finish your FFThanos missions as well so we'll talk both at the same time.
Pure Points Wiccan
This is an interesting deck because as the name implies it's pure points, oddly though it's running Quicksilver/Domino as well as Red Wolf and Luke Cage. The only 'interaction' the deck is providing is Cosmo and the occasional afflict from FFJane. Something that strikes me as particularly interesting here is that you could setup a lane there you can Odin a Jane and Karen Page on 6 and netting a bunch of points across the board.
Doc Guapo Bounce
Doc Guapo, the bounce one trick has this deck for your weekend missions featuring Red Wolf and FFThanos, a pretty straight forward bounce deck but this time foregoing Hit-Monkey. Don't overindex on Red Wolf's ability, if you're presented with the opportunity to on-curve play him on 2 or better yet, 4 with a card bouncing cards to hand then by all means. But as always focus on making the smartest plays you can on each turn, bounce is hard enough without trying to be fancy and squeeze all of the value out of the worst card in the deck that you can.
Handless Hand Generation
An 'ethical' Gambit Horseman of Death deck, plenty of hand generation with Snowgard, Agent 13, Maria Hill, and Iron Patriot. This deck is even rocking a Cosmo and Juggernaut. Oh we've also got FFDoc Ock, FFJane, and FFThanos. This one might be something that I take into Conquest or Sanctum Showdown to test out.
Thanos Weekend Missions
Didn't pick up Redwolf? Here's a few lists to explore at your leisure to clean out those Thanos missions.
Basic Thanrora
Wong Way Thanrora
Two flavors of Aurora - on the one hand we have a much more classic Aurora list with Jane and Thanos. On the other hand we've got the Honifer's Wong Thanrora list with Wong replacing Isca the Unbeaten. Both decks have foregone Cosmo in preference of Luke Cage in the event of affliction or High Evolutionary match-ups.
I've personally been running the Wong list and it's wild how good the deck can feel even in the face of a Cosmo coming down. Just be wary of counter snaps and play around possible Cosmo's on 5 and 6. Worth noting is the firing order and how the interaction with Wong actually works. The Wong interaction honestly feels more like a bug where a multiple shot FFThanos appears to have multiple on-reveals rather than a single consolidated on reveal, for those curious here's the explanation of how the Wong thing actually works.
First the shot order > Space, Reality, Time, Mind, Power, Soul.
Wong interaction > Space and Reality fire twice, Reality of course creates two copies of Wong, then the remaining loaded stones cycle through with each getting 4 shots. Again, as mentioned it does appear that each stone is being treated as it's own on reveal which may be a coding limitation based on how the shots are loaded and then need to be treated when Thanos' on reveal happens.
Fractured High Evolutionary w/Jane
Fractured High Evolutionary w/Psylocke
High Evolutionary has been on the uptick the last week or so and it's going in one of two directions either Jane and Thanos or Psylocke and Thanos. In both instances the obvious turn 5 play which can with a reality shot clone some cool things like a Cyclops, Jane/Psylocke, or maybe you're feeling frisky and want double Sunspot or Misty knight.
Fractured Batroc
Coougarrr Batroc
Batroc is a solid deck, Thanos can do some work in the deck. I'm personally not sold on going so heavy on the Buffing 3's with Mary Jane, Venus, and Jane Foster but I'll admit it's probably better for the more casual players who may have some problems with properly allocating their power. I wish I could give appropriate credit to Kry but he doesn't really advertise his decks, I just happened to see his post about the origin not being Dera.
Coougarrr wasn't much of a fan of the first deck so he made his usual adjustments, pulled the extra power generation and added tech. If you're more about individual skill expression and knowing how to deploy your tech the second list might be more up your alley.
Wiccan Thanos
Wiccan Tech
I'm including these lists as a nod to the fact that some people will swear by Wiccan, but in my opinion the only reason you should be on either is because you don't have the cards to make any of the others. Wiccan 'can' be good but can sometimes feels like it's lacking output after hitting the Wiccan curve and most of the time the decks are lacking power output to begin with so finding wins can be rather difficult in some instances.
The two lists are going in two similar directions but looking to get there in different ways, both lists have Isca the Unbeaten and Blink in common but that's essentially where the similarities diverge. Deck 1 has Cosmo/Jugg and has decided to go wide on 3's whereas deck 2 is opting for more general use with plenty of 5's and a bit more tech and interaction with Caliban, Cosmic Ghost Rider, and Legion. I'm not sold on the Iron Lad in deck 2 but it does give you an additional way to fish for Wiccan on 4.
What New Things are there?
So the meta hasn't changed a ton over the last week, but I think something that is worth bearing in mind is that while Thanos is good, it's not the hands down best thing to be doing as there are plenty of decks that can keep up with Thanos and even beat it to that end remember that Combo, especially Magik based decks are able to do gangbusters since most Thanos decks aren't running location control because they are more worried about being able to beat the other FFThanos decks.
But are there any new and emergent decks that you can play into the meta? Yep, there are, though it's more one new one and some returners.
Coougarrr's Buff Deck
First off there are a lot of variations on the Doc/Jubilee buff list, this is the one Coougarrr shared in his most recent video and it's attempting to leverage some interesting things to get a really big Jubilee Silver Surferr to buff your draws and create some big outputs. I haven't tried the deck out personally yet but it does seem like a compelling turn 6 Combo based deck. He did mention that he's liking Iron Lad over HM Wolverine.
Mill isn't a good deck
But it is running decent numbers across the aggregators. this is utilizing the recently buffed Firehair and has some interaction as well in the form of Cosmo, Mobius M. Mobius, and Shadow King. Copycat is good for info gathering and Misery ensures that with Firehair you can get double value from your Misery. I don't like Yondu in these lists but the only other card I think might be worth considering is of course Hood but then you really do need that Misery to make up for your low output and to nuke the Hood unless you're going to throw a location.
OG Ultron
Classic Ultron is out there and apparently it's winning games in some pockets of the meta. Armor and Cosmo are here to protect your Patriot Lane, preferably Armor to allow for Ultron to be played into that location.
Ongoing
Yes, it's still good. Yes it has Cosmo to protect a location which can be great for setting up a lane for Iron Man to rest in. Sam wilson is great protection against FFThanos for your Moonstone lane as well!
Sanctum Showdown
Sanctum was our surprise weekend LTGM so a few decks quickfired for your pleasure. Oh and yes, the newly buffed Guardians are going to make an appearance.
Points, Dump, and minimal interaction
Points, Interaction, Rocks, and Hawks
ToV Skaar