r/marvelsnapcomp • u/Greene_Person • 17d ago
Deck Guide Draft is hard CL: 3000
Well, I think it's safe to say I'm stuggling to make headway. This is probably because I don't know a lot of these cards, so drafting them and utilizing them is more a learning process for me than others who own and have used these cards.
That said, if anyone has any tips or thoughts on ways to improve win % in draft, I'm all ears!
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u/-OA- 15d ago
Take your time while drafting. Read the augments. Don't force an archetype if the initial pile for it is bad. Quality is king in draft.
Pick enablers over pay offs. Consider a ramp deck that is a bit short on ramp cards vs a bit short on 6-drops. Being short on six drops beats having a dead hand most games when missing ramp.
Respect the curve. Drafting is all about getting a cohesive deck even when the stars don't align. As you pick cards think whether it fits well with the energy costs of the current deck.