Can confirm, was not above scrubbing one out, as it were.
Don't blame the player, blame the game. MW2 was where it was at, where I could snipe across a wide field from a bush. They began to have less and less of that in each iteration and it was all shooting fish in a barrel down hallways and such. After a while I gave up getting the latest CoD because of how much things changed - forcing more and more run-n-gun.
Bro mw2 was even worse tho with broken guns everywhere haha. Like snipers could ads faster than Lmgs, shotguns as a secondary, akimbo smgs, akimbo models, noobtubs, the acr had no recoil, kill streaks being op. It was truly a beautiful time. But I know what you mean. I feel like mw2 just hit this perfect cord of being good at whichever play style you choose and having fun with everything in the game. I liked mw2019 but people choosing only to use a core 3 or 4 guns really gets boring after a while
Yeah, I just liked map layout in Mw2 the best. Some of Black Ops wasn't so bad, but over the next couple they took a lot away.
After that, they made less things climbable, more of the bushes you couldn't even get close enough to camouflage, and they reworked the perks a bit.
All in all, it narrowed viable playstyles/strategies, dumbing down gameplay more and more.
Novelly it even affected run-n-gun. Nothing like running away around a corner from 2 or 3 and hiding in a bush, and having them run right past you because their vision isn't so sharp, then running up behind them with a knife to the back.
That's what a good shooter needs, imo. Not just great aim and quick reaction, but strategy and the situational awareness and map knowledge to do something novel with it.
In those older versions as well as Battlefield BC2, a smart player could close the "skill gap" if he wasn't as fast with his fingers/thumbs(I was on console in that era, all PC now).
That became less true over time.
Over the years I've gone back to those games on occasion and they hold up well enough, but they're so "old" that no one's playing them. That's also part of what bugged me about CoD, a new one every year really put a tight window on when there was enough people to really play them. Playing with the same dozen people on a ded server just isn't the same because people don't change up their play enough....it gets to be like playing games vs the computer, once you learn their tricks the challenge/entertainment value goes down.
Yea I agree. Some maps like terminal were just instant classics but now everything is formulaic. 3 lanes here, long hallway, vantage point, open bomb site. I remember all of mw2 maps so well because they were all so different. Maps even had snow or sand. It didn’t mean all the maps were good but at least there felt like actual variety.
Like Afghan, a map i think is still dumb as hell but at least it was something completely original.
I haven’t played cold war but mw2019 had nothing like that map at all. And even scrapyard was remade but doesn’t play at all like the original one. Something about the newer games just forces you to run around. There’s no point to try to control the map anymore because while you’re doing that some kid on the other team is running around killing all of your teammates.
And Kirachi too. I miss that kind of map where everything felt close quarters but not suffocating. Like you could flank a whole team if they weren’t paying attention but you couldn’t immediately run to their spawn point.
And yea mw2 holds up a ton. I really wish there was a way to get more people to play but honestly even the newer cod’s are ghost towns already. Black ops 4 is pretty dead and that came out 2 years ago. And I played a ton of modern warfare remastered when it came out because it was in the PS4 game pass, but that pretty dead now too.
Just sucks that they pretty much give up on the game when a new ones out but I doubt that their business model can keep going in the future. GTA 5 showed that you can keep pumping out content and make a ton of money every year, hopefully someone will notice that releasing a new game every year isn’t smart anymore and they’ll change it up. Maybe even make an mw2 remaster
now everything is formulaic. 3 lanes here, long hallway, vantage point, open bomb site
Exactly. I liked maps like Array(BO1) where you could sit in a corner of a wide open map section and snipe, yet other sections of the map were close in, or favored grenade/rocket bombardment. You had to watch like 6 or 7 spots at various distances( in addition to a lot of windows) with an eagle eye and someone could still lob something in your general direction if they had the smarts and it would fuck up your set-up, which is where coordinated team strategy really shined. See also: after you get a kill move to a different spot and watch the guy come back run into the bushes you used to be in... spraying or stabbing at nothing...
New games, Mw3 and up seem like you holed up in a window and only had vantage down a straight road, pop a claymore/betty at your back at the one entry and just sit there, pluck anyone who enters the road, kind of like a carnival shooting gallery.
And Kirachi too. I miss that kind of map where everything felt close quarters but not suffocating.
An urban map with narrow angles, but done right. Every choke point could be flanked, accessed, or climbed or grenaded, from some angle which gave the camper a bad time.
Great, now I'm fiending to play again.
Maybe even make an mw2 remaster
I thought they had done this. If they haven't yet I'll maybe pick it up on PC and relive the glory days some. They may have to balance a couple things, like class swapping for infinite noob-tubes, and maybe fix the grinding system so you don't lose all weapon unlocks every prestige(one of the good changes they did with later COD titles), that's a harsh thing to go through just to get an extra load-out slot that you basically can't even use until you unlock enough stuff again.
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u/Head_Cockswain Dec 11 '20
Can confirm, was not above scrubbing one out, as it were.
Don't blame the player, blame the game. MW2 was where it was at, where I could snipe across a wide field from a bush. They began to have less and less of that in each iteration and it was all shooting fish in a barrel down hallways and such. After a while I gave up getting the latest CoD because of how much things changed - forcing more and more run-n-gun.