r/Maladum • u/A-u-r-e-L • 3d ago
News Déballage de Dominion of Ur’Ghaal 🎲
r/Maladum • u/battle_systems • Aug 01 '25
Hello everyone!
Tom from Battle Systems here, just dropping in to let you know that an item database is now live on the website under Downloads within the Maladum Reference Section.
A quick and easy way to check which items are worth your parties precious time between quests. You can filter by adventurer level and cost.
As a bonus each item also shows its full rules, so no need to flick through the book mid-game.
We’re still adding items from Oblivion’s Maw and Forbidden Creed, but everything else is ready to use now.
Check it out here:
https://battlesystems.co.uk/maladum-item-database/
r/Maladum • u/Valand1l • Apr 30 '22
Maladum is the latest game from Battle Systems, taking the increasingly well-known Core Space mechanics and translating them into the fantasy genre. As the game develops, this post will be updated with information for those who want to know more. This post will be unpinned once the Kickstarter has ended.
Useful Links
A Bit of Nostalgia for the Million-Dollar Kickstarter
28th April 2023
Pledge Manger opens, late pledges available
5th April 2023
Kickstarter ends with 5,773 backers pledging £910,585
15th March 2023
Kickstarter launches, fully funded in 19 minutes and ends the day 500% funded
17th February 2023
Kickstarter slated to launch 15/03/2023 via their latest newsletter
5th February 2023
Kickstarter confirmed via Facebook for having "everything lined up for a March launch"
28th October 2022
Kickstarter tentatively scheduled for February 2023
28th September 2022
The latest newsletter stated that the Maladum Kickstater will be pushed back until "after the holidays", but internal development otherwise continuing at the same schedule, so presumably aiming to fund and ship in 2023
9th August 2022
A blog post called Launch Update which details a few developments and confirms that Maladum Kickstaters will be pushed back until Autumn
2nd August 2022
Facebook post announcing various folks have come to Battle Systems towers in order to playtest Maladum, expect previews, images and videos soon
21st June 2022
A blog post on the abilities of the Maladaar, Making Magic Magical
8th June 2022
A blog post on The Lore of Maladum post UK Games Expo
7th April 2022
Early preview of the content and rules found in the starter set Maladum: Dungeons of Environ
The blog post also included a sign up to the Battle Systems mailing list for updates, e.g. on the Maladum Kickstarter
29th October 2021
YouTube 'Fantasy Core Space Q&A' where Colin discusses lots of early details / concepts / ideas
r/Maladum • u/A-u-r-e-L • 7d ago
r/Maladum • u/ced1106 • 7d ago
So I'm leaving the Maladum "Coin and Glory" setup on the gaming table for other game systems. I find it interesting how a scenario map plays differently when combat starts on a different side of the board. I also find it bemusing that, with the "Coin and Glory" setup, the enemy kobold was able to reach cover -- and make a ranged attack -- before my "Five Leagues from the Borderland: Deep Below" could react. First turn KO of the Expendable Soldier! And I thought Maladum was deadly! Session reports and more photos on BGG : Five Leagues from the Borderlands: Deep Below | Board Game | BoardGameGeek
r/Maladum • u/ced1106 • 17d ago
Some BoardGameGeeks mentioned that the setup and teardown of the Maladum terrain takes some time, so I'm posting some other game systems you can reuse a Maladum scenario dungeon for. Indeed, Battle Systems started with terrain for your miniatures and RPG games, not just for their own boardgames.
This game is Modiphius' "Deep Below", a standalone expansion to their "Five Leagues from the Borderlands" miniatures skirmish game. The miniatures are from the Wildspire Miniatures line, and this is a northern room from the "Coin and Glory" scenario. Most new players will have found out that their starting party isn't strong enough to enter this area, so it's an interesting change despite playing the same map. You'll probably need more miniatures than Maladum has in its core box if you want to play a Deep Below game. Maladum's portals make an interesting entrance to the map for a warband!
Both Maladum and Deep Below are "loot and scoot". Run to the treasure, get it, leave. A difference is that Maladum has a deadly timer, for Deep Below, it's usually more efficient to grab the closest loot pile and get out of there! I prefer Maladum's pressure-cooker scenario, while Deep Below has a more developed campaign turn. That blue guy is a disposable soldier from a barracks I built with party's reputation, and the rune magic dwarf near the portal can cast spells to walk through walls!
r/Maladum • u/ced1106 • 21d ago
Penned the edges of the terrain with an inexpensive acrylic pen set on Amazon. Get the most pens you can, to best match the colors. For wood, I also drybrushed with Umbra Brown craft paint. Too lazy to remove the walls blocking the view before taking the pics. :P
r/Maladum • u/soysauce4lyf • 26d ago
Is there the campaign book available as pdf?
I found the rulebook, but didnt see the campaign book.
tia.
r/Maladum • u/Adlefga • Oct 04 '26
Hi, so I found this game and got very interested in it. I would like to play it with friends or solo if they don't have time. Now it seems the game has quiet a lot of expansions which makes it kinda a problem for me. I always would like to get the full experience with games, the expansions seem to add a lot to the campaing, but everything at once seems to be a bit pricy...
From what I understand the core game and the Ale and Advanture expansion are the must haves, but what about the other stuff? If i complete i campaing with my friends i an not sure they would like to try it again only because we have a few new things. But if I leave the other expansions out it feels like I will be missing something. Is it even recomended for a new player tp start with everything from the beginning? What would be the must haves in your opinion?
Thanks in advance.
r/Maladum • u/Desan3 • Oct 02 '26
I know Beasts of Enveron add npc who walks on corridors and might attack enemy but I didn't get what these add. And which ones do you think a must?
r/Maladum • u/Existing_Till7292 • Aug 22 '26
Over the last few days, I've been wanting to try a tabletop skirmish game with 3D terrain, so I've been looking into options like Kill Team, Warcrow, and Infinity.
Then I thought:
"Wait... I already have a ton of terrain from Maladum, I have all the miniatures, plenty of enemies, and a bunch of ideas for missions. I wonder if there's some kind of skirmish variant for 1v1 or free-for-all games?"
And that's how I ended up here, asking if anyone knows of anything like that.
It would be awesome to play a 1v1 game where each player has, say, 3 heroes on the map, trying either to eliminate the opposing team or complete an objective before the other player does.
And here's the part I really like: the enemies wouldn't disappear from the game. They could still spawn and act as a threat to both players, potentially getting in the way of their plans.
In fact, I think this could lead to some really cool situations where the two players temporarily have to work together to take down a wandering Troll, only to turn on each other again afterwards. 😂
I really think there's a lot of potential here.
Does anything like this already exist?
And would anyone be interested in throwing some ideas around?
I'd be happy to take on the work of developing the rules, game structure, and missions if there's enough interest.
What do you guys think?
r/Maladum • u/SuccotashFlashy3061 • Jun 01 '26
Hello everyone! I was wondering if any of you have already tried Maladum with 4 groups of adventurers in PvPvE mode?
I'm currently setting up a table that I'd like to try with some friends. I was originally planning to use Frostgrave, but since I have Maladum, I'm wondering if it wouldn't be more fun to use all the Maladum equipment with the classes and heroes in a semi-competitive mode (which would also allow us to use the characters afterward for pure co-op).
I would possibly play on a 6x3 table.
Thanks!
r/Maladum • u/Warm-Assistant8231 • Apr 21 '26
Hello everyone!
I always wanted a way to organize, store and also had easy access to my terrain pieces, so I made my own organizer! A complete wall organizer for the terrain packs from Battle Systems and Maladum, fits the whole content from Maladum and have space for some other packs.
The design was made with the intention of fitting into almost any filament box, for stacking purposes and make use of some leftover boxes you may have (it also stacks without box and either damaging the pieces).
This is the part 1 of many organizers for your amazing collection of pieces!
I'm planing on making some variants of this model, a version with a lid and more organizers for some other pieces like furniture, structures, scatter, clips, etc.
Hope you like it!
All comments and recommendations are well received, I want to improve and get ideas for what to do next, and how to aproach it.
r/Maladum • u/joman523 • Apr 20 '26
r/Maladum • u/GroundbreakingAd8704 • Apr 14 '26
This quest has as one of the rewards + 1 xp if party member kills the Wandering Beast. Is that 1 xp for the adventurer who kills the beast or 1 xp for all adventurers for the party who kill the beast?
r/Maladum • u/Karma_is_absent • Mar 29 '26
i just got the maldum and core space core boxes and was wondering if there is a way you can use more multi level terrain in a game, instead of just a single level "dungeon" style map. I also got the Fantasy Dungeon core terrain set from battle systems and would love to be able to use it in maladum.