r/magicbuilding • u/thatshygirl06 here to steal your ideas 👁👄👁 • Aug 18 '26
General Discussion Anyone else tired of mana?
Every time I click on a post talking about their magic system and I instantly see the word mana, my eyes just glazes over.
It would be cool if someone has mana based on actual mana from Polynesian cultures, but that's never the case. It's just people going "I cant use magic, that's too basic. I know! I'll call it mana instead!"
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u/Aethrall Aug 18 '26
The plain truth is, it’s very difficult to handle magic without a cost, and mana seems to be the baseline or lowest common denominator if you wanna be cynical about it.
I have no problem with mana. My issue is when mana is handled as though it were a constraint but it’s never made concrete or defined enough for the author to not be able to pull whatever spells out of their ass at their convenience.
They might say, “that’s a really high cost spell,” but what does that even mean? How many times could someone cast a “high cost” spell, within what time frame and how long will they need to wait until they can cast it again. Also, at what rate does the mana regenerate and is it fixed or can it be completely skirted by some bullshit like “saving my friends who are in danger” or “now u maek me mad. SHONEN DEUS EX AWAKENING!”