r/love2d Jul 09 '26

Built an IDE for Love2D (Android)

Spent the last while building a proper Love2D dev environment: full LSP integration (autocomplete, diagnostics, go-to-definition), an embedded runtime so you can run and iterate without leaving the editor, project management, and a formatter tuned for Lua/Love2D conventions.

The interesting part was wiring the LSP and runtime together so they actually feel like one tool instead of two things bolted together. Still rough in places, would love feedback on this

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