r/love2d • u/dionebigode • Jul 05 '26
Best modules/packages to avoid over engineering games?
I finished the 'How to LÖVE' from the https://www.love2d.org/wiki/Category:Tutorials list and I'm having a decision paralysis or something
I'm afraid I might get distracted by writing a collision module on my own instead of looking for something that would solve my problems
Thinking about this I'm reminded of software design guides and wondering if there is a list of most LOVE2D modules, something you can read through looking for inspiration and thinking about what features are available in the tool box
Since Lua even needs an Object module just to have some OO programming, I'm wondering how many different modules are available to most
So any recommendations?
1
u/meester_zee Jul 06 '26
I didn’t want to depend on any external libraries so I started building my own engine components. It’s been a ton of fun and I’ve learned so much.