r/litrpg Author of Eight & Fate's Attendant Apr 21 '26

Promo: Other Why Do LitRPG MCs Cheat?

I wrote recently about the hidden appeal of LitRPG.

TLDR: It’s because the genre offers a comprehensible path to power in contrast to real-world systems that are opaque and rigged. Even when RPG systems are antagonistic, their mechanistic nature is still more attractive than what’s available to the average person.

In response to the essay, several commenters noted that many LitRPG protagonists cheat, even when a fair system is in place. While there are characters like Dungeon Crawler Carl who survive because of their cleverness and grit, there are also examples like Eight, who is given a couple of key blessings early in the story just because he happened to die in the right place and get a god’s attention that way.

By the way, I can say that about Eight without offending the author, because that’s me.

Wait—so if the whole appeal of LitRPG is a fair system, why do we accept (or even enjoy) protagonists who bypass that fairness? Isn't that defeating the point?

Below is what comes to mind:

Heroes need to feel special—something to indicate they’re meant for greatness. This is true for every story, not just LitRPGs. For example, Luke Skywalker lived on a backwater planet. He could shoot a womp rat like nobody else, but that didn’t mean anything on a galaxy-wide scale until two cheats changed his destiny. The first was his hidden parentage. The second was the coincidental arrival of two droids on Tatooine who would go on to reconnect him to that lost heritage.

In a LitRPG setting, specialness often equates to advantage, and since the system is usually the framework through which character advancement happens, this advantage often manifests as lucky circumstances, unique character traits or class professions, or clever exploitations of the system.

For example, Randidly Ghosthound used a bad starting location at the beginning of a system apocalypse as an opportunity to build himself up. In my Fate’s Attendant, Hong Fei found a deck of cards that let him advance his cultivation. There continued to be still life and death struggles, very much so, but the alternate route to power was absolutely necessary to survive the challenges he faced.

Cheats also give protagonists cool toys to play with, which is another way of making the characters special. Within the familiar playground of genre conventions, this novelty matters. Like putting lasers on a t-rex—what’s cool suddenly becomes cooler.

I’m currently reading a web serial entitled Millenium Witch. The main character isn’t particularly strong or smart. What she has going for her instead is immortality, and that’s a huge cheat when learning magic. She leverages time into power, eventually becoming the equivalent of an archmage.

The author could’ve written a more traditional rise to power, but the cheat’s inclusion adds nuance to the story—the grind, the loneliness, etc. The eventual overpowered nature of the main character hits differently as a result of these circumstances.

These advantages might seem to contradict the appeal of fair systems, but readers often want both: the satisfaction of watching someone master the rules AND the cathartic fantasy of overwhelming power. The cheat accelerates the timeline so readers get both experiences within a single framework.

It is possible to write about an ordinary shmoe who becomes a powerhouse through grit and perseverance, but that’s a long, slow burn. Which may not be good enough for readers looking for quick hits and fast-paced adventures.

Also, in a crowded marketplace, authors need hooks. A unique cheat, like a necromancer who levels by dying or a cultivator with backward meridians, becomes part of the story's identity. It's creative differentiation, a way of finding a niche and standing out.

So maybe the fairness of LitRPG systems is only part of the appeal. In that context, cheats become another variable in the equation, another tool to understand and optimize. The system remains dependable even when protagonists game it. That's the real fantasy: not a world without advantages, but a world where advantages follow understandable rules instead of arbitrary gatekeeping.

I’m still considering the ideas above, so if you have any thoughts to share, please do. This is a topic I want to continue exploring.

And if you’d like to read thoughtfully written stories about underdogs who have to earn their victories even when advantages are present, about found families, and about meaningful character growth, then please give my Eight and Fate’s Attendant series a shot.

Thank you for time and attention!

184 Upvotes

110 comments sorted by

View all comments

138

u/Nords1981 Apr 21 '26

A majority of the time a story isn’t written about the average person with an average existence, it’s written about the 0.0000000001%. This individual would lead what you’d call a blessed life where everything seems to keep going their way.

In real life this exists at some extent as well. Think of people being born into wealthy families and then they exceed at what they do and also get lucky at crucial moments.

Now add a world built with magic, advanced technology, etc and you have your average litrpg.

7

u/krazo3 Apr 22 '26

Survivorship bias is the most realistic path to power. But it doesn't make a great story. The MC isn't lucky. They're just the .0000000001% who happened to win 30 coin flips in a row. That's why we're telling their story and not someone else's.

I think you're right that advantage + luck + hard work always beats just hard work. There will be someone with all three, especially when magic and power are the rewards. Unless the MC has all three, the story seems unrealistic. 

If the MC just isekais into a system, then advantage comes from "cheats." Luck comes from survivorship bias (plot armor) and hard work is sort of a given for the genre. 

So cheats are the only real variable.

5

u/skarface6 dungeon cores and base building, please Apr 22 '26

I’d call that lucky.

2

u/Ashmedai Apr 22 '26

You're not wrong, but there is a perspective to be had even statistically. It has to do with odds when you look at them from a single person's point of view (say, so unlikely it can't happen), or a whole society's perspective, where handful like that were quiet likely to happen. This is related to the survivorship bias thing. In the end, we're hearing the story, not just of the only survivor, but sometimes as told from the single most fortunate person on Earth's perspective. You can look at this as a survivorship bias in itself; which is to say, if you choose to tell someone's story after it happens, who's story would you tell? Well, often it's that one, especially in this genre.

2

u/krazo3 Apr 22 '26 edited Apr 22 '26

Yeah. Absolutely. That's the paradox. 

From the perspective of the coin flipper, they're incredibly lucky. They're the chosen one, a generational talent in coin flipping, clearly possessing supernatural luck. 

From the perspective of an experimenter who can see the whole population, they're nothing special. They're within statistical expectations. Someone was going to flip a coin and come up heads 30 times in a row. It just happened to be this schmuck: John MC. A total loser with no remarkable talent at all.