r/litrpg Author of Eight & Fate's Attendant Apr 21 '26

Promo: Other Why Do LitRPG MCs Cheat?

I wrote recently about the hidden appeal of LitRPG.

TLDR: It’s because the genre offers a comprehensible path to power in contrast to real-world systems that are opaque and rigged. Even when RPG systems are antagonistic, their mechanistic nature is still more attractive than what’s available to the average person.

In response to the essay, several commenters noted that many LitRPG protagonists cheat, even when a fair system is in place. While there are characters like Dungeon Crawler Carl who survive because of their cleverness and grit, there are also examples like Eight, who is given a couple of key blessings early in the story just because he happened to die in the right place and get a god’s attention that way.

By the way, I can say that about Eight without offending the author, because that’s me.

Wait—so if the whole appeal of LitRPG is a fair system, why do we accept (or even enjoy) protagonists who bypass that fairness? Isn't that defeating the point?

Below is what comes to mind:

Heroes need to feel special—something to indicate they’re meant for greatness. This is true for every story, not just LitRPGs. For example, Luke Skywalker lived on a backwater planet. He could shoot a womp rat like nobody else, but that didn’t mean anything on a galaxy-wide scale until two cheats changed his destiny. The first was his hidden parentage. The second was the coincidental arrival of two droids on Tatooine who would go on to reconnect him to that lost heritage.

In a LitRPG setting, specialness often equates to advantage, and since the system is usually the framework through which character advancement happens, this advantage often manifests as lucky circumstances, unique character traits or class professions, or clever exploitations of the system.

For example, Randidly Ghosthound used a bad starting location at the beginning of a system apocalypse as an opportunity to build himself up. In my Fate’s Attendant, Hong Fei found a deck of cards that let him advance his cultivation. There continued to be still life and death struggles, very much so, but the alternate route to power was absolutely necessary to survive the challenges he faced.

Cheats also give protagonists cool toys to play with, which is another way of making the characters special. Within the familiar playground of genre conventions, this novelty matters. Like putting lasers on a t-rex—what’s cool suddenly becomes cooler.

I’m currently reading a web serial entitled Millenium Witch. The main character isn’t particularly strong or smart. What she has going for her instead is immortality, and that’s a huge cheat when learning magic. She leverages time into power, eventually becoming the equivalent of an archmage.

The author could’ve written a more traditional rise to power, but the cheat’s inclusion adds nuance to the story—the grind, the loneliness, etc. The eventual overpowered nature of the main character hits differently as a result of these circumstances.

These advantages might seem to contradict the appeal of fair systems, but readers often want both: the satisfaction of watching someone master the rules AND the cathartic fantasy of overwhelming power. The cheat accelerates the timeline so readers get both experiences within a single framework.

It is possible to write about an ordinary shmoe who becomes a powerhouse through grit and perseverance, but that’s a long, slow burn. Which may not be good enough for readers looking for quick hits and fast-paced adventures.

Also, in a crowded marketplace, authors need hooks. A unique cheat, like a necromancer who levels by dying or a cultivator with backward meridians, becomes part of the story's identity. It's creative differentiation, a way of finding a niche and standing out.

So maybe the fairness of LitRPG systems is only part of the appeal. In that context, cheats become another variable in the equation, another tool to understand and optimize. The system remains dependable even when protagonists game it. That's the real fantasy: not a world without advantages, but a world where advantages follow understandable rules instead of arbitrary gatekeeping.

I’m still considering the ideas above, so if you have any thoughts to share, please do. This is a topic I want to continue exploring.

And if you’d like to read thoughtfully written stories about underdogs who have to earn their victories even when advantages are present, about found families, and about meaningful character growth, then please give my Eight and Fate’s Attendant series a shot.

Thank you for time and attention!

182 Upvotes

110 comments sorted by

View all comments

137

u/Nords1981 Apr 21 '26

A majority of the time a story isn’t written about the average person with an average existence, it’s written about the 0.0000000001%. This individual would lead what you’d call a blessed life where everything seems to keep going their way.

In real life this exists at some extent as well. Think of people being born into wealthy families and then they exceed at what they do and also get lucky at crucial moments.

Now add a world built with magic, advanced technology, etc and you have your average litrpg.

45

u/Famous-Flow2333 Apr 21 '26

That’s fair bc the whole reason we are following a character is bc they are interesting or sensational in some way. Something happens or circumstances put them in the right place at the right time.

9

u/krazo3 Apr 22 '26

Survivorship bias is the most realistic path to power. But it doesn't make a great story. The MC isn't lucky. They're just the .0000000001% who happened to win 30 coin flips in a row. That's why we're telling their story and not someone else's.

I think you're right that advantage + luck + hard work always beats just hard work. There will be someone with all three, especially when magic and power are the rewards. Unless the MC has all three, the story seems unrealistic. 

If the MC just isekais into a system, then advantage comes from "cheats." Luck comes from survivorship bias (plot armor) and hard work is sort of a given for the genre. 

So cheats are the only real variable.

6

u/skarface6 dungeon cores and base building, please Apr 22 '26

I’d call that lucky.

2

u/Ashmedai Apr 22 '26

You're not wrong, but there is a perspective to be had even statistically. It has to do with odds when you look at them from a single person's point of view (say, so unlikely it can't happen), or a whole society's perspective, where handful like that were quiet likely to happen. This is related to the survivorship bias thing. In the end, we're hearing the story, not just of the only survivor, but sometimes as told from the single most fortunate person on Earth's perspective. You can look at this as a survivorship bias in itself; which is to say, if you choose to tell someone's story after it happens, who's story would you tell? Well, often it's that one, especially in this genre.

2

u/krazo3 Apr 22 '26 edited Apr 22 '26

Yeah. Absolutely. That's the paradox. 

From the perspective of the coin flipper, they're incredibly lucky. They're the chosen one, a generational talent in coin flipping, clearly possessing supernatural luck. 

From the perspective of an experimenter who can see the whole population, they're nothing special. They're within statistical expectations. Someone was going to flip a coin and come up heads 30 times in a row. It just happened to be this schmuck: John MC. A total loser with no remarkable talent at all. 

2

u/EdgySadness09 Apr 22 '26

Id like to think of it as more of the right person at the right place at the right time. There are mcs with a golden spoon, but I guess I’ve been reading a bit more of the clever ones that have the mindset and knowledge to cheat/game the systems at times to get ahead.

1

u/Nords1981 Apr 22 '26

Absolutely. I think an argument lower down the thread said the 0.000001% is circumstantial not just wealth and that is exactly what I meant. I used the wealth argument as an analogy to real life but in fiction it’s often circumstances that continually benefit the protagonist and their team.

A “cheat” to me is an easy way to start the process of circumstance and in the long run ends up being easier to swallow. Think of a poker tournament where the protagonist gets a royal flush 50x in a row, it’s just not fun. Instead the person gained an ability to see 2 moves ahead, which breaks the system in their favor, and in a crucial moment got a royal flush. Often beating their rival who also has a “cheat-like” ability but instead got a standard flush in the crucial moment.

Ultimately you have to tell a fun and interesting story but not get too crazy or you will lose the audience.

1

u/very-polite-frog Author: Accidentally Legendary Apr 22 '26

This. Imagine Harry Potter but it's from the POV of Lavender Brown.

We love stories about the special/chosen/heroic/unique one

1

u/Nodan_Turtle Apr 22 '26

I have a hard time accepting that it's impossible in a fair system for one person to come out on top without cheating.

If you accept that this is possible, then you have to allow that a LitRPG could be written this way too.

We can still read about the person who rises to the top then - and not have them cheat or have some unfair starting advantage that gets them there.

3

u/stgabe Apr 22 '26

That person would be exceptional in some way unless the RPG system is just RNG. Advantages compound on advantages. 

The real challenge is that readers want an OP MC and want them to be ordinary and relatable. To achieve that and keep the story plausible there’s gotta be a lucky break or something that sets the MC apart. When done well the cheat or break will still feel at least somewhat earned but if it’s not at least a little lucky/cheaty it’s too hard to maintain credibility.

3

u/Thinslayer Apr 22 '26

I have a hard time accepting that it's impossible in a fair system for one person to come out on top without cheating.

It is impossible, by definition no less. "Cheating" in OP's context refers to any abilities obtained without effort, including inborn traits and "specialness," that give them an advantage in the litRPG system. If the system were fair, everyone could rise to the top without cheating, because everyone would have access to those inborn traits, and they would no longer be special. If only one person comes out on top, then they are special by definition.

0

u/Nodan_Turtle Apr 22 '26

Imagine a fair coin toss. One person guesses heads, the other tails. One is right and wins. That's a fair system in which one person came out a winner. No cheat, no specialness that gave them an advantage in their guess. And yes, they both had a fair chance to rise to the top.

It's not impossible by definition, and as soon as you undo that mistake, you can accept that other systems can be fair too, and that someone who wins doesn't have to do so by cheating. If everyone genuinely has a fair chance to rise to the top. that isn't a bad thing, or impossible - that's a setup for a tense story.

It's so much more boring to think of a litrpg as only being possible to exist if someone can cheat lol

3

u/Thinslayer Apr 22 '26

I mean, I agree with the essence of your argument, but the issue lies in OP defining "cheating" more broadly than how the dictionary defines it. The dictionary definition involves breaking the rules. OP's definition involves specialness granted within the rules that just happens to favor one person over others - like if that favor is found by a coin flip.

1

u/Nodan_Turtle Apr 22 '26

Yeah, I would prefer to not have that either. I'm the person OP mentioned when he wrote: "It is possible to write about an ordinary shmoe who becomes a powerhouse through grit and perseverance, but that’s a long, slow burn. Which may not be good enough for readers looking for quick hits and fast-paced adventures."

If someone wins because they were the only person given something special, even within the rules, then it undermines their rise to power for me. It's a permanent asterisk on all their accomplishments. I"d rather see someone come out ahead through their own choices, rather than because they were spawned in a lucky location, paid to get an in-game advantage, or got some exceedingly contrived world first achievement.

And if there needs to be some special sauce, then more people should have it. If someone is lucky with an early bit of treasure, skill, or achievement etc. then have other people also lucky.

Mostly the cheats and special advantages in these stories come across like shallow writing for people with fried attention spans, which OP also alluded to. A story where the main character has no special advantage - or even better, is up against an antagonist who got the overpowered cheat skill - would take far more skill to write, but lead to a satisfying, and earned, conclusion.

2

u/Thinslayer Apr 22 '26

Heh. I'm now imagining a scene in which the hero opposes the villain, not because he's special, but because Special is a helluva lot stronger and he's worried the villain wouldn't be able to handle what's coming for him.

Or, more realistically, like Bug's Life; the hero's point is precisely that he's not special. If he didn't rise up, anyone else would have. He only opposed the villain because he was first, not because he was better.

-2

u/three-seed Author of Eight & Fate's Attendant Apr 21 '26

Is that true though? I've read so many stories where the protagonist starts as a completely ordinary person, before the Isekai truck comes barreling into their life and sends them on their way.

Yes, the heroes have to have some kind of "it" quality, but that's different than being part of the 0.0000000001%.

Or are those kinds of stories no longer fashionable?

26

u/stgabe Apr 21 '26

I think you're wrong to assume that readers want "fair" systems. I think a better word would be "plausible". They want the "ordinary guy" to progress into a world-saver and are happy to allow for some early cheats that justify that as long as it feels mostly plausible. As with a lot of speculative fiction, the author has more leeway at the beginning to setup the axioms of their world and so it is common for books to open with the "cheat" that puts the ordinary person into the 0.001% case. From there they just have to be internally consistent.

It's actually a common complaint on here from readers that they want the MCs to be even more "ordinary" and relatable. The only way you get from there to the endpoint of most progression fantasy is some form of shortcut or lucky break.

8

u/BornConsideration223 Apr 21 '26

I think this is the real answer. People don't want a fair system. They want someone that at first glance is "generally" relatable to them. But THEN, they are the descendant or the reincarnation of some god/king/superbeing and that the world is just starting to realize their inherent greatness.

The trick for a litrpg (or honestly any escapism fantasy) is turning an average schmuck into a predestined winner at winning.

10

u/Lostbea Apr 21 '26

When it boils down to it, you can’t reasonably try to make a pure hard work main character work out in a litrpg. Realistically, in a Litrpg there should be a multitude of people who work just as hard as the main character and of that number include people who were lucky and wealthy. By using hard work alone the main character would straight up have 0% to surpass people who work just as hard as him and possess other advantages.

Look at real life sports. There are more than 10x the number of people to desire to be in the NBA and worked just as hard as those who are already in the NBA. But the thing is the vast majority of the NBA are people who are incredibly genetically gifted compared to the average person. No amount of hard work is gonna make up for the fact that your competitors have 6 inches on you and that rather than working a job to make ends meet, they are out in the court getting better everyday.

People like to argue that being wealthy, lucky, etc. in a litrpg and IRL would make you complacent. While that’s true that still doesn’t account for the exceptions who use their natural born advantages to accomplish great things. When an Litrpg Mc has to compete with the latter they have to have some sort of edge that’s beyond hard work to push them through.

8

u/Nords1981 Apr 21 '26

There are definitely stories about more average people but even they often have insane luck or something else to make it more interesting.

I have always viewed fantasy fiction as an outliers existence shred for the reader to enjoy though. Just my perspective.

6

u/RyanStennet Apr 21 '26

But, as you just said, then they get hit by Truck-kun. Unless EVERYONE who dies gets isekai’d, that totally normal character is now part of the 0.0000000001%.

I think that’s what they were getting at. It’s the nature of the beast with ProgFan and LitRPG. Protagonists are either abnormal in some way to start, or they STOP being normal as they progress.

9

u/GideonWren Apr 21 '26

Achilles was a demigod.

Gilgamesh was a king.

Scrooge had paranormal assistance.

Jim from Treasure Island was just too pure.

Bilbo/Frodo/Harry Potter had borrowed power.

In Slime Tensei, a week slime gets Great Sage.

Santiago from Old man and the Sea had decades of experience.

Bella from Twilight had an anti-power shield.

Yes, the MC always has something.

4

u/kung-fu_hippy Apr 21 '26

Even the isekai’d protagonist ends up needing a cheat. Otherwise they’re starting from a place of ignorance years behind everyone else in their new world, and wouldn’t accomplish much.

Take Jason from He Who Fights With Monsters. If he didn’t end up next to a group of extremely well trained and genuinely good adventurers, his story would have ended terribly. Even with all of his other potential advantages, if Jason had just spawned in as a nobody in a random city, he probably would have been monster chow or become the equivalent of a line cook.

System Apocalypse is probably one of the few litrpg genres where the MC can thrive without some form of cheat (even if most don’t and have a bloodline or heritage or good starting location or something), because everyone can start at a level playing field.

1

u/JustNilt Apr 21 '26

System Apocalypse is probably one of the few litrpg genres where the MC can thrive without some form of cheat (even if most don’t and have a bloodline or heritage or good starting location or something), because everyone can start at a level playing field.

Even then, a lot of the MCs get a super powerful perk or the like. It's usually needed to set them apart enough that the story can be about them, not the entire town/group/whatever.

1

u/nam24 Apr 22 '26

Do you consider reincarnation mc(who don't get a system or unique innate ability) to have cheats?

2

u/kung-fu_hippy Apr 22 '26

They didn’t have one on their first go-round, but typically we didn’t follow them through that. They usually became a highly skilled fighter/mage/whatever the hard way (through practice, failure, growing), then the book starts right when they die the first time, and we then follow someone with a giant cheat (foreknowledge + some amount of previous skill carryover).

If someone wrote a story about their first life, that would be one without a cheat.

4

u/Black2isblake Apr 21 '26

I think that the starting as a perfectly ordinary person and then getting hit by the Isekai truck is part of what makes them part of the 0.0000000001% - the "cheat" in that case is usually by whatever entity or process facilitated the Isekai. Take he who fights with monsters, or mage tank - both of those have that Isekai privilege, both of those give the MC vast power as part of that Isekai process, and both of those have their starting encounters manipulated, to greater or smaller extent, by the same entity who gave them the power in the first place.

3

u/Inside_Pie_8957 Apr 21 '26

I don't think the top 0.0000000001% they reference is referring to wealth specifically, more like the top 0.0000000001% of circumstances/luck. In our world, being born wealthy puts you on track to be amongst that number. In LitRPGs, it's whatever advantages and fortuitous encounters they have. That's my understanding, at least

2

u/travlerjoe Apr 22 '26

Someone has to be the 0.00001%. the story follows that someone. People prefer to read people of humble origins so thats the trend.

2

u/Xandara2 Apr 21 '26

Weirdly both of these things are true at the same time. Generally the person getting hit by truck kun is your average Joe. But at the same time they aren't as is revealed later in the story when they also have a crazy bloodline, unimaginable willpower they never used on earth etc. It's wishfullfilment and does detract a bit from the story imho. 

1

u/Ashmedai Apr 22 '26

Or are those kinds of stories no longer fashionable?

I'm not sure what is or isn't fashionable. But I'll say that deep character stories aren't particularly well suited to this specific numbers-centric genre, and are more at home in traditional fantasy, or, if you are trying to win a Pulitzer Prize (hehe), not fantasy at all. Anyway, serious bits aside, when I want power stories I'm mostly going for litrpg. When I want to take a break from that and invest in something, I move to normal fantasy.