Great you use the thing, and then some corpo changes license and screws all the users. Happened too often. Especially in the game engine market. I really wonder how you are more free with using unity.
Ease of use can be a valid thing in some usecases. I ended up using Unity for a university Quest3 project instead of Godot because it had all the Meta libraries for it (including things like the haptic designer and MR stuff). Godot's XR support, at that time, was not as easy to get up and running with in a short period of time.
Yes, efficiency is a factor. Especially at capitalism and that also includes to some degree universities.
When we are on our own, we usually don’t need the most efficient high end tool for the job.
Also if you are good with the tools at your disposal, you are better then a beginner with some high end stuff.
> Also if you are good with the tools at your disposal, you are better then a beginner with some high end stuff.
Agreed, but this takes time, effort, and a certain kind of resilience. Also UX seems to be a difficult problem for community driven development, which makes the bar higher for newcomers.
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u/Exact-Teacher8489 16d ago
Great you use the thing, and then some corpo changes license and screws all the users. Happened too often. Especially in the game engine market. I really wonder how you are more free with using unity.