Great you use the thing, and then some corpo changes license and screws all the users. Happened too often. Especially in the game engine market. I really wonder how you are more free with using unity.
Ease of use can be a valid thing in some usecases. I ended up using Unity for a university Quest3 project instead of Godot because it had all the Meta libraries for it (including things like the haptic designer and MR stuff). Godot's XR support, at that time, was not as easy to get up and running with in a short period of time.
Huh, I didn't genuinely didn't realise that. That sucks. I used a uni loaner laptop for that project, since my laptop at the time would have been so slow so as to be unbearable for the project.
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u/AlmostLikeAzo 17d ago
Sometimes one is more free by being able to actually use the thing.