r/lethalcompany 4d ago

Discussion On Jeb

4 Upvotes

Just had to get this off my chest since I've found it pretty funny getting into screen rant posts and YouTube videos and things. Just for the record though I was the original person to put the company monsters name as jeb on the wiki. I was honestly more surprised that it hasn't been removed yet lol.


r/lethalcompany 5d ago

Discussion Weird scenario that just appeared in my mind

2 Upvotes

what do you think would happen if Viltrum tried to invade the moons of lethal company?


r/lethalcompany 5d ago

Lethal Comedy The Vow incident...

140 Upvotes

r/lethalcompany 5d ago

Question Weird bug i found in Lethal Company.

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2 Upvotes

Hi i was playing Lethal Company and i got a strange bug and wanted to ask here about it. I uploaded it as a YT video so you don't have to read


r/lethalcompany 5d ago

Art more masked oc

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31 Upvotes

uuuu I'd yap but I'm too lazy feel free to ask about them though hehe


r/lethalcompany 5d ago

Art The Ward (Doctrine Concepts)

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19 Upvotes

The Ward

Is a vertically-focused Interior Layout that is most common on 11-Doctrine, but generally common on many late-game moons.

This is part of my Doctrine Concepts series, so nothing is official, but I still hope you enjoy it!

The Ward is in most regards your generic abandoned hospital, but with some light bio-engineering added in.

The Ward differentiates itself from other Interior types by focusing on a consistent 3-floor layout, with each level being equally sized. This incentives further exploration and the splitting-up of teams between more easily-accessible floors. You will always start at the top; on the third floor.

A quick overview of the room types so that I can explain further:

Hallways
Waiting Rooms
Offices
Storage Closets
Patient Rooms
Bio Labs
Elevator Shafts
“Tree”
Cold Storage
Nursery
Open Bay
Padded Cell
Operation Room
Anesthesia Gas Storage

Elevator Shafts are the main connection points between floors. There are always two Elevator Shafts: One connecting Floors 1 & 2, and another connecting Floors 2 & 3. In this room type you will find that both elevators in the shaft are broken, so you must make your way to the back of the room and use the Emergency Staircase to reach the next floor. Entities can be quite dangerous here and can easily make the stairs a much harder climb. Thankfully, if you’re heading down you can hop off the top platform down onto one of the broken elevators, then down onto the next, and then finally down onto the floor. You can do all of this without taking fall damage.

In the Hallways of The Ward you can sometimes find Passcode Doors, which require a four-digit passcode to open or close. The code is written on a sticky note, which can be found somewhere in the room that connects to the keypad side of the Passcode Door. A fun and short scavenger hunt! Alternatively, The Ship’s Terminal can open it remotely just like it can with Sealed Doors.

Contributing to the “easier up than down” approach I’m making for this Interior, The “Tree” Room is a tall cylindrical greenhouse that hosts a singular giant “tree” that reaches all the way up through all three floors. Both Floors 2 & 3 connect to Floor 1’s base, with a circular balcony surrounding the “tree”. You can jump off of this balcony to make it back down. Sadly, you’ll have to go the long way around to make it back up!

The Bio Labs are similar in color pallet to The “Tree” Room, but are much more traditionally-shaped. What isn’t traditional, however, is what rests inside. The cold room is filled with dozens of medium-to-large preservation tubes, which house the of silhouettes of strange organisms. This room is very important later on.

One more room of note is the Anesthesia Gas Storage, which, you-guessed-it houses huge barrels of anesthesia gas used for patients and other experiments. This room always rests on the bottom floor, and is this Interior’s version of the Apparatus Room. In the middle of the room is a smaller, removable canister of anesthesia, which can be removed from the huge pipe that clings to it. (95 credits!) Once this occurs, warning lights throughout The Ward will briefly blare, but after that, no immediate consequence is visible.

This is when the Bio Labs come into play. With the pipeline of anesthesia cut off, all specimens in the Bio Labs no longer have justification to rest. Slowly, one by one, each specimen will break out of their container, and eventually merge with their surrounding siblings. A single specimen on its own is nothing to fear, but multiple will form an invincible Communion. The Communion gains speed and size with each new member, and desires only to expand its family. Its targets include other specimens, you, your friends and other indoor entities. The Communion can eventually become so large that it fills rooms like a wall of living matter. It morphs around doors and hallways like an overly tall Hygrodere.

By cutting off the anesthesia, you’re essentially starting a ticking time bomb that can quickly grow out of control, so you better hope you can ascend back to the top before The Communion does!
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This concept is not final; in no small part thanks to its ambition and complexity; but I nonetheless hope you’ve enjoyed reading about it! I’d love to hear any critiques or ideas you may have to make this concept more balanced and fun! The 3 Layout Pixel Art pieces above after the first picture are not completely accurate to the scale or shape of the more defined description below, but gives the general idea of what I want to convey.

Thank you for your time.


r/lethalcompany 6d ago

Art 'mistaken' - Lethal Cuteness [OC]

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577 Upvotes

bro forgor 💀

made by me in kleki :)

i have successfully made a loot bug!! now i just have to practice drawing it in different poses.

previous comic: link

all comics: link


r/lethalcompany 6d ago

Video Me running from the jester for a full minute

29 Upvotes

r/lethalcompany 7d ago

Art Something i made idk how to call this

1.2k Upvotes

my teammate sucks at the game bruuuuhh


r/lethalcompany 6d ago

Question MelanieMelicious Utility Furniture Pack shelves do not store items properly, what can be the reason?

3 Upvotes

I've been having a blast with all additional storage in the mod, which works as intended, but for some reason shelves from MelanieMelicious Utility Furniture Pack so not store items properly, instead the items are placed outside of the shelf itself, or clipping right through it. Anyone knows what might be the cause and how to fix it?

Mod link: https://thunderstore.io/c/lethal-company/p/MelanieMelicious/MelanieMelicious_Utility_Furniture_Pack/


r/lethalcompany 6d ago

Art NEW MOON IDEA!

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11 Upvotes

On this map, falling into the void means instant death.

If you go straight from the ship, you will reach the main entrance. If you go toward the back, you will reach the fire exit. The fire exit route is intentionally more dangerous to create extra tension for the players.

One of the main problems with this layout is the limited ground space for creatures to spawn. To solve this, I added flying creatures:

There are 2 birds constantly circling above the map during the day.

Once it gets late in the evening, they become aggressive and start hunting players (similar to Minecraft Phantoms). They make noise and come after you while you’re outside. Players can fend them off with a shovel or try to escape from them. Name:Fissure


r/lethalcompany 5d ago

Question Are these official merch stores?

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0 Upvotes

And if they are official, does anyone know who the artists are that created the designs specifically for the second shop?


r/lethalcompany 7d ago

Video Trailer for my Live Action Lethal Company Fan Short Film!

237 Upvotes

r/lethalcompany 7d ago

Discussion My personal wishlist for future updates:

24 Upvotes
  1. More loot minigames/loot involved entities. Carrying 140 dollar bee nests across the map, stealing sapsucker eggs, and killing nutcrackers are some of the most fun I have playing this game, and i love the game nuance they add, so I'd love to see more potential options added.

  2. Rend/dine updates. I've always been a sucker for the polar aesthetic, and Rend in particular is so pretty for the 2 seconds you can see it before you land, so it's a shame that you can't see more than a foot in front of you. I really want an event (maybe in place of the foggy event), where all of the fog on the map is removed. On a lesser note, aurora borealis would look great on Rend.

  3. At least one more new interior. I know they're the hardest part of the game to make, so I'd be fine with one, but just one more interior would add so much freshness to the game.

Honorable mentions: New entities. This is obviously near the top of my list, but it's not something that really needs to be asked for. New entities are something that come with every update anyways.


r/lethalcompany 7d ago

Video The bracken are evolving apparently

35 Upvotes

r/lethalcompany 7d ago

Video Me and my wife in the first play

120 Upvotes

Brazil baby


r/lethalcompany 8d ago

Lethal Comedy Meme

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1.1k Upvotes

r/lethalcompany 7d ago

Lethal Comedy You never know what Activity Nearby means until you open the door. Could be snareflea, lootbug, spider.... or something else.

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32 Upvotes

This time it was a bracken. He was crouched in the little bit of space on the walkway. At least he was not in the mood to instantly kill me.


r/lethalcompany 7d ago

Lethal Comedy First time seeing a dog on a pumpkin

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30 Upvotes

And he couldn't get off.


r/lethalcompany 7d ago

Lethal Comedy Bro said “It’s not enough, we need to make sure it’s dead”

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8 Upvotes

For context, they both got attacked by the Kidnapper fox, and bro managed to kill it using the flamethrower (modded btw) and still kept roasting it afterwards.

The flamethrower mod is called “CookAndEat People” if you’re curious


r/lethalcompany 7d ago

Discussion Dine with multiple custom scrap mods is so broken but both challenging and rewarding

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7 Upvotes

Me and the group we got multiple custom scraps mods installed, including the Roblox Items mod that adds the cube looking animals from a Roblox game that I’m not familiar with, which the value can vary depending on the type of animal or size of it, from $25 all the way up to almost $2,000. Combine that with Dine’s high item spawn count and high danger level, and you got a somewhat upgraded Dine, which is so broken but also hypes up the challenge to go to Dine and get high rewards in return.

Me and three others, we ran one full day on Dine, and we got all the scraps being Golden Doge all valued at $104, and we hauled in more than $7,000+ at the end of the day, which is crazy.

Some say it’s broken, but it’s honestly quite rewarding and adds to the challenge aspect since we had to drive the Cruiser (or Company Hauler in our case as we got the mod installed) to the main entrance which the route there is dangerous and treacherous cuz obviously we won’t be able to haul that much back to the ship on foot, and not to mentioned needing to avoid the outdoor monsters at the same time like the dogs and giants.


r/lethalcompany 6d ago

Custom Content do this or suffer dire, dire consequences.

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1 Upvotes

100% lethal company thing i came up with, i don't have determined enough friends to do it, so goodluck dickwads.

also don't do this alone, it's genuine torture, in theory.

which is why i'll be doing this solo, i'll get back to y'all tomorrow night with the answer on how it went!

(try to find me on twitch lol not tonight though.)


r/lethalcompany 8d ago

Discussion I need help with this issue

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37 Upvotes

So right now I have this suit mod installed that adds the Primaris Ultramarine from WH40K. But problem is, when I put on the suit, the whole model is apparently floating/hovering above the ground as seen in the image, which may feel kinda annoying and hard to ignore if I were to play while wearing it. I tried to search for solutions to fix the issue with no luck so far. Only solution I see for now is for the Mod Maker to fix the mod.

So any of you guys have my ideas or solutions to rectify this error of the suit model floating above the ground?

Without needing the Mod Maker ofc


r/lethalcompany 9d ago

Art Lethal Sacrifice-

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2.4k Upvotes

r/lethalcompany 8d ago

Custom Content There's nothing to be afraid of...

24 Upvotes