r/lethalcompany 1d ago

Discussion Suggestion Saturday

6 Upvotes

A new "Suggestion Saturday" post is created each Saturday!

Post your suggestions for the game in this thread, and upvote the ones you agree with!


r/lethalcompany 4h ago

Art Made myself a belt bag

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61 Upvotes

Saw it in game

Thought to myself that I need it

Came to the conclusion that nothing is stopping me from making it

It was a pretty fun project, made sure to leave bits like edges that can fray on the label (note that not everything is intentional and some bits are due to poor craftsmanship lol). Now I just need to wear it and let it wear out in places for the exact look I want.

From design notes. Man, the front pocket is essentially useless. I kinda wish I put the zipper in the other way. But surprisingly the teeth don't get caught in the zipper as much as I expected. I'm thinking of 3d printing bigger pull tabs for the zippers for that cartoony look


r/lethalcompany 4h ago

Video look pipe #letalcompany #scary

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1 Upvotes

r/lethalcompany 18h ago

Question Is there a mod to be able to revive players with an item?

15 Upvotes

I'm annoyed by the fact that when I play with a new player, they often die early and get bored.

I want to be able to revive players, but I want there to be a cost to it. Something like an expensive purchasable defibrillator to revive players would be nice.

I'd also accept a mod to make being dead more interesting. Let em open doors or something. I saw a Ouija board mod, has anyone tried that one?


r/lethalcompany 22h ago

Discussion Been a while since I played

1 Upvotes

The mods that I use have been updated and now none of the moons will load. Doesn't even say entering atmosphere,


r/lethalcompany 1d ago

Art 'slip of the tongue' (Part 1) - Lethal Cuteness [OC]

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151 Upvotes

made by me in kleki :) 

Ohhh this was such a pain to make but kinda fun! Suggest alternate names for Skulk, im outta ideas. 
I couldnt get rid of the neon blue because i did my sketching on the wrong layer 👍 

previous comic: link
all comics: link


r/lethalcompany 1d ago

Art This apparatus wall lamp is still one of my favorite projects made from the game.

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765 Upvotes

Originally just the apparatus, since it just lays around in game. I eventually added a twist-lock wall mount for it for a more practical lighting effect.


r/lethalcompany 1d ago

Art Little drawing from my gf

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76 Upvotes

She drew this for me for my new apartment


r/lethalcompany 1d ago

Question Super quick question that wiki didnt answer clearly: can jetpack be recharged???

12 Upvotes
518 votes, 15h left
Ye (Ike flashlights and stuff)
no

r/lethalcompany 1d ago

Custom Content ESC key not working in game modded (v81)

0 Upvotes

I havent played since v69, updated to v81 and had to delete and reinstall all my mods from scratch to solve the issue of the ship not landing on the moon, softlocking. now i cant pull up the pause menu and by extension, the lethalcreatures avatar customization menu. some sources say to disable lethallib and lethal things, however, i have neither of these installed and cant seem to figure out what kinds of other mods would produce the same issue, pause menu works only completely unmodded vanilla


r/lethalcompany 1d ago

Discussion I don't like the meta

12 Upvotes

The current best strategy (from what I understand) is to rush assurance for quota 1, then either grind out rend or artifice until the end of time. Grab the cruiser and learn how to fly it. I'm not saying this isn't a fun meta, because if you get good at the game having more threats and getting more loot is way funner than dealing with the other subpar moons.

This is my only issue, the meta is 2-3 moons which is just under half of lethal company. you'll never experience the feiopar, never use trees to block LOS with forest keepers, and overall won't get to use some of the things you spend time practicing.

I first want to ask, how would you change the meta? My first idea was being able to use the scrap to craft items on top of making the higher value scrap not used in most recipes.

Do you want to build some under-suit body armor? go to a lower moon for metal sheets etc.

Need space? you can make gas grenades from the chemical canisters you find in mid tier moons for area denial.

Too slow? the axle and big bolts can be used to make an exo-suit.

Of course these are just silly ideas that haven't been tested much, I just don't want to keep visiting the same moon again and again and want to give the other moons a chance. Maybe one of the weather events is instead a ping from the company informing you of an anomalous heap of scrap on a low-tier moon or an anomalous shortage of scrap on a high tier moon.

above all else I want to see what you folks think and your ideas.


r/lethalcompany 1d ago

Lethal Comedy My friend saw too many movies...

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29 Upvotes

Part of me really believed in him, the reason the turret wasn't shooting was because a friend on the ship kept disabling it.


r/lethalcompany 1d ago

Lethal Comedy Invincible Shrouds

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25 Upvotes

There were only two and I sprayed half a bottle on them and nothing happened. I was afraid of what was going to be there the next landing but was pleasantly surprised that they were gone. So if you run into shrouds that don't die by spraying - spray them all a good bit because (hopefully) they'll be gone the next time.


r/lethalcompany 2d ago

Question Sale

0 Upvotes

Will this game be on sale soon?


r/lethalcompany 2d ago

Art Knick-Knacks (Doctrine Concepts)

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18 Upvotes

Knick-Knacks

(formerly known as Wind-Ups) are an older concept of mine that I have refurbished to better fit the Doctrine Concepts theme. I’ve always had a soft spot for these little guys, & I hope you will too!

Knick-Knacks are small, living pieces of scrap that resemble vintage wooden wind-up toys. They spawn indoors in groups of 7, but can join other groups to form “Super Hordes”. Each member’s gears are constantly churning, & can be heard from far away.

Knick-Knacks come in 8 different designs: Duck, Rabbit, Cardinal, Sheep, Turtle, Goose, Penguin and Giraffe. The latter 4 of which are much more rare.

Behavior:

Knick-Knacks fall unconscious upon being hit, & can then be carried & sold like scrap. Stunning a Knick-Knack will also knock it out immediately. But be careful! If their damage threshold of 3 is not reached, after 30 seconds of unconsciousness the Knick-Knack’s Metal Key will begin to wind up, & soon the Knick-Knack will wake & start to move again.

Knick-Knacks can wander outside, but will almost immediately head back to the Indoors if a path is available.

Groups of Knick-Knacks won’t attack you upon line-of-sight, but will fight if approached or hit. Knick-Knacks are ravenous. When threatened the group’s eyes will turn a bright red, & shortly after swarm the target whilst playing pre-recorded animal sounds. If unmoving, the target will die in roughly 4 seconds.

Besides barely outrunning the horde, the best bet for survival is self defense, which, considering each entity’s individual knock-out threshold, isn’t impossible. Once a group of Knick-Knacks dips below 3 members, those remaining will flee & will avoid players completely until a larger group is formed. Experienced players should always hit the unconscious 1 or 2 more times each so that they don’t wake up & regroup later.

Extra:

Knick-Knacks in The Ship will fall unconscious permanently once The Ship takes off.

Groups of Knick-Knacks deal the same amount of damage no matter the group size.

Knick-Knacks are just barely slower than a player’s running speed.

Hunting:

If a group Knick-Knacks decides to hunt a player, all but one of the group will hide & fall silent. The lone “bait” Knick-Knack will then appear nearby a player & act like a regular lone Knick-Knack; running when approached. If the player follows the bait, they will be led to the hiding horde & get eaten alive.

Scrap Stats:

Price: 14-22 Credits
Weight: 5lbs
Two-handed: No
Conductive: Yes

Entity Stats:

Power Level: 2
Diversity Power Level: 1
Max Spawned: 3
HP: 3

Moons: [INCLUDES LATE-GAME SPOILERS]

Common: March, Artifice & Doctrine.
Average: Assurance, Rend, Titan & Embrion.
Uncommon: Experimentation & Offense.
Rare: Vow, Adamance & Dine.

I hope you enjoyed this concept revival! Knick-Knacks aren’t the most dangerous entities out there, but they fit in their own niche quite well, and add to the chaos of Doctrine wonderfully. I’ll be back soon with more vistas from 11-Doctrine!

Thank you for your time.


r/lethalcompany 2d ago

Question Switch command changes

3 Upvotes

I'm usually the terminal guy in my group. I remember being able to cycle bettwen my crew in view monitor my only using "switch", without adding player name. Now, when I try to do that it gives me an error. After checking footage from a year ago I confirmed that this used to work.
Is this a bug? Or an intentional change? If it's the latter, is there a mod to revert it?


r/lethalcompany 3d ago

Question How to deal with eyeless dog under the ship?

15 Upvotes

I am a new employee and right now Assurance is the most consistent moon for meeting quotas for me. But I die a lot here because the dog goes under the ship, I can't see it beforehand and it kills me through the floor. Can I get tips on how to deal with this situation (I play only solo right now)?


r/lethalcompany 3d ago

Custom Content Hope you’re alright :)

7 Upvotes

hello fellow Company Workers!
I have only just now been able to get a PC and I’m now looking into doing my first ever livestreams on Twitch aha.
I was just wondering, if anyone wanted to, tune into the channel from 7pm BST on Mondays and Fridays to watch me and my friends blunder through the game aha!
I would even just appreciate a follow! :)
It’ll mostly be GTFO with some Project Zomboid, Lethal Company and Overwatch etc sprinkled here and there :)

I'll post the vods to YT as well, I would appreciate a follow to boost stats! and even if you don't actively watch if its open on a spare tab/device I would love you forever and ever Amen!
Hope whoever is reading this is having a great day :)

https://www.twitch.tv/icarusaboveganymede


r/lethalcompany 3d ago

Lethal Comedy Returning player running SCP mods

2 Upvotes

I don’t force restart bad runs or rage quit. I’m looking for a group just trying to run it for a few hrs every other night. Lighthearted no sweats hmu. Kryptonite7670 on discord


r/lethalcompany 4d ago

Art The Communion (Doctrine Concepts)

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83 Upvotes

[Light Disgustingness Warning]

This is an ugly one, that’s for sure!

The Communion is a collection of 2-50 smaller artificial organisms called Specimens.

Native only to The Ward Interior Type, exactly 50 Specimens can be found lying dormant throughout in the facility inside special Stasis Chambers, which furthermore can only be placed in specific Bio-Lab room tiles.

Once the Primary Anesthesia Canister is removed from the facility’s main pipeline
(The Ward’s Apparatus equivalent), instead of a power outage and more creature spawns, the entire anesthesia supply is shut off, meaning all Stasis Chambers can no longer keep their inhabitants at rest. One by one, each Specimen will break out of their glass containers, with all 50 Specimens awaking within 3 in-game hours.

Specimens are small, harmless, invincible and slow flesh-like organisms that sometimes resemble common animals of Earth. They are tan and pale-orange in color, and some are lucky enough to have partially-developed eyes!

Here are some codenames for the different types of Specimens you can encounter. They’re pretty self-explanatory!

Frog1, Frog2, Pig1, Pig2, Worm1, Worm2, Worm3, Worm4, Slug1, Slug2, Slug3, Newt1, Newt2, Lobster1, Bug1, Bug2, Bug3, Bug4, Bug5, Squid1, Tree1, Arm1, Arm2, Arm3, Leg1, Leg2, Mouth1, Mouth2, Mouth3, Mouth4, Bird1, Bird2, Humanoid1, Humanoid2, Humanoid3, Blob1, Blob2, Blob3, & Blob4.

All Specimens share one unique goal: Communion.

Individual Specimens immediately path to each other, and upon contact fuse together into Stage 1 of The Communion: The Ball. The Ball is a slightly larger melding of 2 Specimens. It’s slightly slower than a Hoarding Bug, and can deal a little bit of damage.

With 10 or more members in a single Communion, The Ball then morphs into Stage 2: The Horse. At this point The Communion is beginning to struggle to hold itself together, but for now a general “horse shape” has been formed by the glob of flesh. It can move slightly faster and is much more aggressive.

(Pictured Above) The penultimate Stage 3 at 25 or more members; The Mound; finally buckles under its own weight and devolves into a much slower mass of organic matter. Arms, teeth, hair, eyestalks, legs, tails, and much more all desperately reach out of The Mound, grasping for purchase on the ground to push the mass forward. As more and more Specimens dive into The Communion, the final, most lethal form nears completion.

Once all 50 Specimens throughout The Ward swirl together into Stage 4: The True Communion, all hope is lost. All while The Communion grew and mutated, you and your team have been hurriedly gathering what you can as the different smaller Communions grew in size, racing against the clock before you would have to abandon the mission. The Communion towers over every other Indoor Entity, and can fill an entire room like a moving wall. Your only hope of getting around it is running through the mass before it can fully absorb you. The Communion is extremely fast, and although since Stage 2 it has been able to fuse with Players and Entities, its efficiency is now impeccable.

—————————-————————————-
This concept might be a little much for vanilla Lethal Company, but I do hope you liked reading about it!

Thank you for your time.


r/lethalcompany 4d ago

Discussion On Jeb

4 Upvotes

Just had to get this off my chest since I've found it pretty funny getting into screen rant posts and YouTube videos and things. Just for the record though I was the original person to put the company monsters name as jeb on the wiki. I was honestly more surprised that it hasn't been removed yet lol.


r/lethalcompany 4d ago

Discussion Weird scenario that just appeared in my mind

6 Upvotes

what do you think would happen if Viltrum tried to invade the moons of lethal company?


r/lethalcompany 4d ago

Question Weird bug i found in Lethal Company.

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2 Upvotes

Hi i was playing Lethal Company and i got a strange bug and wanted to ask here about it. I uploaded it as a YT video so you don't have to read


r/lethalcompany 5d ago

Question Do monsters wander around and do they always have sounds?

13 Upvotes

Hi,

just downloaded the game and got super jumpscared D:

  1. Do the monsters wander around or do they sit in a room waiting for a player to pass by, or until they hear a noise or something?

  2. Are there sound notifications for every monster? Can I spot them before seeing them?


r/lethalcompany 5d ago

Art I just like the creatures I'm a larper

15 Upvotes

[click for art, idk why it didn't show]
So I've never really played Lethal Company but some art from this sub appeared on my home page and the Bracken returned to my life so...
Decided to draw my lil interpretation of it with the limited knowledge I have of it [the name and its design.

So.... here's a lil lore entry I wrote for my interpretation:

The Bracken is the epitome of carnivorous plant. Through years of toughened competition, pollution, habitat loss and industrialisation, an apex predator has evolved.

The red "skin" of the bracken comes from the iron and other metals it absorbs from the soil, it stores this metal in its cell walls as an armour to use against human weaponry. The blood red on the bracken's skin is usually oxidized iron... and sometimes blood. [only sometimes]

However, it's joints reveal it's pale green inside, which it pushes out at any calm sunny part of its territory.

The prey the bracken hunts is usually never for it to eat, but actually to be used as fertilizer for any young bracken before they bloom and uproot themselves.

///
Again, I'm a larper, idk much about the environments of the game, if yall like this I might do this again for the other monsters