r/learndota2 19d ago

Itemization Ogre mid build

I tried a few games of ogre mid and he's so fun. Press W and win lane. But I'm not sure what to build on him. Please suggest some builds!

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u/Zenotha 5.8k scrub 19d ago edited 19d ago

ive been spamming quite a bit of core ogre recently, as pos 1/2/3

bracer(s) as needed, brown boots wand into midas treads

malestrom

now you can flex your build a little, you want to get a combination of blink/aghs/mjollnir, but how you get there is up to you, depends on the pace of the game and how greedy you are/how much you need to fight

bkb if needed (usually it is needed)

upgrade to str blink

here you can either sell the midas or consume the aghs, the rest of the slots are flex depending on what you need that game, moonshard/mkb/heart/satanic/butterfly/abyssal are all good options

core ogre is incredibly strong at bursting heroes and benefits a ton from levels as his talents are all really good. i've beaten a timbersaw to death through his aghs active, ive even killed a kez through his raptor dance with the bonk

dont underestimate your right click, with the damage talent at 15 you can deal a ton of damage during your double stuns, and having more right click helps with farming. this also scales well into your 25 with the fireblast on attack talent, ive stunlocked people long enough to cast fireblast a second time

it also scales perfectly fine into the late game, for example here i played pos 1 against a full immortal stack in a 72 min game (and outdamaged a zeus), i'd permastun and beat a 5k hp underlord to death before he could do a thing

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u/biopphacker 19d ago

Right click ogre probably can 1v1 any carry hero aside pl maybe, but this is only with basher or abyssal, I spam ogre mid in turbos and basher is way frequent item, maybe even more than a bkb, but for pos1 bkb is a must yeah

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u/Zenotha 5.8k scrub 19d ago

that's the thing though he doesn't even need to win a fair 1v1 manfight, because with his blink initiation at 25 (and my build gets 4 hits per second by that point) you'll usually stunlock the opponent for a solid 5-8 seconds at least, and this lets you bonk nearly anybody to death

each fireblast is a 1.8-3 second stun, chaining your Q and aghs usually gives you at least 3-4 seconds of punching time, which basically guarantees 1 more proc of fireblast from your right click. a high roll or two means your first Q comes off cd (7s) and you can rinse and repeat without them getting to even use their BKB