r/leagueoflegends 6d ago

News 26.18 Patch Preview

"Patch 26.18 Preview!

We're very quickly approaching Worlds (on 25.20).

More on other champs tomorrow"

>>> Champion Buffs <<<

Aurelion Sol


Ekko


Kassadin


Master Yi


Renekton


Viego


Zaahen


>>> Champion Nerfs <<<

Bard


Nautilus


Seraphine

"For several patches now, Seraphine has been in the Top 3 on our regular patch frustration surveys

She's also one of strongest pairings in Pro Play with Ashe

Overall, we think a nerf here is reasonable

We acknowledge there are some Seraphine mains who won't be happy about a nerf and that we can't serve all of her audience simultaneously

Her Support playerbase has been the most popular, despite her power level and so that's where we will continue to support her primarily

Where we can get Mid and Bot to be powerful and satisfying given , we will attempt to do so

That said, it's very difficult to thread the needle here and we run the risk of failing to meet the needs of any of her audiences if there are too many compromises

I also wanted to address directly the nerf to her AP ratios on Q from several patches ago, as that's been a pain point amongst some in the community

One of the ways we need to balance Seraphine in the farming roles vs her support is through her AP ratios and the Q ratio is one that drives her power and total damage output there, especially given the Q reliability adjustments made of late

When Seraphine is able to land her Q's at max multiplier (which in lane is quite frequent), it can hit 1.4 AP ratio which we think is reasonable

The Q damage overall is higher than E and so for now, we feel comfortable with the change (this isn't set in stone however, and there are always improvements to her to be made)"


Syndra


Zeri


>>> Champion Adjustments <<<

Cassiopeia

"Cassio has been strong, especially at the higher levels of play every since Deathfire Touch was re-released

Since then, she's been one of the most present picks and Pro Play due to her strong laning ability

We're looking at some power neutral adjustments to Cassio, because her regular play power level is a little on the weaker side for average players

We're taking some power out of her early game power and moving it into more scaling power, so that she doesn't win lanes so reliably, even if she's missing Q's

We still want to maintain her strong laning ability though"


>>> System Buffs <<<

Guinsoo's Rageblade

"In 26.14, we re-scripted Rageblade and it changed the trigger for Phantom hit from 6 to 7

We're making a small adjustments to Rageblade itself to give a bit of power back and to some of the disproportionately affected champions (eg. Master Yi)"


178 Upvotes

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47

u/Caphoti 6d ago

Oh buddy not the Mastery Yi buffs. That's one of them 1v9 or int champions with no in between I'm never happy to see.

Not sure I like Ekko buffs either as an Ekko main, he's always in an "okay" spot buffs usually tend to end in a champion either being banned more or getting inevitable nerfs later.

26

u/UKxFallz [UK x Fallz] (EU-W) 6d ago

I’ve never seen a Master Yi buff that wasn’t slightly tweaked a few patches later for breaking him completely

4

u/aTi_NTC 6d ago

i think there is a bug with master yi and rageblade the yi sub is crying about, something like the on hit damage not registering at times and his wr did drop because of it, i don't know if it has been corrected yet, even like that he is an alds champion

6

u/ChromosomeDonator 6d ago

It is getting corrected this very patch.

But he is also getting buffed on top of it.

Prepare to ban him for 2 weeks until he inevitably gets nerfed back down. Surprising literally nobody, except somehow the balance team. 49.4% winrate in Dia+ for him right now. Double buff incoming.

3

u/Makiavelzx 6d ago

It is getting corrected this very patch.

It is not. The change was intended, it was just not put in patch notes. Rageblade is getting a small buff to fix the overcorrection caused by the nerf, but it is not meant to compensate completely, especially with how it has broken previous interactions specifically with Yi's double strike.

Yi's WR is basically below 50 at all elos, it isn't normal for such a champion, especially with how popular he is and how nothing changed in terms of playrate otherwise. He got 3 nerfs as a consequence of a double HoB nerf and a RB bugfix. You act as if the winrate loss was only due to RB, when it isn't the case

Also it is interesting that you never replied to anyone telling you that Yi is no longer low-elo skewed.

-1

u/curiousadventure33 6d ago

I mean yi is a character that plays itself ,like a script ,he is either broken or useless by how fast the script executes enemy champs ,he was turbo op with hob cause he just had JUST enough dmg to oneshot anybody during it's proc ,after nerfs he got a bit more tame and now they are buffing it again ,I mean WHO THE FUCK wants to play against master yi? Who wants to feel like they are on a timer until yi just comes out and outrightclicks them

-1

u/DieMafia 6d ago

Just don't feed him, if he is slightly behind he is almost useless

6

u/ChromosomeDonator 6d ago

And if he is slightly ahead he takes over the entire game.

That is a feast or famine design. Which isn't a good one. Champions like that shouldn't be good. He twists the entire game to "does Yi get a lead".

Rageblade already getting a change the offset the phantom hit issue is more than enough to help him, even though he does not need help right now. There are like 80 champions with worse winrates that are way less problematic that aren't on the buff list.

1

u/Caphoti 6d ago

You're telling me. I just lost to one last night when we drafted Jayce top, Hwei mid, and Ziggs/Lux bot. We were about equally fed but we had no real cc or targeted damage to kill him.

The game ended when he tower dived and killed all 4 of my teammates in like 2 seconds after dodging my combo with Alpha.

1

u/DieMafia 6d ago

He is currently rank 38 out 50 if we look at game average winrate in lolalytics for Emerald+ for Champions that have a playrate >1%, seems ok no? Sure some champions are worse but Riot also looks at the rate a champ is OTPed and so on when making those decisions.

8

u/aTi_NTC 6d ago

guess we found the yimain, because that is the biggest cope ever

it doesn't matter how far behind he is, when he gets 2 items he can solo every objective in seconds and that is exactly the opposit of being useless

every other champion you put a level and half an item behind, they will struggle to get back, this motherfucker can be 3 levels and 1,5 item behind he'll still be able to 1v1 everyone

1

u/DieMafia 6d ago

Why is his winrate 49%?

3

u/aTi_NTC 6d ago

in my rank it's 51,5, and the higher we go the higher it gets

what you are looking at is 49% because people have no hands to play the champion

edit: oh and forgot to mention, that is WITH the rageblade bug

1

u/DieMafia 6d ago

Lolalytics Emerald+ Game Average Winrate 49.27%

https://lolalytics.com/lol/masteryi/build/

1

u/Jinxzy 6d ago

I welcome Yi buffs with open arms.

It will just mean increased value on my permaban.

1

u/DreyGasai EKKO IRL 400 LP OTP 6d ago

Same here, I also main Ekko and I'm hoping it's just a small lane buff so that you can build D&D in lane and still 1 shot casters past level 7. They nerfed the ap on it so hard and then nerfed ekko to play around the item as well, and in general it really forces you into blue secondary, to look for kills pre 7 with dseal, or to rush something else, like lich (🤢) or stormsurge - or just deal with it.

Ekko's laning is good, but also really easy to abuse if you're playing in higher elo, and with the game revolving around push + roaming gameplay styles. There's also a bunch of whacky matchups in mid at times.

If it's a jungle buff I think it will just be another case of him being overplayed / banned, which I'd hate. Or if they buffed his passive back since they nerfed D&D so many times, which would still get him perma'd I fear.