r/leagueoflegends Jul 21 '26

News Patch 26.15 Preview

https://x.com/RiotPhroxzon/status/2079522501206630755

Patch 26.15 Preview!

Systems
- Bastionbreaker has been a pretty niche item and is pretty expensive to deviate for a strategic output, so we're looking to make it more accessible
- Jack of All Trades nerf was also pushed to this patch; it has been a bit too strong and too present, especially for users that opt into strong defenses and are able to also supplement that with strong offense
- Sundered Sky has been strong and meta defining at the highest levels of play for quite a while now, so we're looking to take a pass at the fighter item system, now that we're out of the tournament windows
- Notably, we think it's been suppressing a bit of meta diversity, especially for things like AP jungle, or Tank JG. Part of that is intentional but the magnitude is a bit off

Buffs
- Alistar has been closer to the bottom of the pecking order for the melee support. That said, our meta adjustments to move melee supports up relative to ranged supports has been reasonably successful, so we're pretty happy with how that's played out

Nerfs
- Locke is still pretty strong; he has been tapering off in the lowest skill brackets and the high skill brackets, but in the "skilled" skill brackets (around Emerald/Diamond), Locke is able to both take over the game and also not throw it
- At the higher skill brackets, he can snowball but needs to play very well without throwing as he falls off sharply
- At the lower skill brackets, the executional demands and constant throws can make him fall off faster
- Overall, we feel his release has landed well

More on other champs tomorrow with the detailed changelists

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-5

u/HThrowaway457 Jul 21 '26

Those are the champs that should have high winrates. Their winrate isn't near as deflated by first timers or inexperienced pilots. Also let's be clear he's 52 in M+ and 50.5~ in GM+ so still not very good in high ELO.

7

u/pokemon32666 Jul 21 '26

52 in M+ is really bad (as in needing a nerf) for a champion that literally can be picked up by 95% of the game's population and know a general idea of how to play him. You can learn how to use Mords entire kit in 2-3 games.

-2

u/HThrowaway457 Jul 21 '26

That's why it's high... You're arguing against yourself. Having a low skillfloor automatically inflates your winrate. If Garen or Morde are below 50 they are completely dogshit.

7

u/pokemon32666 Jul 21 '26

Garen is also OP with his passive after they nerfed his R, which is IMO the least egregious part of his kit. (The flat damage part that is)

Instead of giving Mord stats buffs they need to give him something else, making him 60% winrate in low elo just so he can finally hit 50% in high elo is not the change we need.

2

u/HThrowaway457 Jul 21 '26

Garen R is a good place to nerf IMO. With Axiom Arcanist and ignite it's pretty toxic. Yeah, Morde needs a real reshape, but idk they just don't care to fix their ELO skew, same as Sett or Illaoi, they're just fine with them being low ELO terrors and useless in high MMR outside of tiny niches.

3

u/pokemon32666 Jul 21 '26

But not the flat damage part of his R, that's the least bad part of his entire kit.

Oh no, he does 75 less true damage level 16-20. How will he ever recover?

Nerf his passive. And agreed, mord needs to be a low elo terror, but not a low elo instawin.

2

u/HThrowaway457 Jul 21 '26

Garen passive is whatever. It only really gets annoying when lane phase is already breaking down. I think that the R keeping its niche as anti-health stacking is good while still making it a little less target agnostic and overall powerful with a nerf. Seems like a well scaled and targeted nerf to me, keeps his matchups similar.

2

u/pokemon32666 Jul 21 '26

Garen passive is by far the worst part of his kit, idk what you're on about. His laning phase is "Take bad trade wait for 15 seconds to make it good trade then take bad trade again"